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Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp and edge flags where appropriate.
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@@ -5,6 +5,9 @@
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force = 8.0
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throwforce = 15.0
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icon_state = "phoronlarge"
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sharp = 1
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edge = 1
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/obj/item/weapon/shard/phoron/New()
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src.icon_state = pick("phoronlarge", "phoronmedium", "phoronsmall")
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@@ -20,6 +20,7 @@
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "sliver1" //0-4
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w_class = 1
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sharp = 1
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//item_state = "electronic"
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var/source_rock = "/turf/simulated/mineral/"
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var/datum/geosample/geological_data
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