More new sounds and fixes equip sounds (#9464)

This commit is contained in:
Wowzewow (Wezzy)
2020-08-12 17:17:39 +08:00
committed by GitHub
parent f07baca057
commit 7114d3525f
287 changed files with 781 additions and 612 deletions

View File

@@ -13,8 +13,8 @@
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
volume = 5
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
drop_sound = 'sound/items/drop/glass_small.ogg'
pickup_sound = 'sound/items/pickup/glass_small.ogg'
/obj/item/reagent_containers/dropper/afterattack(var/obj/target, var/mob/user, var/flag)
if(!target.reagents || !flag)

View File

@@ -325,8 +325,8 @@ If you add a drink with no empty icon sprite, ensure it is flagged as NO_EMPTY_I
desc = "A plastic medicine cup. Like a shot glass for medicine."
icon = 'icons/obj/chemical.dmi'
icon_state = "medcup"
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
drop_sound = 'sound/items/drop/drinkglass.ogg'
pickup_sound = 'sound/items/pickup/drinkglass.ogg'
possible_transfer_amounts = null
volume = 15

View File

@@ -68,7 +68,7 @@
var/mob/living/L = against
L.IgniteMob()
playsound(src, "shatter", 70, 1)
playsound(src, "glass_break", 70, 1)
src.transfer_fingerprints_to(B)
qdel(src)
@@ -165,29 +165,22 @@
//Keeping this here for now, I'll ask if I should keep it here.
/obj/item/broken_bottle
name = "broken bottle"
desc = "A bottle with a sharp broken bottom."
icon = 'icons/obj/drinks.dmi'
icon_state = "broken_bottle"
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
force = 9
throwforce = 5
throw_speed = 3
throw_range = 5
item_state = "beer"
attack_verb = list("stabbed", "slashed", "attacked")
sharp = 1
edge = 0
sharp = TRUE
edge = FALSE
hitsound = 'sound/weapons/bladeslice.ogg'
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
w_class = 2
/obj/item/broken_bottle/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob, var/target_zone)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/obj/item/reagent_containers/food/drinks/bottle/gin
name = "Griffeater gin"
desc = "A bottle of high quality gin, produced in the New London Space Station."

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@@ -62,7 +62,7 @@
if(reagents.total_volume)
reagents.splash(src.loc, reagents.total_volume) // splashes the mob holding it or the turf it's on
audible_message(SPAN_WARNING("\The [src] shatters with a resounding crash!"), SPAN_WARNING("\The [src] breaks."))
playsound(src, "shatter", 70, 1)
playsound(src, "glass_break", 70, 1)
new /obj/item/material/shard(loc, "glass")
qdel(src)
@@ -102,8 +102,8 @@
item_state = "beaker"
center_of_mass = list("x" = 15,"y" = 11)
matter = list(MATERIAL_GLASS = 500)
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
drop_sound = 'sound/items/drop/drinkglass.ogg'
pickup_sound = 'sound/items/pickup/drinkglass.ogg'
fragile = 4
/obj/item/reagent_containers/glass/beaker/Initialize()

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@@ -31,7 +31,7 @@
/obj/item/reagent_containers/spray/AltClick()
if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
safety = !safety
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
playsound(src.loc, 'sound/weapons/safety_click.ogg', 50, 1)
to_chat(usr, "<span class = 'notice'>You twist the locking cap on the end of the nozzle. \The [src] is now [safety ? "locked" : "unlocked"].</span>")
@@ -61,7 +61,7 @@
return
if(safety)
playsound(src.loc, 'sound/weapons/empty.ogg', 25, 1)
playsound(src.loc, 'sound/weapons/safety_click.ogg', 25, 1)
to_chat(user, "<span class='notice'>The safety is on!</span>")
return
@@ -159,7 +159,6 @@
possible_transfer_amounts = null
volume = 40
safety = 1
hitsound = "swing_hit"
reagents_to_add = list(/datum/reagent/capsaicin/condensed = 40)
/obj/item/reagent_containers/spray/pepper/examine(mob/user)
@@ -172,7 +171,7 @@
/obj/item/reagent_containers/spray/pepper/attack_self(var/mob/user)
safety = !safety
to_chat(user, "<span class = 'notice'>You switch the safety [safety ? "on" : "off"].</span>")
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
playsound(src.loc, 'sound/weapons/safety_click.ogg', 50, 1)
/obj/item/reagent_containers/spray/waterflower
name = "water flower"

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@@ -36,8 +36,8 @@
var/visible_name = "a syringe"
var/time = 30
center_of_mass = null
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
drop_sound = 'sound/items/drop/glass_small.ogg'
pickup_sound = 'sound/items/pickup/glass_small.ogg'
/obj/item/reagent_containers/syringe/Initialize()
. = ..()