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Convert a bunch of legacy overlay calls to SSoverlays (#4015)
Bunch of overlay conversions I found in an old stash I had forgotten about.
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@@ -51,7 +51,7 @@
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user << "<span class='notice'>There already is a string attached to this coin.</span>"
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return
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if (CC.use(1))
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overlays += image('icons/obj/items.dmi',"coin_string_overlay")
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add_overlay("coin_string_overlay")
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string_attached = 1
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user << "<span class='notice'>You attach a string to the coin.</span>"
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else
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@@ -65,7 +65,7 @@
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var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
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CC.amount = 1
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CC.update_icon()
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overlays = list()
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cut_overlays()
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string_attached = null
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user << "<span class='notice'>You detach the string from the coin.</span>"
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else ..()
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@@ -593,7 +593,7 @@
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cell = new /obj/item/weapon/cell/high(src)
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key = null
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var/image/I = new(icon = 'icons/obj/cart.dmi', icon_state = "[icon_state]_overlay", layer = src.layer + 0.2) //over mobs
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overlays += I
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add_overlay(I)
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turn_off() //so engine verbs are correctly set
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/obj/vehicle/train/cargo/engine/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -1282,7 +1282,7 @@ var/list/total_extraction_beacons = list()
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user.loc = src.loc
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var/image/W = image('icons/obj/mining.dmi',"fitnessweight-w")
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W.layer = 5.1
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overlays += W
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add_overlay(W)
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var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
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user.visible_message("<B>[user] is [bragmessage]!</B>")
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var/reps = 0
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@@ -1305,7 +1305,7 @@ var/list/total_extraction_beacons = list()
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animate(user, pixel_y = 0, time = 3)
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var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
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icon_state = "fitnessweight"
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overlays -= W
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cut_overlay(W)
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user << "[finishmessage]"
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user.nutrition = user.nutrition - 10
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