Removes empty crates and replaces minigame with mastermind

This commit is contained in:
Kelenius
2015-01-19 20:36:05 +03:00
parent d65c8f366e
commit 6f4f720016
+36 -36
View File
@@ -6,15 +6,21 @@
icon_closed = "securecrate"
var/code = null
var/lastattempt = null
var/attempts = 3
var/attempts = 10
var/codelen = 4
locked = 1
var/min = 1
var/max = 10
/obj/structure/closet/crate/secure/loot/New()
..()
code = rand(min,max)
var/loot = rand(1,30)
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
code = ""
for(var/i = 0, i < codelen, i++)
var/dig = pick(digits)
code += dig
digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer
var/loot = rand(1, 13)
switch(loot)
if(1)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
@@ -27,53 +33,40 @@
new/obj/item/clothing/suit/space(src)
new/obj/item/clothing/head/helmet/space(src)
if(3)
return
if(4)
new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
if(5 to 6)
if(4 to 5)
for(var/i = 0, i < 10, i++)
new/obj/item/weapon/ore/diamond(src)
if(7)
return
if(8)
return
if(9)
if(6)
for(var/i = 0, i < 3, i++)
new/obj/machinery/portable_atmospherics/hydroponics(src)
if(10)
if(7)
for(var/i = 0, i < 3, i++)
new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
if(11 to 13)
if(8 to 10)
new/obj/item/weapon/melee/classic_baton(src)
if(14)
return
if(15)
if(11)
new/obj/item/clothing/under/chameleon(src)
for(var/i = 0, i < 7, i++)
new/obj/item/clothing/tie/horrible(src)
if(16)
if(12)
new/obj/item/clothing/under/shorts(src)
new/obj/item/clothing/under/shorts/red(src)
new/obj/item/clothing/under/shorts/blue(src)
//Dummy crates start here.
if(17 to 29)
return
//Dummy crates end here.
if(30)
if(13)
new/obj/item/weapon/melee/baton(src)
/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
if(locked)
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num
var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
if(in_range(src, user))
input = Clamp(input, 0, 10)
if (input == code)
user << "<span class='notice'>The crate unlocks!</span>"
locked = 0
overlays.Cut()
overlays += greenlight
else if (input == null || input > max || input < min)
else if (input == null || length(input) != codelen)
user << "<span class='notice'>You leave the crate alone.</span>"
else
user << "<span class='warning'>A red light flashes.</span>"
@@ -96,19 +89,26 @@
if (istype(W, /obj/item/weapon/card/emag))
user << "<span class='notice'>The crate unlocks!</span>"
locked = 0
if (istype(W, /obj/item/device/multitool))
if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
if (attempts == 1)
user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
else
user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
if (lastattempt == null)
user << "<span class='notice'> has been made to open the crate thus far.</span>"
return
// hot and cold
if (code > lastattempt)
user << "<span class='notice'>* Last access attempt lower than expected code.</span>"
else
user << "<span class='notice'>* Last access attempt higher than expected code.</span>"
if (lastattempt != null)
var/list/guess = list()
var/bulls = 0
var/cows = 0
for(var/i = 1, i < codelen + 1, i++)
var/a = copytext(lastattempt, i, i+1) // Stuff the code into the list
guess += a
guess[a] = i
for(var/i in guess) // Go through list and count matches
var/a = findtext(code, i)
if(a == guess[i])
++bulls
else if(a)
++cows
user << "<span class='notice'>Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>"
else ..()
else ..()