mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 15:39:57 +01:00
Removes empty crates and replaces minigame with mastermind
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@@ -6,15 +6,21 @@
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icon_closed = "securecrate"
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var/code = null
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var/lastattempt = null
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var/attempts = 3
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var/attempts = 10
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var/codelen = 4
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locked = 1
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var/min = 1
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var/max = 10
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/obj/structure/closet/crate/secure/loot/New()
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..()
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code = rand(min,max)
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var/loot = rand(1,30)
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var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
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code = ""
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for(var/i = 0, i < codelen, i++)
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var/dig = pick(digits)
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code += dig
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digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer
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var/loot = rand(1, 13)
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switch(loot)
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if(1)
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new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
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@@ -27,53 +33,40 @@
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new/obj/item/clothing/suit/space(src)
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new/obj/item/clothing/head/helmet/space(src)
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if(3)
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return
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if(4)
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new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
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if(5 to 6)
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if(4 to 5)
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for(var/i = 0, i < 10, i++)
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new/obj/item/weapon/ore/diamond(src)
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if(7)
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return
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if(8)
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return
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if(9)
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if(6)
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for(var/i = 0, i < 3, i++)
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new/obj/machinery/portable_atmospherics/hydroponics(src)
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if(10)
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if(7)
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for(var/i = 0, i < 3, i++)
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new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
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if(11 to 13)
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if(8 to 10)
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new/obj/item/weapon/melee/classic_baton(src)
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if(14)
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return
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if(15)
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if(11)
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new/obj/item/clothing/under/chameleon(src)
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for(var/i = 0, i < 7, i++)
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new/obj/item/clothing/tie/horrible(src)
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if(16)
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if(12)
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new/obj/item/clothing/under/shorts(src)
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new/obj/item/clothing/under/shorts/red(src)
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new/obj/item/clothing/under/shorts/blue(src)
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//Dummy crates start here.
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if(17 to 29)
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return
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//Dummy crates end here.
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if(30)
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if(13)
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new/obj/item/weapon/melee/baton(src)
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/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
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if(locked)
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user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
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var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num
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var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
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if(in_range(src, user))
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input = Clamp(input, 0, 10)
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if (input == code)
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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overlays.Cut()
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overlays += greenlight
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else if (input == null || input > max || input < min)
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else if (input == null || length(input) != codelen)
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user << "<span class='notice'>You leave the crate alone.</span>"
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else
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user << "<span class='warning'>A red light flashes.</span>"
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@@ -96,19 +89,26 @@
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if (istype(W, /obj/item/weapon/card/emag))
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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if (istype(W, /obj/item/device/multitool))
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if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
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user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
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if (attempts == 1)
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user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
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else
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user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
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if (lastattempt == null)
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user << "<span class='notice'> has been made to open the crate thus far.</span>"
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return
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// hot and cold
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if (code > lastattempt)
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user << "<span class='notice'>* Last access attempt lower than expected code.</span>"
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else
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user << "<span class='notice'>* Last access attempt higher than expected code.</span>"
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if (lastattempt != null)
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var/list/guess = list()
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var/bulls = 0
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var/cows = 0
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for(var/i = 1, i < codelen + 1, i++)
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var/a = copytext(lastattempt, i, i+1) // Stuff the code into the list
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guess += a
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guess[a] = i
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for(var/i in guess) // Go through list and count matches
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var/a = findtext(code, i)
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if(a == guess[i])
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++bulls
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else if(a)
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++cows
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user << "<span class='notice'>Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>"
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else ..()
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else ..()
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