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https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-03 05:51:56 +00:00
More new sounds and fixes equip sounds (#9464)
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@@ -13,8 +13,8 @@
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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volume = 5
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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drop_sound = 'sound/items/drop/glass_small.ogg'
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pickup_sound = 'sound/items/pickup/glass_small.ogg'
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/obj/item/reagent_containers/dropper/afterattack(var/obj/target, var/mob/user, var/flag)
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if(!target.reagents || !flag)
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@@ -325,8 +325,8 @@ If you add a drink with no empty icon sprite, ensure it is flagged as NO_EMPTY_I
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desc = "A plastic medicine cup. Like a shot glass for medicine."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "medcup"
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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drop_sound = 'sound/items/drop/drinkglass.ogg'
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pickup_sound = 'sound/items/pickup/drinkglass.ogg'
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possible_transfer_amounts = null
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volume = 15
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@@ -68,7 +68,7 @@
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var/mob/living/L = against
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L.IgniteMob()
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playsound(src, "shatter", 70, 1)
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playsound(src, "glass_break", 70, 1)
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src.transfer_fingerprints_to(B)
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qdel(src)
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@@ -165,29 +165,22 @@
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//Keeping this here for now, I'll ask if I should keep it here.
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/obj/item/broken_bottle
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name = "broken bottle"
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desc = "A bottle with a sharp broken bottom."
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icon = 'icons/obj/drinks.dmi'
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icon_state = "broken_bottle"
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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force = 9
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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item_state = "beer"
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attack_verb = list("stabbed", "slashed", "attacked")
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sharp = 1
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edge = 0
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sharp = TRUE
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edge = FALSE
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hitsound = 'sound/weapons/bladeslice.ogg'
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var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
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w_class = 2
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/obj/item/broken_bottle/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob, var/target_zone)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/obj/item/reagent_containers/food/drinks/bottle/gin
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name = "Griffeater gin"
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desc = "A bottle of high quality gin, produced in the New London Space Station."
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@@ -62,7 +62,7 @@
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if(reagents.total_volume)
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reagents.splash(src.loc, reagents.total_volume) // splashes the mob holding it or the turf it's on
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audible_message(SPAN_WARNING("\The [src] shatters with a resounding crash!"), SPAN_WARNING("\The [src] breaks."))
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playsound(src, "shatter", 70, 1)
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playsound(src, "glass_break", 70, 1)
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new /obj/item/material/shard(loc, "glass")
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qdel(src)
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@@ -102,8 +102,8 @@
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item_state = "beaker"
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center_of_mass = list("x" = 15,"y" = 11)
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matter = list(MATERIAL_GLASS = 500)
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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drop_sound = 'sound/items/drop/drinkglass.ogg'
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pickup_sound = 'sound/items/pickup/drinkglass.ogg'
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fragile = 4
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/obj/item/reagent_containers/glass/beaker/Initialize()
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@@ -31,7 +31,7 @@
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/obj/item/reagent_containers/spray/AltClick()
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if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
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safety = !safety
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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playsound(src.loc, 'sound/weapons/safety_click.ogg', 50, 1)
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to_chat(usr, "<span class = 'notice'>You twist the locking cap on the end of the nozzle. \The [src] is now [safety ? "locked" : "unlocked"].</span>")
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@@ -61,7 +61,7 @@
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return
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if(safety)
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playsound(src.loc, 'sound/weapons/empty.ogg', 25, 1)
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playsound(src.loc, 'sound/weapons/safety_click.ogg', 25, 1)
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to_chat(user, "<span class='notice'>The safety is on!</span>")
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return
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@@ -159,7 +159,6 @@
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possible_transfer_amounts = null
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volume = 40
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safety = 1
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hitsound = "swing_hit"
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reagents_to_add = list(/datum/reagent/capsaicin/condensed = 40)
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/obj/item/reagent_containers/spray/pepper/examine(mob/user)
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@@ -172,7 +171,7 @@
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/obj/item/reagent_containers/spray/pepper/attack_self(var/mob/user)
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safety = !safety
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to_chat(user, "<span class = 'notice'>You switch the safety [safety ? "on" : "off"].</span>")
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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playsound(src.loc, 'sound/weapons/safety_click.ogg', 50, 1)
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/obj/item/reagent_containers/spray/waterflower
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name = "water flower"
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@@ -36,8 +36,8 @@
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var/visible_name = "a syringe"
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var/time = 30
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center_of_mass = null
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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drop_sound = 'sound/items/drop/glass_small.ogg'
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pickup_sound = 'sound/items/pickup/glass_small.ogg'
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/obj/item/reagent_containers/syringe/Initialize()
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. = ..()
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