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makes the hull shield make shielding over some floor types (#13105)
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@@ -23,7 +23,7 @@
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// Ignore station areas.
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if (the_station_areas[T.loc])
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continue
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else if (istype(T, /turf/space) || istype(T, /turf/unsimulated/floor/asteroid) || isopenturf(T))
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else if (istype(T, /turf/space) || istype(T, /turf/unsimulated/floor/asteroid) || isopenturf(T) || istype(T, /turf/simulated/floor/reinforced) || istype(T, /turf/simulated/floor/plating))
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for (var/uu in RANGE_TURFS(1, T))
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U = uu
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if (T == U)
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@@ -49,7 +49,7 @@
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// Ignore station areas.
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if (the_station_areas[T.loc])
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continue
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else if (istype(T, /turf/space) || istype(T, /turf/unsimulated/floor/asteroid) || isopenturf(T))
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else if (istype(T, /turf/space) || istype(T, /turf/unsimulated/floor/asteroid) || isopenturf(T) || istype(T, /turf/simulated/floor/reinforced) || istype(T, /turf/simulated/floor/plating))
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for (var/uu in RANGE_TURFS(1, T))
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U = uu
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if (T == U)
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