Medical HUD useability improvements (#413)

- bugfix: "Medical huds will now properly update as wounds heal
passively, or when bandaged"
- rscadd: "Added a new Medical HUD state between 70 and 100%, to better
recognise very small amounts of damage"
- rscadd: "Medical huds will no longer show the healthbar on crewmembers
who are at full health"
- rscadd: "Added a healthbar fadeout effect for when someone heals up to
100% while you're watching"
- tweak: "Medical huds now update more frequently"
This commit is contained in:
NanakoAC
2016-06-23 00:16:06 +01:00
committed by skull132
parent 8a4bf1d738
commit 6d0f8388a7
5 changed files with 62 additions and 4 deletions
+7 -1
View File
@@ -559,7 +559,7 @@ Note that amputating the affected organ does in fact remove the infection from t
if((status & ORGAN_ROBOT) || (status & ORGAN_ADV_ROBOT)) //Robotic limbs don't heal or get worse.
return
var/updatehud
for(var/datum/wound/W in wounds)
// wounds can disappear after 10 minutes at the earliest
if(W.damage <= 0 && W.created + 10 * 10 * 60 <= world.time)
@@ -567,6 +567,9 @@ Note that amputating the affected organ does in fact remove the infection from t
continue
// let the GC handle the deletion of the wound
if (W.damage > 0)
updatehud = 1//If there are any wounds with damage to heal, then we'll update health huds
// Internal wounds get worse over time. Low temperatures (cryo) stop them.
if(W.internal && owner.bodytemperature >= 170)
var/bicardose = owner.reagents.get_reagent_amount("bicaridine")
@@ -604,6 +607,9 @@ Note that amputating the affected organ does in fact remove the infection from t
// sync the organ's damage with its wounds
src.update_damages()
if (updatehud)
owner.hud_updateflag = 1022
if (update_icon())
owner.UpdateDamageIcon(1)