Emergency Maint Access from Command Console (#7654)

* Emergency Maint Access from Command Console

Emergency Maint Access can now be enabled/disabled using the command consoles

* Update code/modules/modular_computers/file_system/programs/command/comm.dm

Co-Authored-By: Erki <skull132@users.noreply.github.com>
This commit is contained in:
Werner
2019-12-18 08:12:50 +01:00
committed by GitHub
co-authored by Erki
parent f6ac4cbb42
commit 700dcdc9e4
5 changed files with 68 additions and 21 deletions
@@ -6,8 +6,8 @@
//4 = code delta
//config.alert_desc_blue_downto
/var/datum/announcement/priority/security/security_announcement_up = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/misc/announcements/security_level.ogg'))
/var/datum/announcement/priority/security/security_announcement_down = new(do_log = 0, do_newscast = 1)
/var/datum/announcement/priority/security/security_announcement_sound = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/misc/announcements/security_level.ogg'))
/var/datum/announcement/priority/security/security_announcement = new(do_log = 0, do_newscast = 1)
/proc/set_security_level(var/level)
switch(level)
@@ -26,30 +26,30 @@
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
switch(level)
if(SEC_LEVEL_GREEN)
security_announcement_down.Announce("[config.alert_desc_green]", "Attention! Security level lowered to green.")
security_announcement.Announce("[config.alert_desc_green]", "Attention! Security level lowered to green.")
security_level = SEC_LEVEL_GREEN
SSnightlight.end_temp_disable()
if(SEC_LEVEL_BLUE)
if(security_level < SEC_LEVEL_BLUE)
security_announcement_up.Announce("[config.alert_desc_blue_upto]", "Attention! Security level elevated to blue.")
security_announcement_sound.Announce("[config.alert_desc_blue_upto]", "Attention! Security level elevated to blue.")
else
security_announcement_down.Announce("[config.alert_desc_blue_downto]", "Attention! Security level lowered to blue.")
security_announcement.Announce("[config.alert_desc_blue_downto]", "Attention! Security level lowered to blue.")
security_level = SEC_LEVEL_BLUE
SSnightlight.end_temp_disable()
if(SEC_LEVEL_YELLOW)
security_announcement_up.Announce("[config.alert_desc_yellow_to]", "Attention! Biohazard alert declared!")
security_announcement_sound.Announce("[config.alert_desc_yellow_to]", "Attention! Biohazard alert declared!")
security_level = SEC_LEVEL_YELLOW
SSnightlight.end_temp_disable()
if(SEC_LEVEL_RED)
if(security_level < SEC_LEVEL_RED)
security_announcement_up.Announce("[config.alert_desc_red_upto]", "Attention! Security level elevated to red!")
security_announcement_sound.Announce("[config.alert_desc_red_upto]", "Attention! Security level elevated to red!")
SSnightlight.temp_disable()
else
security_announcement_down.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
security_announcement.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
security_level = SEC_LEVEL_RED
post_display_status("alert", "redalert")
if(SEC_LEVEL_DELTA)
security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!", new_sound = 'sound/effects/siren.ogg')
security_announcement_sound.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!", new_sound = 'sound/effects/siren.ogg')
security_level = SEC_LEVEL_DELTA
SSnightlight.temp_disable()