Floodlight Fix (#10355)

This commit is contained in:
Geeves
2020-10-26 08:42:52 +01:00
committed by GitHub
parent fef270f6e6
commit 70602ef986
2 changed files with 54 additions and 58 deletions
+48 -58
View File
@@ -1,14 +1,15 @@
/obj/machinery/floodlight
name = "Emergency Floodlight"
name = "emergency floodlight"
icon = 'icons/obj/machines/floodlight.dmi'
icon_state = "flood00"
density = 1
var/on = 0
density = TRUE
obj_flags = OBJ_FLAG_ROTATABLE
var/on = FALSE
var/obj/item/cell/high/cell = null
var/use = 200 // 200W light
var/unlocked = 0
var/open = 0
var/unlocked = FALSE
var/open = FALSE
var/brightness_on = 12 //can't remember what the maxed out value is
light_color = LIGHT_COLOR_TUNGSTEN
light_wedge = LIGHT_WIDE
@@ -28,7 +29,7 @@
return
if(!cell || (cell.charge < (use * CELLRATE)))
turn_off(1)
turn_off(TRUE)
return
// If the cell is almost empty rarely "flicker" the light. Aesthetic only.
@@ -42,92 +43,81 @@
// Returns 0 on failure and 1 on success
/obj/machinery/floodlight/proc/turn_on(var/loud = 0)
/obj/machinery/floodlight/proc/turn_on(var/loud = FALSE)
if(!cell)
return 0
return FALSE
if(cell.charge < (use * CELLRATE))
return 0
return FALSE
on = 1
on = TRUE
set_light(brightness_on, 1)
update_icon()
if(loud)
visible_message("\The [src] turns on.")
return 1
visible_message(SPAN_NOTICE("\The [src] turns on."))
return TRUE
/obj/machinery/floodlight/proc/turn_off(var/loud = 0)
on = 0
/obj/machinery/floodlight/proc/turn_off(var/loud = FALSE)
on = FALSE
set_light(0)
update_icon()
if(loud)
visible_message("\The [src] shuts down.")
visible_message(SPAN_NOTICE("\The [src] shuts down."))
/obj/machinery/floodlight/attack_ai(mob/user as mob)
/obj/machinery/floodlight/attack_ai(mob/user)
if(istype(user, /mob/living/silicon/robot) && Adjacent(user))
return attack_hand(user)
if(on)
turn_off(1)
turn_off(TRUE)
else
if(!turn_on(1))
to_chat(user, "You try to turn on \the [src] but it does not work.")
if(!turn_on(TRUE))
to_chat(user, SPAN_WARNING("You try to turn on \the [src] but it does not work."))
/obj/machinery/floodlight/attack_hand(mob/user as mob)
/obj/machinery/floodlight/attack_hand(mob/user)
if(open && cell)
if(ishuman(user))
if(!user.get_active_hand())
user.put_in_hands(cell)
cell.forceMove(user.loc)
else
cell.forceMove(loc)
user.put_in_hands(cell)
cell.add_fingerprint(user)
cell.update_icon()
cell = null
src.cell = null
on = 0
on = FALSE
set_light(0)
to_chat(user, "You remove the power cell")
to_chat(user, SPAN_NOTICE("You remove the power cell."))
update_icon()
return
if(on)
turn_off(1)
turn_off(TRUE)
else
if(!turn_on(1))
to_chat(user, "You try to turn on \the [src] but it does not work.")
if(!turn_on(TRUE))
to_chat(user, SPAN_WARNING("You try to turn on \the [src] but it does not work."))
update_icon()
/obj/machinery/floodlight/attackby(obj/item/W as obj, mob/user as mob)
if (W.isscrewdriver())
if (!open)
if(unlocked)
unlocked = 0
to_chat(user, "You screw the battery panel in place.")
else
unlocked = 1
to_chat(user, "You unscrew the battery panel.")
if (W.iscrowbar())
/obj/machinery/floodlight/attackby(obj/item/W, mob/user)
if(W.isscrewdriver())
if(!open)
unlocked = !unlocked
var/msg = unlocked ? "You unscrew the battery panel." : "You screw the battery panel into place."
to_chat(user, SPAN_NOTICE(msg))
else
to_chat(user, SPAN_WARNING("\The [src]'s battery panel is open and cannot be screwed down!"))
if(W.iscrowbar())
if(unlocked)
if(open)
open = 0
overlays = null
to_chat(user, "You crowbar the battery panel in place.")
else
if(unlocked)
open = 1
to_chat(user, "You remove the battery panel.")
if (istype(W, /obj/item/cell))
open = !open
var/msg = open ? "You remove the battery panel." : "You crowbar the battery panel into place."
to_chat(user, SPAN_NOTICE(msg))
else
to_chat(user, SPAN_WARNING("\The [src]'s battery panel is still screwed shut!"))
if(istype(W, /obj/item/cell))
if(open)
if(cell)
to_chat(user, "There is a power cell already installed.")
to_chat(user, SPAN_WARNING("There is a power cell already installed."))
return
else
user.drop_from_inventory(W,src)
user.drop_from_inventory(W, src)
cell = W
to_chat(user, "You insert the power cell.")
update_icon()
to_chat(user, SPAN_NOTICE("You insert the power cell."))
update_icon()