More new sounds and fixes equip sounds (#9464)

This commit is contained in:
Wowzewow (Wezzy)
2020-08-12 17:17:39 +08:00
committed by GitHub
parent f07baca057
commit 7114d3525f
287 changed files with 781 additions and 612 deletions

View File

@@ -353,11 +353,11 @@
else if (WT.remove_fuel(0,user)) else if (WT.remove_fuel(0,user))
to_chat(user, SPAN_NOTICE("Now welding the vent.")) to_chat(user, SPAN_NOTICE("Now welding the vent."))
if(do_after(user, 30/W.toolspeed)) if(do_after(user, 30/W.toolspeed))
if(!src || !WT.isOn()) if(!src || !WT.isOn())
return return
welded = !welded welded = !welded
update_icon() update_icon()
playsound(src, 'sound/items/Welder2.ogg', 50, 1) playsound(src, 'sound/items/welder_pry.ogg', 50, 1)
user.visible_message(SPAN_NOTICE("\The [user] [welded ? "welds \the [src] shut" : "unwelds \the [src]"]."), \ user.visible_message(SPAN_NOTICE("\The [user] [welded ? "welds \the [src] shut" : "unwelds \the [src]"]."), \
SPAN_NOTICE("You [welded ? "weld \the [src] shut" : "unweld \the [src]"]."), \ SPAN_NOTICE("You [welded ? "weld \the [src] shut" : "unweld \the [src]"]."), \
"You hear welding.") "You hear welding.")

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@@ -290,13 +290,13 @@
to_chat(user, SPAN_DANGER("\The [WT] must be turned on!")) to_chat(user, SPAN_DANGER("\The [WT] must be turned on!"))
else if (WT.remove_fuel(0,user)) else if (WT.remove_fuel(0,user))
to_chat(user, SPAN_NOTICE("Now welding \the [src].")) to_chat(user, SPAN_NOTICE("Now welding \the [src]."))
playsound(src, 'sound/items/Welder.ogg', 50, 1) playsound(src, 'sound/items/welder.ogg', 50, 1)
if(do_after(user, 20/W.toolspeed, act_target = src)) if(do_after(user, 20/W.toolspeed, act_target = src))
if(!src || !WT.isOn()) if(!src || !WT.isOn())
return return
welded = !welded welded = !welded
update_icon() update_icon()
playsound(src, 'sound/items/Welder2.ogg', 50, 1) playsound(src, 'sound/items/welder_pry.ogg', 50, 1)
user.visible_message(SPAN_NOTICE("\The [user] [welded ? "welds \the [src] shut" : "unwelds \the [src]"]."), \ user.visible_message(SPAN_NOTICE("\The [user] [welded ? "welds \the [src] shut" : "unwelds \the [src]"]."), \
SPAN_NOTICE("You [welded ? "weld \the [src] shut" : "unweld \the [src]"]."), \ SPAN_NOTICE("You [welded ? "weld \the [src] shut" : "unweld \the [src]"]."), \
"You hear welding.") "You hear welding.")

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@@ -156,11 +156,11 @@
if(!target_zone || get_dist(user,target) > 1) //Dodged if(!target_zone || get_dist(user,target) > 1) //Dodged
endmessage1st = "Your [name] was dodged by [target]" endmessage1st = "Your [name] was dodged by [target]"
endmessage3rd = "[target] dodged the [name]" endmessage3rd = "[target] dodged the [name]"
soundname = "sound/weapons/punchmiss.ogg" soundname = "punchmiss"
else if(wasblocked) // Blocked by Shield else if(wasblocked) // Blocked by Shield
endmessage1st = "Your [name] was blocked by [target]" endmessage1st = "Your [name] was blocked by [target]"
endmessage3rd = "[target] blocks the [name]" endmessage3rd = "[target] blocks the [name]"
soundname = "sound/weapons/punchmiss.ogg" soundname = "punchmiss"
else else
washit = 1 washit = 1
@@ -407,7 +407,6 @@
icon_state = "power_mod" icon_state = "power_mod"
desc = "Charging circuits for power cells." desc = "Charging circuits for power cells."
/obj/item/device/camera_bug /obj/item/device/camera_bug
name = "camera bug" name = "camera bug"
icon = 'icons/obj/device.dmi' icon = 'icons/obj/device.dmi'
@@ -442,19 +441,6 @@
usr.client.eye = target usr.client.eye = target
/*
/obj/item/cigarpacket
name = "Pete's Cuban Cigars"
desc = "The most robust cigars on the planet."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarpacket"
item_state = "cigarpacket"
w_class = 1
throwforce = 2
var/cigarcount = 6
flags = ONBELT
*/
/obj/item/pai_cable /obj/item/pai_cable
desc = "A flexible coated cable with a universal jack on one end." desc = "A flexible coated cable with a universal jack on one end."
name = "data cable" name = "data cable"

View File

@@ -14,7 +14,8 @@
sharp = TRUE sharp = TRUE
hitsound = 'sound/weapons/bladeslice.ogg' hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/sword.ogg' drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg' pickup_sound = "pickup_sword"
equip_sound = "equip_sword"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
can_embed = FALSE //can't get stuck anymore, because blood magic can_embed = FALSE //can't get stuck anymore, because blood magic

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@@ -429,7 +429,7 @@
/obj/structure/cult/pylon/proc/shatter() /obj/structure/cult/pylon/proc/shatter()
visible_message(SPAN_DANGER("The pylon shatters into shards of crystal!"), SPAN_WARNING("You hear a tinkle of crystal shards.")) visible_message(SPAN_DANGER("The pylon shatters into shards of crystal!"), SPAN_WARNING("You hear a tinkle of crystal shards."))
playsound(get_turf(src), "shatter", 75, 1) playsound(get_turf(src), "glass_break", 75, 1)
isbroken = TRUE isbroken = TRUE
if(pylonmode == PYLON_TURRET) if(pylonmode == PYLON_TURRET)
//If the pylon had a soul in it then it plays a creepy evil sound as the soul is released //If the pylon had a soul in it then it plays a creepy evil sound as the soul is released

View File

@@ -42,7 +42,7 @@
m = min(m, cable.amount) m = min(m, cable.amount)
m = min(m, 30) m = min(m, 30)
if(m) if(m)
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(loc, 'sound/items/wirecutter.ogg', 50, 1)
use_cable(m) use_cable(m)
var/obj/item/stack/cable_coil/CC = new (get_turf(src)) var/obj/item/stack/cable_coil/CC = new (get_turf(src))
CC.amount = m CC.amount = m

View File

@@ -44,7 +44,7 @@
req_one_access = list(access_atmospherics, access_engine_equip) req_one_access = list(access_atmospherics, access_engine_equip)
clicksound = "button" clicksound = "button"
clickvol = 30 clickvol = 30
var/alarm_id = null var/alarm_id = null
var/breach_detection = 1 // Whether to use automatic breach detection or not var/breach_detection = 1 // Whether to use automatic breach detection or not
var/frequency = 1439 var/frequency = 1439
@@ -762,7 +762,7 @@
if (wiresexposed && W.iswirecutter()) if (wiresexposed && W.iswirecutter())
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You cut the wires inside \the [src].") user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You cut the wires inside \the [src].")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
new/obj/item/stack/cable_coil(get_turf(src), 5) new/obj/item/stack/cable_coil(get_turf(src), 5)
buildstage = 1 buildstage = 1
update_icon() update_icon()
@@ -796,7 +796,7 @@
else if(W.iscrowbar()) else if(W.iscrowbar())
to_chat(user, "You start prying out the circuit.") to_chat(user, "You start prying out the circuit.")
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(src.loc, W.usesound, 50, 1)
if(do_after(user,20/W.toolspeed)) if(do_after(user,20/W.toolspeed))
to_chat(user, "You pry out the circuit!") to_chat(user, "You pry out the circuit!")
var/obj/item/airalarm_electronics/circuit = new /obj/item/airalarm_electronics() var/obj/item/airalarm_electronics/circuit = new /obj/item/airalarm_electronics()

View File

@@ -233,7 +233,7 @@
visible_message("<span class='notice'> [user] has deactivated [src]!</span>") visible_message("<span class='notice'> [user] has deactivated [src]!</span>")
else else
visible_message("<span class='notice'> [src] clicks and shuts down. </span>") visible_message("<span class='notice'> [src] clicks and shuts down. </span>")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
icon_state = "[initial(icon_state)]1" icon_state = "[initial(icon_state)]1"
add_hiddenprint(user) add_hiddenprint(user)
else else
@@ -241,7 +241,7 @@
visible_message("<span class='notice'> [user] has reactivated [src]!</span>") visible_message("<span class='notice'> [user] has reactivated [src]!</span>")
else else
visible_message("<span class='notice'> [src] clicks and reactivates itself. </span>") visible_message("<span class='notice'> [src] clicks and reactivates itself. </span>")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
icon_state = initial(icon_state) icon_state = initial(icon_state)
add_hiddenprint(user) add_hiddenprint(user)
@@ -368,7 +368,7 @@
// Do after stuff here // Do after stuff here
to_chat(user, "<span class='notice'>You start to weld the [src]..</span>") to_chat(user, "<span class='notice'>You start to weld the [src]..</span>")
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
WT.eyecheck(user) WT.eyecheck(user)
busy = 1 busy = 1
if(do_after(user, 100/WT.toolspeed)) if(do_after(user, 100/WT.toolspeed))

View File

@@ -118,7 +118,7 @@
else if(W.iswirecutter()) else if(W.iswirecutter())
new/obj/item/stack/cable_coil(get_turf(src), 2) new/obj/item/stack/cable_coil(get_turf(src), 2)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
to_chat(user, "You cut the wires from the circuits.") to_chat(user, "You cut the wires from the circuits.")
state = 2 state = 2
return return
@@ -136,7 +136,7 @@
var/obj/U = locate(/obj) in upgrades var/obj/U = locate(/obj) in upgrades
if(U) if(U)
to_chat(user, "You unattach an upgrade from the assembly.") to_chat(user, "You unattach an upgrade from the assembly.")
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(src.loc, W.usesound, 50, 1)
U.forceMove(get_turf(src)) U.forceMove(get_turf(src))
upgrades -= U upgrades -= U
return return
@@ -161,7 +161,7 @@
return 0 return 0
to_chat(user, "<span class='notice'>You start to weld the [src]..</span>") to_chat(user, "<span class='notice'>You start to weld the [src]..</span>")
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
WT.eyecheck(user) WT.eyecheck(user)
busy = 1 busy = 1
if(do_after(user, 20/WT.toolspeed)) if(do_after(user, 20/WT.toolspeed))

View File

@@ -26,7 +26,7 @@
if(!WT.isOn()) if(!WT.isOn())
to_chat(user, "The welder must be on for this task.") to_chat(user, "The welder must be on for this task.")
return return
playsound(loc, 'sound/items/Welder.ogg', 50, 1) playsound(loc, 'sound/items/welder.ogg', 50, 1)
if(do_after(user, 20/P.toolspeed)) if(do_after(user, 20/P.toolspeed))
if(!src || !WT.remove_fuel(0, user)) return if(!src || !WT.remove_fuel(0, user)) return
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>") to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
@@ -51,7 +51,7 @@
state = 2 state = 2
icon_state = "2" icon_state = "2"
if(P.iscrowbar() && circuit) if(P.iscrowbar() && circuit)
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>") to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
state = 1 state = 1
icon_state = "0" icon_state = "0"
@@ -81,7 +81,7 @@
if (brain) if (brain)
to_chat(user, "Get that brain out of there first") to_chat(user, "Get that brain out of there first")
else else
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(loc, 'sound/items/wirecutter.ogg', 50, 1)
to_chat(user, "<span class='notice'>You remove the cables.</span>") to_chat(user, "<span class='notice'>You remove the cables.</span>")
state = 2 state = 2
icon_state = "2" icon_state = "2"
@@ -145,7 +145,7 @@
icon_state = "3b" icon_state = "3b"
if(P.iscrowbar() && brain) if(P.iscrowbar() && brain)
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the brain.</span>") to_chat(user, "<span class='notice'>You remove the brain.</span>")
brain.forceMove(loc) brain.forceMove(loc)
brain = null brain = null
@@ -153,7 +153,7 @@
if(4) if(4)
if(P.iscrowbar()) if(P.iscrowbar())
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the glass panel.</span>") to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
state = 3 state = 3
if (brain) if (brain)

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@@ -24,7 +24,7 @@
if(!WT.remove_fuel(0, user)) if(!WT.remove_fuel(0, user))
to_chat(user, "The welding tool must be on to complete this task.") to_chat(user, "The welding tool must be on to complete this task.")
return return
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
if(do_after(user, 20/P.toolspeed)) if(do_after(user, 20/P.toolspeed))
if(!src || !WT.isOn()) return if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>") to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
@@ -53,7 +53,7 @@
src.state = 2 src.state = 2
src.icon_state = "2" src.icon_state = "2"
if(P.iscrowbar() && circuit) if(P.iscrowbar() && circuit)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(src.loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>") to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
src.state = 1 src.state = 1
src.icon_state = "0" src.icon_state = "0"
@@ -79,7 +79,7 @@
icon_state = "3" icon_state = "3"
if(3) if(3)
if(P.iswirecutter()) if(P.iswirecutter())
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
to_chat(user, "<span class='notice'>You remove the cables.</span>") to_chat(user, "<span class='notice'>You remove the cables.</span>")
src.state = 2 src.state = 2
src.icon_state = "2" src.icon_state = "2"
@@ -100,7 +100,7 @@
src.icon_state = "4" src.icon_state = "4"
if(4) if(4)
if(P.iscrowbar()) if(P.iscrowbar())
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(src.loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the glass keyboard.</span>") to_chat(user, "<span class='notice'>You remove the glass keyboard.</span>")
src.state = 3 src.state = 3
src.icon_state = "3" src.icon_state = "3"

View File

@@ -141,7 +141,7 @@
if(COMPONENT_STATE) if(COMPONENT_STATE)
if(P.iscrowbar()) if(P.iscrowbar())
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, TRUE) playsound(get_turf(src), P.usesound, 50, TRUE)
state = CIRCUITBOARD_STATE state = CIRCUITBOARD_STATE
circuit.forceMove(get_turf(src)) circuit.forceMove(get_turf(src))
circuit = null circuit = null

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@@ -285,7 +285,7 @@ for reference:
qdel(src) qdel(src)
/obj/item/deployable_kit/proc/assemble_kit(mob/user) /obj/item/deployable_kit/proc/assemble_kit(mob/user)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, 1) playsound(src.loc, 'sound/items/screwdriver.ogg', 25, 1)
var/atom/A = new kit_product(user.loc) var/atom/A = new kit_product(user.loc)
user.visible_message(SPAN_NOTICE("[user] assembles \a [A]."), SPAN_NOTICE("You assemble \a [A].")) user.visible_message(SPAN_NOTICE("[user] assembles \a [A]."), SPAN_NOTICE("You assemble \a [A]."))
A.add_fingerprint(user) A.add_fingerprint(user)
@@ -354,4 +354,4 @@ for reference:
/obj/item/deployable_kit/remote_mech/brig /obj/item/deployable_kit/remote_mech/brig
name = "brig mech control centre assembly kit" name = "brig mech control centre assembly kit"
desc = "A quick assembly kit to put together a brig mech control centre." desc = "A quick assembly kit to put together a brig mech control centre."
kit_product = /obj/structure/bed/chair/remote/mech/prison/portable kit_product = /obj/structure/bed/chair/remote/mech/prison/portable

View File

@@ -857,12 +857,12 @@ About the new airlock wires panel:
to_chat(user, SPAN_NOTICE("You need more welding fuel to complete this task.")) to_chat(user, SPAN_NOTICE("You need more welding fuel to complete this task."))
return return
cut_verb = "cutting" cut_verb = "cutting"
cut_sound = 'sound/items/Welder.ogg' cut_sound = 'sound/items/welder.ogg'
cut_delay *= 1.5/WT.toolspeed cut_delay *= 1.5/WT.toolspeed
cutting = TRUE cutting = TRUE
else if(istype(tool,/obj/item/gun/energy/plasmacutter)) else if(istype(tool,/obj/item/gun/energy/plasmacutter))
cut_verb = "cutting" cut_verb = "cutting"
cut_sound = 'sound/items/Welder.ogg' cut_sound = 'sound/items/welder.ogg'
cut_delay *= 1 cut_delay *= 1
cutting = TRUE cutting = TRUE
else if(istype(tool,/obj/item/melee/energy/blade) || istype(tool,/obj/item/melee/energy/sword)) else if(istype(tool,/obj/item/melee/energy/blade) || istype(tool,/obj/item/melee/energy/sword))
@@ -1072,13 +1072,13 @@ About the new airlock wires panel:
SPAN_NOTICE("You begin welding [src] [welded ? "open" : "shut"]."), SPAN_NOTICE("You begin welding [src] [welded ? "open" : "shut"]."),
"You hear a welding torch on metal." "You hear a welding torch on metal."
) )
playsound(src, 'sound/items/Welder.ogg', 50, 1) playsound(src, 'sound/items/welder.ogg', 50, 1)
if (!do_after(user, 2/C.toolspeed SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_open, src.density))) if (!do_after(user, 2/C.toolspeed SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_open, src.density)))
return return
if(!WT.remove_fuel(0,user)) if(!WT.remove_fuel(0,user))
to_chat(user, SPAN_NOTICE("You need more welding fuel to complete this task.")) to_chat(user, SPAN_NOTICE("You need more welding fuel to complete this task."))
return return
playsound(src, 'sound/items/Welder2.ogg', 50, 1) playsound(src, 'sound/items/welder_pry.ogg', 50, 1)
welded = !welded welded = !welded
update_icon() update_icon()
return return
@@ -1114,7 +1114,7 @@ About the new airlock wires panel:
if(!locked && bolt_cut_state != BOLTS_CUT) if(!locked && bolt_cut_state != BOLTS_CUT)
to_chat(user, SPAN_WARNING("The airlock bolts are in the way of the electronics, you need to drop them before you can reach them.")) to_chat(user, SPAN_WARNING("The airlock bolts are in the way of the electronics, you need to drop them before you can reach them."))
return return
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, C.usesound, 100, 1)
user.visible_message("<b>[user]</b> starts removing the electronics from the airlock assembly.", SPAN_NOTICE("You start removing the electronics from the airlock assembly.")) user.visible_message("<b>[user]</b> starts removing the electronics from the airlock assembly.", SPAN_NOTICE("You start removing the electronics from the airlock assembly."))
if(do_after(user,40/C.toolspeed)) if(do_after(user,40/C.toolspeed))
user.visible_message("<b>[user]</b> removes the electronics from the airlock assembly.", SPAN_NOTICE("You remove the electronics from the airlock assembly.")) user.visible_message("<b>[user]</b> removes the electronics from the airlock assembly.", SPAN_NOTICE("You remove the electronics from the airlock assembly."))

View File

@@ -329,7 +329,7 @@
var/obj/item/weldingtool/welder = I var/obj/item/weldingtool/welder = I
if(welder.remove_fuel(0,user)) if(welder.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You start to fix dents and weld \the [repairing] into place.</span>") to_chat(user, "<span class='notice'>You start to fix dents and weld \the [repairing] into place.</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1) playsound(src, 'sound/items/welder.ogg', 100, 1)
if(do_after(user, 5 * repairing.amount) && welder && welder.isOn()) if(do_after(user, 5 * repairing.amount) && welder && welder.isOn())
to_chat(user, "<span class='notice'>You finish repairing the damage to \the [src].</span>") to_chat(user, "<span class='notice'>You finish repairing the damage to \the [src].</span>")
health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth) health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth)
@@ -340,7 +340,7 @@
if(repairing && I.iscrowbar()) if(repairing && I.iscrowbar())
to_chat(user, "<span class='notice'>You remove \the [repairing].</span>") to_chat(user, "<span class='notice'>You remove \the [repairing].</span>")
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, I.usesound, 100, 1)
repairing.forceMove(user.loc) repairing.forceMove(user.loc)
repairing = null repairing = null
return return

View File

@@ -269,7 +269,7 @@
user.visible_message("<span class='danger'>\The [user] [blocked ? "welds" : "unwelds"] \the [src] with \a [W].</span>",\ user.visible_message("<span class='danger'>\The [user] [blocked ? "welds" : "unwelds"] \the [src] with \a [W].</span>",\
"You [blocked ? "weld" : "unweld"] \the [src] with \the [W].",\ "You [blocked ? "weld" : "unweld"] \the [src] with \the [W].",\
"You hear something being welded.") "You hear something being welded.")
playsound(src, 'sound/items/Welder.ogg', 100, 1) playsound(src, 'sound/items/welder.ogg', 100, 1)
update_icon() update_icon()
return return
@@ -288,7 +288,7 @@
"You start to remove the electronics from [src].") "You start to remove the electronics from [src].")
if(do_after(user,30/C.toolspeed)) if(do_after(user,30/C.toolspeed))
if(blocked && density && hatch_open) if(blocked && density && hatch_open)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, C.usesound, 100, 1)
user.visible_message("<span class='danger'>[user] has removed the electronics from \the [src].</span>", user.visible_message("<span class='danger'>[user] has removed the electronics from \the [src].</span>",
"You have removed the electronics from [src].") "You have removed the electronics from [src].")
@@ -525,4 +525,4 @@
width = 2 width = 2
dir = EAST dir = EAST
enable_smart_generation = FALSE enable_smart_generation = FALSE

View File

@@ -27,7 +27,7 @@ obj/structure/firedoor_assembly/attackby(var/obj/item/C as obj, mob/user as mob)
to_chat(user, "<span class='notice'>You wire \the [src].</span>") to_chat(user, "<span class='notice'>You wire \the [src].</span>")
else if(C.iswirecutter() && wired ) else if(C.iswirecutter() && wired )
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
user.visible_message("[user] cuts the wires from \the [src].", "You start to cut the wires from \the [src].") user.visible_message("[user] cuts the wires from \the [src].", "You start to cut the wires from \the [src].")
if(do_after(user, 40/C.toolspeed)) if(do_after(user, 40/C.toolspeed))

View File

@@ -47,7 +47,7 @@
ae.icon_state = "door_electronics_smoked" ae.icon_state = "door_electronics_smoked"
operating = 0 operating = 0
src.density = 0 src.density = 0
playsound(src, "shatter", 70, 1) playsound(src, "glass_break", 70, 1)
if(display_message) if(display_message)
visible_message("[src] shatters!") visible_message("[src] shatters!")
qdel(src) qdel(src)
@@ -187,7 +187,7 @@
//If it's emagged, crowbar can pry electronics out. //If it's emagged, crowbar can pry electronics out.
if (src.operating == -1 && I.iscrowbar()) if (src.operating == -1 && I.iscrowbar())
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, I.usesound, 100, 1)
user.visible_message("[user] removes the electronics from the windoor.", "You start to remove electronics from the windoor.") user.visible_message("[user] removes the electronics from the windoor.", "You start to remove electronics from the windoor.")
if (do_after(user,60/I.toolspeed)) if (do_after(user,60/I.toolspeed))
to_chat(user, "<span class='notice'>You removed the windoor electronics!</span>") to_chat(user, "<span class='notice'>You removed the windoor electronics!</span>")

View File

@@ -115,7 +115,7 @@
else if (W.iswirecutter()) else if (W.iswirecutter())
user.visible_message("<span class='notice'>\The [user] has cut the wires inside \the [src]!</span>", "<span class='notice'>You have cut the wires inside \the [src].</span>") user.visible_message("<span class='notice'>\The [user] has cut the wires inside \the [src]!</span>", "<span class='notice'>You have cut the wires inside \the [src].</span>")
new/obj/item/stack/cable_coil(get_turf(src), 5) new/obj/item/stack/cable_coil(get_turf(src), 5)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
buildstage = 1 buildstage = 1
update_icon() update_icon()
if(1) if(1)
@@ -130,7 +130,7 @@
return return
else if(W.iscrowbar()) else if(W.iscrowbar())
to_chat(user, "You pry out the circuit!") to_chat(user, "You pry out the circuit!")
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(src.loc, W.usesound, 50, 1)
spawn(20) spawn(20)
var/obj/item/firealarm_electronics/circuit = new /obj/item/firealarm_electronics() var/obj/item/firealarm_electronics/circuit = new /obj/item/firealarm_electronics()
circuit.forceMove(user.loc) circuit.forceMove(user.loc)

View File

@@ -27,13 +27,13 @@ var/list/floor_light_cache = list()
if(W.isscrewdriver()) if(W.isscrewdriver())
anchored = !anchored anchored = !anchored
visible_message("<span class='notice'>\The [user] has [anchored ? "attached" : "detached"] \the [src].</span>") visible_message("<span class='notice'>\The [user] has [anchored ? "attached" : "detached"] \the [src].</span>")
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) playsound(src.loc, 'sound/items/screwdriver.ogg', 100, 1)
else if(W.iswelder() && (damaged || (stat & BROKEN))) else if(W.iswelder() && (damaged || (stat & BROKEN)))
var/obj/item/weldingtool/WT = W var/obj/item/weldingtool/WT = W
if(!WT.remove_fuel(0, user)) if(!WT.remove_fuel(0, user))
to_chat(user, "<span class='warning'>\The [src] must be on to complete this task.</span>") to_chat(user, "<span class='warning'>\The [src] must be on to complete this task.</span>")
return return
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
if(!do_after(user, 20/W.toolspeed)) if(!do_after(user, 20/W.toolspeed))
return return
if(!src || !WT.isOn()) if(!src || !WT.isOn())
@@ -51,7 +51,7 @@ var/list/floor_light_cache = list()
return return
else else
to_chat(user, "<span class='notice'>You lever off the [name].</span>") to_chat(user, "<span class='notice'>You lever off the [name].</span>")
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, 'sound/items/crowbar_tile.ogg', 100, TRUE)
if(stat & BROKEN) if(stat & BROKEN)
qdel(src) qdel(src)
return return
@@ -65,7 +65,7 @@ var/list/floor_light_cache = list()
if(user.a_intent == I_HURT && !issmall(user)) if(user.a_intent == I_HURT && !issmall(user))
if(!isnull(damaged) && !(stat & BROKEN)) if(!isnull(damaged) && !(stat & BROKEN))
visible_message("<span class='danger'>\The [user] smashes \the [src]!</span>") visible_message("<span class='danger'>\The [user] smashes \the [src]!</span>")
playsound(src, "shatter", 70, 1) playsound(src, "glass_break", 70, 1)
update_icon() update_icon()
stat |= BROKEN stat |= BROKEN
else else

View File

@@ -97,7 +97,7 @@
/obj/machinery/gumballmachine/proc/smashgumball() /obj/machinery/gumballmachine/proc/smashgumball()
icon_state = "[initialicon]_broken" icon_state = "[initialicon]_broken"
playsound(get_turf(src), "shatter", 75, 1) playsound(get_turf(src), "glass_break", 75, 1)
if(amountleft) if(amountleft)
var/amountleftinside = amountleft var/amountleftinside = amountleft
for(var/i = 1;i<=amountleftinside,i++) for(var/i = 1;i<=amountleftinside,i++)

View File

@@ -347,7 +347,7 @@ Class Procs:
return 0 return 0
if(!LAZYLEN(component_parts)) if(!LAZYLEN(component_parts))
return 0 return 0
var/parts_replaced = FALSE
if(panel_open) if(panel_open)
var/obj/item/circuitboard/CB = locate(/obj/item/circuitboard) in component_parts var/obj/item/circuitboard/CB = locate(/obj/item/circuitboard) in component_parts
var/P var/P
@@ -383,6 +383,7 @@ Class Procs:
component_parts += B component_parts += B
B.forceMove(src) B.forceMove(src)
to_chat(user, "<span class='notice'>[A.name] replaced with [B.name].</span>") to_chat(user, "<span class='notice'>[A.name] replaced with [B.name].</span>")
parts_replaced = TRUE
break break
RefreshParts() RefreshParts()
update_icon() update_icon()
@@ -390,10 +391,12 @@ Class Procs:
to_chat(user, "<span class='notice'>Following parts detected in the machine:</span>") to_chat(user, "<span class='notice'>Following parts detected in the machine:</span>")
for(var/obj/item/C in component_parts) for(var/obj/item/C in component_parts)
to_chat(user, "<span class='notice'> [C.name]</span>") to_chat(user, "<span class='notice'> [C.name]</span>")
if(parts_replaced) //only play sound when RPED actually replaces parts
playsound(src, 'sound/items/rped.ogg', 40, TRUE)
return 1 return 1
/obj/machinery/proc/dismantle() /obj/machinery/proc/dismantle()
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(loc, "crowbar", 50, 1)
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(loc) var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(loc)
M.set_dir(src.dir) M.set_dir(src.dir)
M.state = 3 M.state = 3
@@ -449,4 +452,4 @@ Class Procs:
H.apply_damage(45, PAIN) H.apply_damage(45, PAIN)
/obj/machinery/proc/do_signaler() // override this to customize effects /obj/machinery/proc/do_signaler() // override this to customize effects
return return

View File

@@ -109,7 +109,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
if(hitstaken > 0) //Cosmetic damage overlay if(hitstaken > 0) //Cosmetic damage overlay
add_overlay(screen_overlays["crack[hitstaken]"]) add_overlay(screen_overlays["crack[hitstaken]"])
icon_state = initial(icon_state) icon_state = initial(icon_state)
return return
@@ -749,7 +749,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
for (var/mob/O in hearers(5, src.loc)) for (var/mob/O in hearers(5, src.loc))
O.show_message("[user.name] smashes the [src.name]!" ) O.show_message("[user.name] smashes the [src.name]!" )
src.isbroken=1 src.isbroken=1
playsound(src.loc, "shatter", 100, 1) playsound(src.loc, "glass_break", 100, 1)
else else
for (var/mob/O in hearers(5, src.loc)) for (var/mob/O in hearers(5, src.loc))
O.show_message("[user.name] forcefully slams the [src.name] with the [I.name]!" ) O.show_message("[user.name] forcefully slams the [src.name] with the [I.name]!" )

View File

@@ -63,7 +63,7 @@
var/eprojectile = /obj/item/projectile/beam //holder for lethal (secondary) mode beam var/eprojectile = /obj/item/projectile/beam //holder for lethal (secondary) mode beam
var/shot_sound = 'sound/weapons/Taser.ogg' //what sound should play when the turret fires var/shot_sound = 'sound/weapons/Taser.ogg' //what sound should play when the turret fires
var/eshot_sound = 'sound/weapons/Laser.ogg' //what sound should play when the lethal turret fires var/eshot_sound = 'sound/weapons/laser1.ogg' //what sound should play when the lethal turret fires
var/datum/effect_system/sparks/spark_system //the spark system, used for generating... sparks? var/datum/effect_system/sparks/spark_system //the spark system, used for generating... sparks?
@@ -373,7 +373,7 @@
if(do_after(user, 5)) if(do_after(user, 5))
if(QDELETED(src) || !WT.isOn()) if(QDELETED(src) || !WT.isOn())
return return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) playsound(src.loc, 'sound/items/welder_pry.ogg', 50, 1)
health += maxhealth / 3 health += maxhealth / 3
health = min(maxhealth, health) health = min(maxhealth, health)
return return
@@ -782,7 +782,7 @@
return return
else if(I.iscrowbar() && !anchored) else if(I.iscrowbar() && !anchored)
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1) playsound(loc, I.usesound, 75, 1)
to_chat(user, "<span class='notice'>You dismantle the turret construction.</span>") to_chat(user, "<span class='notice'>You dismantle the turret construction.</span>")
new /obj/item/stack/material/steel( loc, 5) new /obj/item/stack/material/steel( loc, 5)
qdel(src) qdel(src)
@@ -824,7 +824,7 @@
to_chat(user, "<span class='notice'>You need more fuel to complete this task.</span>") to_chat(user, "<span class='notice'>You need more fuel to complete this task.</span>")
return return
playsound(loc, pick('sound/items/Welder.ogg', 'sound/items/Welder2.ogg'), 50, 1) playsound(loc, pick('sound/items/welder.ogg', 'sound/items/welder_pry.ogg'), 50, 1)
if(do_after(user, 20/I.toolspeed)) if(do_after(user, 20/I.toolspeed))
if(!src || !WT.remove_fuel(5, user)) return if(!src || !WT.remove_fuel(5, user)) return
build_step = 1 build_step = 1
@@ -913,7 +913,7 @@
if(WT.get_fuel() < 5) if(WT.get_fuel() < 5)
to_chat(user, "<span class='notice'>You need more fuel to complete this task.</span>") to_chat(user, "<span class='notice'>You need more fuel to complete this task.</span>")
playsound(loc, pick('sound/items/Welder.ogg', 'sound/items/Welder2.ogg'), 50, 1) playsound(loc, pick('sound/items/welder.ogg', 'sound/items/welder_pry.ogg'), 50, 1)
if(do_after(user, 30/I.toolspeed)) if(do_after(user, 30/I.toolspeed))
if(!src || !WT.remove_fuel(5, user)) if(!src || !WT.remove_fuel(5, user))
return return
@@ -953,7 +953,7 @@
qdel(src) // qdel qdel(src) // qdel
else if(I.iscrowbar()) else if(I.iscrowbar())
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1) playsound(loc, I.usesound, 75, 1)
to_chat(user, "<span class='notice'>You pry off the turret's exterior armor.</span>") to_chat(user, "<span class='notice'>You pry off the turret's exterior armor.</span>")
new /obj/item/stack/material/steel(loc, 2) new /obj/item/stack/material/steel(loc, 2)
build_step = 6 build_step = 6
@@ -1022,8 +1022,8 @@
projectile = /obj/item/projectile/ion/stun projectile = /obj/item/projectile/ion/stun
eprojectile = /obj/item/projectile/ion eprojectile = /obj/item/projectile/ion
shot_sound = 'sound/weapons/Laser.ogg' shot_sound = 'sound/weapons/laser1.ogg'
eshot_sound = 'sound/weapons/Laser.ogg' eshot_sound = 'sound/weapons/laser1.ogg'
req_one_access = list(access_syndicate) req_one_access = list(access_syndicate)
/obj/machinery/porta_turret/crossbow /obj/machinery/porta_turret/crossbow
@@ -1034,7 +1034,7 @@
sprite_set = "crossbow" sprite_set = "crossbow"
eprojectile = /obj/item/projectile/energy/bolt/large eprojectile = /obj/item/projectile/energy/bolt/large
eshot_sound = 'sound/weapons/Genhit.ogg' eshot_sound = 'sound/weapons/genhit.ogg'
req_one_access = list(access_syndicate) req_one_access = list(access_syndicate)
/obj/machinery/porta_turret/cannon /obj/machinery/porta_turret/cannon

View File

@@ -69,7 +69,7 @@
to_chat(user, "<span class='warning'>You need five coils of wire for this.</span>") to_chat(user, "<span class='warning'>You need five coils of wire for this.</span>")
if(P.iscrowbar()) if(P.iscrowbar())
to_chat(user, "You begin prying out the circuit board other components...") to_chat(user, "You begin prying out the circuit board other components...")
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(src.loc, P.usesound, 50, 1)
if(do_after(user,60/P.toolspeed)) if(do_after(user,60/P.toolspeed))
to_chat(user, "You finish prying out the components.") to_chat(user, "You finish prying out the components.")

View File

@@ -51,7 +51,7 @@
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
return return
if(canuse) if(canuse)
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
use_power(6000) // Use a lot of power. use_power(6000) // Use a lot of power.
message_admins("[key_name(H)] has been borgified by the Autoborger 5000.") message_admins("[key_name(H)] has been borgified by the Autoborger 5000.")
visible_message("<span class='danger'>The machine makes a series of loud sounds as it starts to replace [H]'s organs and limbs with robotic parts!</span>") visible_message("<span class='danger'>The machine makes a series of loud sounds as it starts to replace [H]'s organs and limbs with robotic parts!</span>")

View File

@@ -106,7 +106,7 @@
var/heating_temperature = T0C + 57 //Best temp for coffee. var/heating_temperature = T0C + 57 //Best temp for coffee.
var/vending_sound = "machines/vending/vending_drop.ogg" var/vending_sound = "machines/vending/vending_drop.ogg"
var/global/list/screen_overlays var/global/list/screen_overlays
var/exclusive_screen = TRUE // Are we not allowed to show the deny and screen states at the same time? var/exclusive_screen = TRUE // Are we not allowed to show the deny and screen states at the same time?
@@ -126,7 +126,7 @@
if(src.product_ads) if(src.product_ads)
src.ads_list += text2list(src.product_ads, ";") src.ads_list += text2list(src.product_ads, ";")
add_screen_overlay() add_screen_overlay()
src.build_inventory() src.build_inventory()

View File

@@ -23,7 +23,7 @@
return return
if(WT.remove_fuel(0,user)) if(WT.remove_fuel(0,user))
user.visible_message("<b>[user]</b> starts slicing \the [src] apart.", SPAN_NOTICE("You start slicing \the [src] apart.")) user.visible_message("<b>[user]</b> starts slicing \the [src] apart.", SPAN_NOTICE("You start slicing \the [src] apart."))
playsound(src, 'sound/items/Welder.ogg', 100, 1) playsound(src, 'sound/items/welder.ogg', 100, 1)
var/slice_time = reinf_material ? 100 : 30 var/slice_time = reinf_material ? 100 : 30
if(do_after(user, slice_time, TRUE)) if(do_after(user, slice_time, TRUE))
user.visible_message("<b>[user]</b> slices \the [src] apart.", SPAN_NOTICE("You slice \the [src] apart.")) user.visible_message("<b>[user]</b> slices \the [src] apart.", SPAN_NOTICE("You slice \the [src] apart."))

View File

@@ -128,7 +128,7 @@
/obj/structure/sign/poster/attackby(obj/item/W as obj, mob/user as mob) /obj/structure/sign/poster/attackby(obj/item/W as obj, mob/user as mob)
if(W.iswirecutter()) if(W.iswirecutter())
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(loc, 'sound/items/wirecutter.ogg', 100, 1)
if(ruined) if(ruined)
to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>") to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
qdel(src) qdel(src)

View File

@@ -28,7 +28,7 @@
var/obj/item/weldingtool/WT = W var/obj/item/weldingtool/WT = W
if(WT.remove_fuel(0, user)) if(WT.remove_fuel(0, user))
damage = 15 damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1) playsound(loc, 'sound/items/welder.ogg', 100, 1)
health -= damage health -= damage
healthcheck() healthcheck()
@@ -320,4 +320,4 @@
src.visible_message(SPAN_WARNING("\The [src] splits open.")) src.visible_message(SPAN_WARNING("\The [src] splits open."))
for(var/atom/movable/A in contents) for(var/atom/movable/A in contents)
A.forceMove(src.loc) A.forceMove(src.loc)
return ..() return ..()

View File

@@ -10,7 +10,7 @@
var/health var/health
var/burn_point var/burn_point
var/burning var/burning
var/hitsound var/hitsound = "swing_hit" //generic hit sound.
var/storage_cost var/storage_cost
var/slot_flags = 0 //This is used to determine on which slots an item can fit. var/slot_flags = 0 //This is used to determine on which slots an item can fit.
var/no_attack_log = 0 //If it's an item we don't want to log attack_logs with, set this to 1 var/no_attack_log = 0 //If it's an item we don't want to log attack_logs with, set this to 1
@@ -51,7 +51,7 @@
///Used when thrown into a mob ///Used when thrown into a mob
var/mob_throw_hit_sound var/mob_throw_hit_sound
///Sound used when equipping the item into a valid slot ///Sound used when equipping the item into a valid slot
var/equip_sound var/equip_sound = null
///Sound uses when picking the item up (into your hands) ///Sound uses when picking the item up (into your hands)
var/pickup_sound = 'sound/items/pickup/device.ogg' var/pickup_sound = 'sound/items/pickup/device.ogg'
///Sound uses when dropping the item, or when its thrown. ///Sound uses when dropping the item, or when its thrown.
@@ -286,8 +286,8 @@
..() ..()
if(isliving(hit_atom)) //Living mobs handle hit sounds differently. if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
var/volume = get_volume_by_throwforce_and_or_w_class() var/volume = get_volume_by_throwforce_and_or_w_class()
if (throwforce > 0) if(throwforce > 0)
if (mob_throw_hit_sound) if(mob_throw_hit_sound)
playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1) playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
else if(hitsound) else if(hitsound)
playsound(hit_atom, hitsound, volume, TRUE, -1) playsound(hit_atom, hitsound, volume, TRUE, -1)
@@ -339,13 +339,13 @@
equip_slot = slot equip_slot = slot
if(user.client) user.client.screen |= src if(user.client) user.client.screen |= src
if(user.pulling == src) user.stop_pulling() if(user.pulling == src) user.stop_pulling()
if((slot_flags & slot)) if(slot == slot_l_hand || slot == slot_r_hand)
playsound(src, pickup_sound, PICKUP_SOUND_VOLUME)
else if(slot_flags && slot)
if(equip_sound) if(equip_sound)
playsound(src, equip_sound, EQUIP_SOUND_VOLUME) playsound(src, equip_sound, EQUIP_SOUND_VOLUME)
else else
playsound(src, drop_sound, EQUIP_SOUND_VOLUME) playsound(src, drop_sound, DROP_SOUND_VOLUME)
else if(slot == slot_l_hand || slot == slot_r_hand)
playsound(src, pickup_sound, PICKUP_SOUND_VOLUME)
return return
//Defines which slots correspond to which slot flags //Defines which slots correspond to which slot flags
@@ -836,4 +836,4 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
return FALSE return FALSE
/obj/item/proc/glasses_examine_atom(var/atom/A, var/user) /obj/item/proc/glasses_examine_atom(var/atom/A, var/user)
return return

View File

@@ -449,7 +449,7 @@
"<span class='warning'>[user] begins cutting cable restrains on zipper of [src].</span>", "<span class='warning'>[user] begins cutting cable restrains on zipper of [src].</span>",
"<span class='notice'>You begin cutting cable restrains on zipper of [src].</span>" "<span class='notice'>You begin cutting cable restrains on zipper of [src].</span>"
) )
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(loc, 'sound/items/wirecutter.ogg', 50, 1)
if (!do_after(user, 3 SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_closed))) if (!do_after(user, 3 SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_closed)))
return return
zipped = !zipped zipped = !zipped

View File

@@ -76,7 +76,7 @@
return return
else if(W.iswirecutter()) else if(W.iswirecutter())
to_chat(user, "You cut the tag off the bodybag.") to_chat(user, "You cut the tag off the bodybag.")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
src.name = "body bag" src.name = "body bag"
cut_overlays() cut_overlays()

View File

@@ -32,7 +32,7 @@
/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user) /obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
if(W.isscrewdriver()) if(W.isscrewdriver())
in_hack_mode = !in_hack_mode in_hack_mode = !in_hack_mode
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) playsound(src.loc, 'sound/items/screwdriver.ogg', 50, 1)
else else
..() ..()
@@ -149,4 +149,4 @@
/datum/topic_state/default/must_hack/can_use_topic(var/src_object, var/mob/user) /datum/topic_state/default/must_hack/can_use_topic(var/src_object, var/mob/user)
if(!hacktool || !hacktool.in_hack_mode || !(src_object in hacktool.known_targets)) if(!hacktool || !hacktool.in_hack_mode || !(src_object in hacktool.known_targets))
return STATUS_CLOSE return STATUS_CLOSE
return ..() return ..()

View File

@@ -145,7 +145,7 @@
return return
else else
user.visible_message("<span class='danger'>[user] hits [src] with [I] but fails to damage it.</span>", "<span class='warning'>You hit [src] with [I], [I.force >= 10 ? "and it almost makes a dent!" : "but it appears to have no visible effect."]</span>") user.visible_message("<span class='danger'>[user] hits [src] with [I] but fails to damage it.</span>", "<span class='warning'>You hit [src] with [I], [I.force >= 10 ? "and it almost makes a dent!" : "but it appears to have no visible effect."]</span>")
playsound(loc, "sound/weapons/Genhit.ogg", I.force*2.5, 1) playsound(loc, "sound/weapons/genhit.ogg", I.force*2.5, 1)
return return
if(invincible) if(invincible)
@@ -167,7 +167,7 @@
var/obj/item/weldingtool/WT = I var/obj/item/weldingtool/WT = I
if (WT.remove_fuel(2, user)) if (WT.remove_fuel(2, user))
user.visible_message(SPAN_NOTICE("[user] starts welding the metal shell of [src]."), SPAN_NOTICE("You start [hacked ? "repairing" : "welding open"] the metal covering of [src].")) user.visible_message(SPAN_NOTICE("[user] starts welding the metal shell of [src]."), SPAN_NOTICE("You start [hacked ? "repairing" : "welding open"] the metal covering of [src]."))
playsound(loc, 'sound/items/Welder.ogg', 50, 1) playsound(loc, 'sound/items/welder.ogg', 50, 1)
add_overlay("overlay_welding") add_overlay("overlay_welding")
if (do_after(user, 25/I.toolspeed)) if (do_after(user, 25/I.toolspeed))
to_chat(user, SPAN_NOTICE("You are able to [hacked ? "repair" : "weld through"] the metal shell of [src].")) to_chat(user, SPAN_NOTICE("You are able to [hacked ? "repair" : "weld through"] the metal shell of [src]."))
@@ -222,7 +222,7 @@
if (3) if (3)
if (I.iswirecutter()) if (I.iswirecutter())
to_chat(user, SPAN_NOTICE("You cut the wires connecting the [src]'s magnets to their internal powersupply, [target ? "making the device fall off [target] and rendering it unusable." : "rendering the device unusable."]")) to_chat(user, SPAN_NOTICE("You cut the wires connecting the [src]'s magnets to their internal powersupply, [target ? "making the device fall off [target] and rendering it unusable." : "rendering the device unusable."]"))
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(loc, 'sound/items/wirecutter.ogg', 50, 1)
setconstructionstate(4) setconstructionstate(4)
return return

View File

@@ -47,7 +47,7 @@
to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>") to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>")
return return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) playsound(user.loc, 'sound/items/screwdriver.ogg', 100, 1)
user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>") user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>")

View File

@@ -13,7 +13,7 @@
/obj/item/device/kit/proc/use(var/amt, var/mob/user) /obj/item/device/kit/proc/use(var/amt, var/mob/user)
uses -= amt uses -= amt
playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1) playsound(get_turf(user), 'sound/items/screwdriver.ogg', 50, 1)
if(uses<1) if(uses<1)
user.drop_from_inventory(src,get_turf(src)) user.drop_from_inventory(src,get_turf(src))
qdel(src) qdel(src)
@@ -65,4 +65,4 @@
species_restricted = list(H.species.get_bodytype()) species_restricted = list(H.species.get_bodytype())
kit.use(1,user) kit.use(1,user)
return 1 return 1
return ..() return ..()

View File

@@ -138,7 +138,7 @@
else if(O.iswirecutter()) else if(O.iswirecutter())
user.drop_from_inventory(O,get_turf(src)) user.drop_from_inventory(O,get_turf(src))
to_chat(user, "<span class='notice'>You detach the wire from the [name].</span>") to_chat(user, "<span class='notice'>You detach the wire from the [name].</span>")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
new /obj/item/stack/cable_coil(user.loc, 5) new /obj/item/stack/cable_coil(user.loc, 5)
new /obj/item/stack/material/glass(user.loc) new /obj/item/stack/material/glass(user.loc)
use(1) use(1)

View File

@@ -21,7 +21,7 @@
if(O.iscrowbar()) if(O.iscrowbar())
amount-- amount--
to_chat(user, "<span class='notice'>You pry off the steel sheet from the [name].</span>") to_chat(user, "<span class='notice'>You pry off the steel sheet from the [name].</span>")
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, O.usesound, 100, 1)
new /obj/item/stack/material/glass/wired(user.loc) new /obj/item/stack/material/glass/wired(user.loc)
new /obj/item/stack/material/steel(user.loc) new /obj/item/stack/material/steel(user.loc)
if(amount <= 0) if(amount <= 0)
@@ -34,4 +34,4 @@
playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1) playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1)
new /obj/machinery/floor_light(user.loc) new /obj/machinery/floor_light(user.loc)
if(amount <= 0) if(amount <= 0)
qdel(src) qdel(src)

View File

@@ -306,8 +306,8 @@
icon_state = "katana" icon_state = "katana"
item_state = "katana" item_state = "katana"
drop_sound = 'sound/items/drop/gun.ogg' drop_sound = 'sound/items/drop/gun.ogg'
pickup_sound = 'sound/items/pickup/gun.ogg' pickup_sound = "pickup_sword"
hitsound = "swing_hit" equip_sound = "equip_sword"
flags = CONDUCT flags = CONDUCT
slot_flags = SLOT_BELT | SLOT_BACK slot_flags = SLOT_BELT | SLOT_BACK
force = 5 force = 5

View File

@@ -39,6 +39,7 @@
var/build_type var/build_type
var/build_atom var/build_atom
var/build_delay var/build_delay
var/last_fail = 0
/obj/item/rfd/Initialize() /obj/item/rfd/Initialize()
. = ..() . = ..()
@@ -60,7 +61,7 @@
if(++mode > number_of_modes) if(++mode > number_of_modes)
mode = RFD_FLOORS_AND_WALL mode = RFD_FLOORS_AND_WALL
to_chat(user, SPAN_NOTICE("The mode selection dial is now at [modes[mode]].")) to_chat(user, SPAN_NOTICE("The mode selection dial is now at [modes[mode]]."))
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) playsound(get_turf(src), 'sound/weapons/laser_safetyon.ogg', 50, FALSE)
if(prob(20)) if(prob(20))
spark(get_turf(loc), 3, alldirs) spark(get_turf(loc), 3, alldirs)
@@ -73,7 +74,7 @@
user.drop_from_inventory(W,src) user.drop_from_inventory(W,src)
qdel(W) qdel(W)
stored_matter += 10 stored_matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 50, 1) playsound(src.loc, 'sound/weapons/laser_reload1.ogg', 50, FALSE)
to_chat(user, SPAN_NOTICE("The RFD now holds [stored_matter]/30 matter-units.")) to_chat(user, SPAN_NOTICE("The RFD now holds [stored_matter]/30 matter-units."))
update_icon() update_icon()
return return
@@ -165,7 +166,10 @@ RFD Construction-Class
mode = RFD_FLOORS_AND_WALL mode = RFD_FLOORS_AND_WALL
if(current_mode) if(current_mode)
to_chat(user, SPAN_NOTICE("You switch the selection dial to <i>\"[current_mode]\"</i>.")) to_chat(user, SPAN_NOTICE("You switch the selection dial to <i>\"[current_mode]\"</i>."))
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) if(mode == 3)
playsound(get_turf(src), 'sound/weapons/laser_safetyoff.ogg', 50, FALSE)
else
playsound(get_turf(src), 'sound/weapons/laser_safetyon.ogg', 50, FALSE)
if(prob(20)) if(prob(20))
spark(get_turf(src), 3, alldirs) spark(get_turf(src), 3, alldirs)
@@ -242,7 +246,7 @@ RFD Construction-Class
flick("[icon_state]-empty", src) flick("[icon_state]-empty", src)
return FALSE return FALSE
playsound(get_turf(src), 'sound/machines/hydraulic_short.ogg', 50, 1) playsound(get_turf(src), 'sound/items/rfd_start.ogg', 50, FALSE)
working = TRUE working = TRUE
user.visible_message(SPAN_NOTICE("[user] holds \the [src] towards \the [A]."), SPAN_NOTICE("You start [deconstruct ? "deconstructing" : "constructing"] \a [build_type]...")) user.visible_message(SPAN_NOTICE("[user] holds \the [src] towards \the [A]."), SPAN_NOTICE("You start [deconstruct ? "deconstructing" : "constructing"] \a [build_type]..."))
@@ -269,7 +273,7 @@ RFD Construction-Class
qdel(A) qdel(A)
rfd_effect.end_animation() rfd_effect.end_animation()
playsound(get_turf(src), 'sound/effects/magnetclamp.ogg', 50, 1) playsound(get_turf(src), 'sound/items/rfd_end.ogg', 50, FALSE)
build_cost = null build_cost = null
build_delay = null build_delay = null
build_type = null build_type = null
@@ -366,14 +370,18 @@ RFD Service-Class
return return
else else
if(stored_matter <= 0) if(stored_matter <= 0)
user << "The \'Low Ammo\' light on the device blinks yellow." if(last_fail <= world.time - 20) //Spam limiter.
flick("[icon_state]-empty", src) last_fail = world.time
to_chat(user, "The \'Low Ammo\' light on the device blinks yellow.")
playsound(get_turf(src), 'sound/items/rfd_empty.ogg', 50, FALSE)
flick("[icon_state]-empty", src)
return return
if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor)) if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
return return
playsound(src.loc, 'sound/machines/click.ogg', 10, 1) playsound(src.loc, 'sound/items/rfd_dispense.ogg', 20, FALSE)
sleep(2)
var/used_energy = 0 var/used_energy = 0
var/obj/product var/obj/product
@@ -396,6 +404,7 @@ RFD Service-Class
to_chat(user, "Dispensing [product ? product : "product"]...") to_chat(user, "Dispensing [product ? product : "product"]...")
product.forceMove(get_turf(A)) product.forceMove(get_turf(A))
playsound(src.loc, 'sound/machines/click.ogg' , 10, 1)
if(istype(A, /obj/structure/table)) if(istype(A, /obj/structure/table))
var/obj/structure/table/T = A var/obj/structure/table/T = A
T.auto_align(product, click_parameters) T.auto_align(product, click_parameters)
@@ -426,13 +435,19 @@ RFD Mining-Class
if(isrobot(user)) if(isrobot(user))
var/mob/living/silicon/robot/R = user var/mob/living/silicon/robot/R = user
if(R.stat || !R.cell || R.cell.charge <= 500) if(R.stat || !R.cell || R.cell.charge <= 500)
to_chat(user, SPAN_WARNING("You are unable to produce enough charge to use \the [src]!")) if(last_fail <= world.time - 20) //Spam limiter.
flick("[icon_state]-empty", src) last_fail = world.time
to_chat(user, SPAN_WARNING("You are unable to produce enough charge to use \the [src]!"))
playsound(get_turf(src), 'sound/items/rfd_empty.ogg', 50, FALSE)
flick("[icon_state]-empty", src)
return return
else else
if(stored_matter <= 0) if(stored_matter <= 0)
user << "The \'Low Ammo\' light on the device blinks yellow." if(last_fail <= world.time - 20) //Spam limiter.
flick("[icon_state]-empty", src) last_fail = world.time
to_chat(user, "The \'Low Ammo\' light on the device blinks yellow.")
playsound(get_turf(src), 'sound/items/rfd_empty.ogg', 50, FALSE)
flick("[icon_state]-empty", src)
return return
if(!istype(A, /turf/simulated/floor) && !istype(A, /turf/unsimulated/floor)) if(!istype(A, /turf/simulated/floor) && !istype(A, /turf/unsimulated/floor))
@@ -490,20 +505,24 @@ RFD Mining-Class
return return
if(malftransformermade) if(malftransformermade)
to_chat(user, "There is already a transformer machine made!") if(last_fail <= world.time - 20) //Spam limiter.
flick("[icon_state]-empty", src) last_fail = world.time
to_chat(user, "There is already a transformer machine made!")
playsound(get_turf(src), 'sound/items/rfd_empty.ogg', 50, FALSE)
flick("[icon_state]-empty", src)
return return
playsound(src.loc, 'sound/machines/click.ogg', 10, 1) playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
var/used_energy = 100 var/used_energy = 100
to_chat(user, "Fabricating machine...") to_chat(user, "Fabricating machine...")
playsound(get_turf(src), 'sound/items/rfd_start.ogg', 50, FALSE)
if(do_after(user, 30 SECONDS, act_target = src)) if(do_after(user, 30 SECONDS, act_target = src))
var/obj/product = new /obj/machinery/transformer var/obj/product = new /obj/machinery/transformer
malftransformermade = 1 malftransformermade = 1
product.forceMove(get_turf(A)) product.forceMove(get_turf(A))
stored_matter = 0 stored_matter = 0
update_icon() update_icon()
playsound(get_turf(src), 'sound/items/rfd_end.ogg', 50, FALSE)
if(isrobot(user)) if(isrobot(user))
var/mob/living/silicon/robot/R = user var/mob/living/silicon/robot/R = user
if(R.cell) if(R.cell)
@@ -590,15 +609,17 @@ RFD Piping-Class
if(stored_matter < build_cost) if(stored_matter < build_cost)
to_chat(user, SPAN_WARNING("The \'Low Ammo\' light on the device blinks yellow.")) to_chat(user, SPAN_WARNING("The \'Low Ammo\' light on the device blinks yellow."))
playsound(get_turf(src), 'sound/items/rfd_empty.ogg', 50, FALSE)
flick("[icon_state]-empty", src) flick("[icon_state]-empty", src)
return FALSE return FALSE
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) playsound(get_turf(src), 'sound/items/rfd_start.ogg', 50, FALSE)
working = TRUE working = TRUE
user.visible_message(SPAN_NOTICE("[user] holds \the [src] towards \the [T]."), SPAN_NOTICE("You start laying down your pipe...")) user.visible_message(SPAN_NOTICE("[user] holds \the [src] towards \the [T]."), SPAN_NOTICE("You start laying down your pipe..."))
if((build_delay && !do_after(user, build_delay)) || (!useResource(build_cost, user))) if((build_delay && !do_after(user, build_delay)) || (!useResource(build_cost, user)))
playsound(get_turf(src), 'sound/items/rfd_interrupt.ogg', 50, FALSE)
working = FALSE working = FALSE
return FALSE return FALSE
@@ -611,12 +632,12 @@ RFD Piping-Class
pipe_dir = NORTHEAST pipe_dir = NORTHEAST
new /obj/item/pipe(T, selected_pipe, pipe_dir) new /obj/item/pipe(T, selected_pipe, pipe_dir)
playsound(get_turf(src), 'sound/items/rfd_end.ogg', 50, FALSE)
working = FALSE working = FALSE
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, TRUE)
return TRUE return TRUE
/obj/item/rfd/piping/attack_self(mob/user) /obj/item/rfd/piping/attack_self(mob/user)
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, FALSE) playsound(get_turf(src), 'sound/weapons/laser_safetyon.ogg', 50, FALSE)
var/list/pipe_selection = list() var/list/pipe_selection = list()
switch(selected_mode) switch(selected_mode)
if(STANDARD_PIPE) if(STANDARD_PIPE)

View File

@@ -69,7 +69,7 @@
if (!cell || !cell.checked_use(power_usage*5*CELLRATE))//Costs a small burst to enter cloak if (!cell || !cell.checked_use(power_usage*5*CELLRATE))//Costs a small burst to enter cloak
if (owner) if (owner)
to_chat(owner, "The [src] clicks uselessly, it has no power left.") to_chat(owner, "The [src] clicks uselessly, it has no power left.")
playsound(get_turf(src), 'sound/weapons/empty.ogg', 25, 1) playsound(get_turf(src), 'sound/weapons/click.ogg', 25, 1)
return return
START_PROCESSING(SSprocessing, src) START_PROCESSING(SSprocessing, src)

View File

@@ -8,8 +8,8 @@
slot_flags = SLOT_EARS slot_flags = SLOT_EARS
var/colour = "red" var/colour = "red"
var/open = 0 var/open = 0
drop_sound = 'sound/items/drop/glass.ogg' drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg' pickup_sound = 'sound/items/pickup/screwdriver.ogg'
/obj/item/lipstick/purple /obj/item/lipstick/purple
name = "purple lipstick" name = "purple lipstick"
@@ -102,7 +102,7 @@
H.f_style = H.species.default_f_style H.f_style = H.species.default_f_style
H.update_hair() H.update_hair()
playsound(H, 'sound/items/welder2.ogg', 20, 1) playsound(H, 'sound/items/welder_pry.ogg', 20, 1)
/obj/item/razor/attack(mob/M, mob/user, var/target_zone) /obj/item/razor/attack(mob/M, mob/user, var/target_zone)

View File

@@ -181,7 +181,7 @@
update_icon(user) update_icon(user)
else if(I.iswirecutter()) else if(I.iswirecutter())
user.visible_message("[user] cuts the [src].", SPAN_NOTICE("You cut the [src].")) user.visible_message("[user] cuts the [src].", SPAN_NOTICE("You cut the [src]."))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
new/obj/item/stack/cable_coil(get_turf(src), 15, color) new/obj/item/stack/cable_coil(get_turf(src), 15, color)
qdel(src) qdel(src)
update_icon(user) update_icon(user)

View File

@@ -6,11 +6,11 @@
item_state = "metalbat" item_state = "metalbat"
throwforce = 7 throwforce = 7
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked") attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
hitsound = 'sound/weapons/genhit3.ogg'
default_material = "wood" default_material = "wood"
force_divisor = 1.1 // 22 when wielded with weight 20 (steel) force_divisor = 1.1 // 22 when wielded with weight 20 (steel)
unwielded_force_divisor = 0.7 // 15 when unwielded based on above. unwielded_force_divisor = 0.7 // 15 when unwielded based on above.
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
equip_sound = null
//Predefined materials go here. //Predefined materials go here.
/obj/item/material/twohanded/baseballbat/metal/New(var/newloc) /obj/item/material/twohanded/baseballbat/metal/New(var/newloc)
@@ -26,4 +26,4 @@
..(newloc, MATERIAL_PLATINUM) ..(newloc, MATERIAL_PLATINUM)
/obj/item/material/twohanded/baseballbat/diamond/New(var/newloc) /obj/item/material/twohanded/baseballbat/diamond/New(var/newloc)
..(newloc, MATERIAL_DIAMOND) ..(newloc, MATERIAL_DIAMOND)

View File

@@ -11,6 +11,7 @@
/obj/item/material/kitchen/utensil /obj/item/material/kitchen/utensil
drop_sound = 'sound/items/drop/knife.ogg' drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg' pickup_sound = 'sound/items/pickup/knife.ogg'
hitsound = 'sound/weapons/bladeslice.ogg'
w_class = 1 w_class = 1
thrown_force_divisor = 1 thrown_force_divisor = 1
origin_tech = list(TECH_MATERIAL = 1) origin_tech = list(TECH_MATERIAL = 1)
@@ -134,8 +135,6 @@
default_material = "wood" default_material = "wood"
force_divisor = 0.7 // 10 when wielded with weight 15 (wood) force_divisor = 0.7 // 10 when wielded with weight 15 (wood)
thrown_force_divisor = 1 // as above thrown_force_divisor = 1 // as above
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
/obj/item/material/kitchen/rollingpin/attack(mob/living/M, mob/living/user, var/target_zone) /obj/item/material/kitchen/rollingpin/attack(mob/living/M, mob/living/user, var/target_zone)
if ((user.is_clumsy()) && prob(50)) if ((user.is_clumsy()) && prob(50))

View File

@@ -21,6 +21,7 @@
unbreakable = 1 unbreakable = 1
drop_sound = 'sound/items/drop/knife.ogg' drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg' pickup_sound = 'sound/items/pickup/knife.ogg'
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/material/knife/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob, var/target_zone) /obj/item/material/knife/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob, var/target_zone)
if(active == 1) if(active == 1)

View File

@@ -3,7 +3,6 @@
// They are also fragile based on material data and many can break/smash apart. // They are also fragile based on material data and many can break/smash apart.
/obj/item/material /obj/item/material
health = 10 health = 10
hitsound = 'sound/weapons/bladeslice.ogg'
gender = NEUTER gender = NEUTER
throw_speed = 3 throw_speed = 3
throw_range = 7 throw_range = 7
@@ -11,9 +10,9 @@
sharp = 0 sharp = 0
edge = 0 edge = 0
icon = 'icons/obj/weapons.dmi' icon = 'icons/obj/weapons.dmi'
hitsound = "swing_hit"
var/use_material_name = TRUE // Does the finished item put the material name in front of it? var/use_material_name = TRUE // Does the finished item put the material name in front of it?
var/use_material_sound = TRUE
var/applies_material_colour = 1 var/applies_material_colour = 1
var/unbreakable var/unbreakable
var/force_divisor = 0.5 var/force_divisor = 0.5
@@ -55,6 +54,13 @@
else else
if(use_material_name) if(use_material_name)
name = "[material.display_name] [initial(name)]" name = "[material.display_name] [initial(name)]"
if(use_material_sound)
if(sharp && !material.weapon_hitsound == 'sound/weapons/metalhit.ogg' || !sharp)
// wooden swords don't sound like metal swords.
// metalhit check is so swords when metal use their regular slice sfx.
hitsound = material.weapon_hitsound
drop_sound = material.weapon_drop_sound
pickup_sound = material.weapon_pickup_sound
health = round(material.integrity/10) health = round(material.integrity/10)
if(applies_material_colour) if(applies_material_colour)
color = material.icon_colour color = material.icon_colour
@@ -85,7 +91,7 @@
if(istype(loc, /mob/living)) if(istype(loc, /mob/living))
var/mob/living/M = loc var/mob/living/M = loc
M.drop_from_inventory(src) M.drop_from_inventory(src)
playsound(src, "shatter", 70, 1) playsound(src, material.shatter_sound, 70, 1)
if(!consumed && drops_debris) material.place_shard(T) if(!consumed && drops_debris) material.place_shard(T)
qdel(src) qdel(src)

View File

@@ -17,7 +17,8 @@
can_embed = 0 can_embed = 0
var/parry_chance = 40 var/parry_chance = 40
drop_sound = 'sound/items/drop/sword.ogg' drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg' pickup_sound = "pickup_sword"
equip_sound = "equip_sword"
/obj/item/material/sword/handle_shield(mob/user, var/on_back, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") /obj/item/material/sword/handle_shield(mob/user, var/on_back, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
var/parry_bonus = 1 var/parry_bonus = 1

View File

@@ -3,7 +3,6 @@
desc = "A sharp, perfectly weighted piece of metal." desc = "A sharp, perfectly weighted piece of metal."
icon_state = "star" icon_state = "star"
icon = 'icons/obj/weapons.dmi' icon = 'icons/obj/weapons.dmi'
hitsound = "swing_hit"
force_divisor = 0.1 // 6 with hardness 60 (steel) force_divisor = 0.1 // 6 with hardness 60 (steel)
thrown_force_divisor = 0.75 // 15 with weight 20 (steel) thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
throw_speed = 10 throw_speed = 10

View File

@@ -21,8 +21,8 @@
var/wielded = 0 var/wielded = 0
var/force_wielded = 0 var/force_wielded = 0
var/force_unwielded var/force_unwielded
var/wieldsound = null var/wield_sound = "wield_generic"
var/unwieldsound = null var/unwield_sound = null
var/base_icon var/base_icon
var/base_name var/base_name
var/unwielded_force_divisor = 0.25 var/unwielded_force_divisor = 0.25
@@ -33,20 +33,25 @@
slot_l_hand_str = 'icons/mob/items/weapons/lefthand_twohanded.dmi', slot_l_hand_str = 'icons/mob/items/weapons/lefthand_twohanded.dmi',
slot_r_hand_str = 'icons/mob/items/weapons/righthand_twohanded.dmi' slot_r_hand_str = 'icons/mob/items/weapons/righthand_twohanded.dmi'
) )
hitsound = "swing_hit"
drop_sound = 'sound/items/drop/sword.ogg' drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg' pickup_sound = "pickup_sword"
equip_sound = "equip_sword"
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/material/twohanded/proc/wield()
wielded = 1
force = force_wielded
update_icon()
if(src.wield_sound)
playsound(src.loc, wield_sound, 25, 1)
/obj/item/material/twohanded/proc/unwield() /obj/item/material/twohanded/proc/unwield()
wielded = 0 wielded = 0
force = force_unwielded force = force_unwielded
name = "[base_name]" name = "[base_name]"
update_icon() update_icon()
if(src.unwield_sound)
/obj/item/material/twohanded/proc/wield() playsound(src.loc, unwield_sound, 25, 1)
wielded = 1
force = force_wielded
update_icon()
/obj/item/material/twohanded/update_force() /obj/item/material/twohanded/update_force()
base_name = name base_name = name
@@ -83,7 +88,7 @@
/obj/item/material/twohanded/handle_shield(mob/user, var/on_back, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") /obj/item/material/twohanded/handle_shield(mob/user, var/on_back, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(wielded && default_parry_check(user, attacker, damage_source) && prob(parry_chance)) if(wielded && default_parry_check(user, attacker, damage_source) && prob(parry_chance))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>") user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1) playsound(user.loc, "punchmiss", 50, 1)
return 1 return 1
return 0 return 0
@@ -114,8 +119,6 @@
if(wielded) //Trying to unwield it if(wielded) //Trying to unwield it
unwield() unwield()
to_chat(user, "<span class='notice'>You are now carrying the [name] with one hand.</span>") to_chat(user, "<span class='notice'>You are now carrying the [name] with one hand.</span>")
if (src.unwieldsound)
playsound(src.loc, unwieldsound, 50, 1)
var/obj/item/material/twohanded/offhand/O = user.get_inactive_hand() var/obj/item/material/twohanded/offhand/O = user.get_inactive_hand()
if(O && istype(O)) if(O && istype(O))
@@ -127,9 +130,7 @@
to_chat(user, "<span class='warning'>You need your other hand to be empty.</span>") to_chat(user, "<span class='warning'>You need your other hand to be empty.</span>")
return return
wield() wield()
to_chat(user, "<span class='notice'>You grab the [base_name] with both hands.</span>") to_chat(user, "<span class='notice'>You grip the [base_name] with both hands.</span>")
if (src.wieldsound)
playsound(src.loc, wieldsound, 50, 1)
var/obj/item/material/twohanded/offhand/O = new /obj/item/material/twohanded/offhand(user) ////Let's reserve his other hand~ var/obj/item/material/twohanded/offhand/O = new /obj/item/material/twohanded/offhand(user) ////Let's reserve his other hand~
O.name = "[base_name] - offhand" O.name = "[base_name] - offhand"
@@ -160,6 +161,10 @@
icon_state = "offhand" icon_state = "offhand"
name = "offhand" name = "offhand"
default_material = "placeholder" default_material = "placeholder"
drop_sound = null
pickup_sound = null
equip_sound = null
use_material_sound = FALSE
/obj/item/material/twohanded/offhand/unwield() /obj/item/material/twohanded/offhand/unwield()
if (ismob(loc)) if (ismob(loc))
@@ -196,6 +201,7 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
applies_material_colour = 0 applies_material_colour = 0
can_embed = 0 can_embed = 0
use_material_sound = FALSE
drop_sound = 'sound/items/drop/axe.ogg' drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg' pickup_sound = 'sound/items/pickup/axe.ogg'
@@ -232,11 +238,11 @@
thrown_force_divisor = 1.2 // 24 damage for steel (weight 20) thrown_force_divisor = 1.2 // 24 damage for steel (weight 20)
edge = 1 edge = 1
sharp = 0 sharp = 0
hitsound = 'sound/weapons/bladeslice.ogg'
mob_throw_hit_sound = 'sound/weapons/pierce.ogg' mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored") attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
default_material = "glass" default_material = "glass"
var/obj/item/grenade/explosive = null var/obj/item/grenade/explosive = null
use_material_sound = FALSE
/obj/item/material/twohanded/spear/Destroy() /obj/item/material/twohanded/spear/Destroy()
if(explosive) if(explosive)
@@ -338,7 +344,6 @@
edge = 1 edge = 1
origin_tech = list(TECH_COMBAT = 5) origin_tech = list(TECH_COMBAT = 5)
attack_verb = list("chopped", "sliced", "shredded", "slashed", "cut", "ripped") attack_verb = list("chopped", "sliced", "shredded", "slashed", "cut", "ripped")
hitsound = "sound/weapons/bladeslice.ogg"
can_embed = 0 can_embed = 0
applies_material_colour = 0 applies_material_colour = 0
default_material = "steel" default_material = "steel"
@@ -350,6 +355,7 @@
var/cutting = 0 //Ignore var/cutting = 0 //Ignore
var/powered = 0 //Ignore var/powered = 0 //Ignore
use_material_sound = FALSE
drop_sound = 'sound/items/drop/axe.ogg' drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg' pickup_sound = 'sound/items/pickup/axe.ogg'
@@ -526,7 +532,6 @@
AltClick(usr) AltClick(usr)
/obj/item/material/twohanded/pike /obj/item/material/twohanded/pike
icon_state = "pike0" icon_state = "pike0"
base_icon = "pike" base_icon = "pike"
@@ -543,6 +548,7 @@
reach = 2 reach = 2
applies_material_colour = 0 applies_material_colour = 0
can_embed = 0 can_embed = 0
use_material_sound = FALSE
drop_sound = 'sound/items/drop/woodweapon.ogg' drop_sound = 'sound/items/drop/woodweapon.ogg'
pickup_sound = 'sound/items/pickup/woodweapon.ogg' pickup_sound = 'sound/items/pickup/woodweapon.ogg'

View File

@@ -324,7 +324,8 @@
active_w_class = 3 active_w_class = 3
w_class = 3 w_class = 3
drop_sound = 'sound/items/drop/sword.ogg' drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg' pickup_sound = "pickup_sword"
equip_sound = "equip_sword"
/obj/item/melee/energy/sword/powersword/activate(mob/living/user) /obj/item/melee/energy/sword/powersword/activate(mob/living/user)
..() ..()

View File

@@ -1,6 +1,5 @@
/obj/item/melee /obj/item/melee
icon = 'icons/obj/weapons.dmi' icon = 'icons/obj/weapons.dmi'
hitsound = "swing_hit"
item_icons = list( item_icons = list(
slot_l_hand_str = 'icons/mob/items/weapons/lefthand_melee.dmi', slot_l_hand_str = 'icons/mob/items/weapons/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/weapons/righthand_melee.dmi' slot_r_hand_str = 'icons/mob/items/weapons/righthand_melee.dmi'
@@ -76,8 +75,6 @@
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked") attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
w_class = 3 w_class = 3
origin_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 2) origin_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 2)
hitsound = 'sound/weapons/genhit3.ogg'
/obj/item/melee/hammer/powered /obj/item/melee/hammer/powered
name = "powered hammer" name = "powered hammer"

View File

@@ -31,7 +31,6 @@
/obj/item/shield /obj/item/shield
name = "shield" name = "shield"
hitsound = "swing_hit"
icon = 'icons/obj/weapons.dmi' icon = 'icons/obj/weapons.dmi'
item_icons = list( item_icons = list(
slot_l_hand_str = 'icons/mob/items/weapons/lefthand_shield.dmi', slot_l_hand_str = 'icons/mob/items/weapons/lefthand_shield.dmi',
@@ -79,7 +78,7 @@
/obj/item/shield/riot/handle_shield(mob/user) /obj/item/shield/riot/handle_shield(mob/user)
. = ..() . = ..()
if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1) if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
/obj/item/shield/riot/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null) /obj/item/shield/riot/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile)) if(istype(damage_source, /obj/item/projectile))
@@ -118,7 +117,7 @@
/obj/item/shield/buckler/handle_shield(mob/user) /obj/item/shield/buckler/handle_shield(mob/user)
. = ..() . = ..()
if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1) if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
/obj/item/shield/buckler/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null) /obj/item/shield/buckler/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile)) if(istype(damage_source, /obj/item/projectile))
@@ -308,11 +307,11 @@
. = ..() . = ..()
if(.) if(.)
if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1) if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
/obj/item/shield/riot/tact/attack_self(mob/living/user) /obj/item/shield/riot/tact/attack_self(mob/living/user)
active = !active active = !active
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) playsound(src.loc, 'sound/weapons/click.ogg', 50, 1)
if(active) if(active)
icon_state = "[initial(icon_state)]_[active]" icon_state = "[initial(icon_state)]_[active]"

View File

@@ -80,6 +80,9 @@
icon_state = "offhand" icon_state = "offhand"
name = "second hand" name = "second hand"
use_to_pickup = 0 use_to_pickup = 0
drop_sound = null
pickup_sound = null
equip_sound = null
/obj/item/storage/laundry_basket/offhand/dropped(mob/user as mob) /obj/item/storage/laundry_basket/offhand/dropped(mob/user as mob)
user.drop_from_inventory(linked) user.drop_from_inventory(linked)

View File

@@ -66,7 +66,7 @@
desc = "You can drill using this item. You dig?" desc = "You can drill using this item. You dig?"
icon_state = "drill" icon_state = "drill"
item_state = "drill" item_state = "drill"
hitsound = 'sound/weapons/saw/circsawhit.ogg' hitsound = "drillhit"
matter = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GLASS = 10000) matter = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GLASS = 10000)
flags = CONDUCT flags = CONDUCT
force = 15.0 force = 15.0

View File

@@ -72,7 +72,7 @@
H.update_inv_l_hand() H.update_inv_l_hand()
H.update_inv_r_hand() H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) playsound(src.loc, 'sound/weapons/click.ogg', 50, 1)
add_fingerprint(user) add_fingerprint(user)
if(blood_overlay && blood_DNA && (blood_DNA.len >= 1)) //updates blood overlay, if any if(blood_overlay && blood_DNA && (blood_DNA.len >= 1)) //updates blood overlay, if any

View File

@@ -33,7 +33,7 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1) origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 150) matter = list(DEFAULT_WALL_MATERIAL = 150)
attack_verb = list("bashed", "battered", "bludgeoned", "whacked") attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/Ratchet.ogg' usesound = 'sound/items/wrench.ogg'
drop_sound = 'sound/items/drop/wrench.ogg' drop_sound = 'sound/items/drop/wrench.ogg'
pickup_sound = 'sound/items/pickup/wrench.ogg' pickup_sound = 'sound/items/pickup/wrench.ogg'
@@ -62,7 +62,7 @@
w_class = ITEMSIZE_TINY w_class = ITEMSIZE_TINY
matter = list(DEFAULT_WALL_MATERIAL = 75) matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed") attack_verb = list("stabbed")
usesound = 'sound/items/Screwdriver.ogg' usesound = 'sound/items/screwdriver.ogg'
drop_sound = 'sound/items/drop/screwdriver.ogg' drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/screwdriver.ogg' pickup_sound = 'sound/items/pickup/screwdriver.ogg'
lock_picking_level = 5 lock_picking_level = 5
@@ -130,6 +130,7 @@
attack_verb = list("pinched", "nipped") attack_verb = list("pinched", "nipped")
sharp = TRUE sharp = TRUE
edge = TRUE edge = TRUE
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/drop/wirecutter.ogg' drop_sound = 'sound/items/drop/wirecutter.ogg'
pickup_sound = 'sound/items/pickup/wirecutter.ogg' pickup_sound = 'sound/items/pickup/wirecutter.ogg'
var/bomb_defusal_chance = 30 // 30% chance to safely defuse a bomb var/bomb_defusal_chance = 30 // 30% chance to safely defuse a bomb
@@ -201,6 +202,7 @@
slot_flags = SLOT_BELT slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/weldingtool.ogg' drop_sound = 'sound/items/drop/weldingtool.ogg'
pickup_sound = 'sound/items/pickup/weldingtool.ogg' pickup_sound = 'sound/items/pickup/weldingtool.ogg'
usesound = 'sound/items/welder.ogg'
var/base_iconstate = "welder"//These are given an _on/_off suffix before being used var/base_iconstate = "welder"//These are given an _on/_off suffix before being used
var/base_itemstate = "welder" var/base_itemstate = "welder"
@@ -385,7 +387,7 @@
) )
affecting.heal_damage(brute = 15, robo_repair = TRUE) affecting.heal_damage(brute = 15, robo_repair = TRUE)
user.visible_message(SPAN_WARNING("\The [user] [pick(repair_messages)] on [target]'s [affecting.name] with \the [src].")) user.visible_message(SPAN_WARNING("\The [user] [pick(repair_messages)] on [target]'s [affecting.name] with \the [src]."))
playsound(target, 'sound/items/Welder2.ogg', 15) playsound(target, 'sound/items/welder_pry.ogg', 15)
repair_organ(user, target, affecting) repair_organ(user, target, affecting)
/obj/item/weldingtool/afterattack(obj/O, mob/user, proximity) /obj/item/weldingtool/afterattack(obj/O, mob/user, proximity)
@@ -481,7 +483,7 @@
to_chat(M, "<span class='notice'>You switch the [src] on.</span>") to_chat(M, "<span class='notice'>You switch the [src] on.</span>")
else if(T) else if(T)
T.visible_message("<span class='danger'>\The [src] turns on.</span>") T.visible_message("<span class='danger'>\The [src] turns on.</span>")
playsound(loc, 'sound/items/WelderActivate.ogg', 50, 1) playsound(loc, 'sound/items/welder_activate.ogg', 50, 1)
force = 15 force = 15
damtype = BURN damtype = BURN
w_class = ITEMSIZE_LARGE w_class = ITEMSIZE_LARGE
@@ -498,7 +500,7 @@
to_chat(M, "<span class='notice'>You switch \the [src] off.</span>") to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
else if(T) else if(T)
T.visible_message("<span class='warning'>\The [src] turns off.</span>") T.visible_message("<span class='warning'>\The [src] turns off.</span>")
playsound(loc, 'sound/items/WelderDeactivate.ogg', 50, 1) playsound(loc, 'sound/items/welder_deactivate.ogg', 50, 1)
force = 3 force = 3
damtype = BRUTE damtype = BRUTE
w_class = initial(w_class) w_class = initial(w_class)
@@ -600,7 +602,7 @@
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/crowbar.ogg' drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg' pickup_sound = 'sound/items/pickup/crowbar.ogg'
usesound = 'sound/items/Crowbar.ogg' usesound = "crowbar"
origin_tech = list(TECH_ENGINEERING = 1) origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 50) matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")

View File

@@ -385,7 +385,7 @@
icon = 'icons/obj/vaurca_items.dmi' icon = 'icons/obj/vaurca_items.dmi'
icon_state = "gaussrifle" icon_state = "gaussrifle"
item_state = "gaussrifle" item_state = "gaussrifle"
fire_sound = 'sound/effects/Explosion2.ogg' fire_sound = "gauss_fire"
fire_sound_text = "a subdued boom" fire_sound_text = "a subdued boom"
fire_delay = 12 fire_delay = 12
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
@@ -420,7 +420,7 @@
pump(user) pump(user)
/obj/item/gun/launcher/crossbow/vaurca/proc/pump(mob/M as mob) /obj/item/gun/launcher/crossbow/vaurca/proc/pump(mob/M as mob)
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1) playsound(M, 'sound/weapons/shotgun_pump.ogg', 60, 1)
if(bolt) if(bolt)
if(tension < max_tension) if(tension < max_tension)

View File

@@ -163,7 +163,8 @@
hitsound = 'sound/weapons/bladeslice.ogg' hitsound = 'sound/weapons/bladeslice.ogg'
contained_sprite = TRUE contained_sprite = TRUE
drop_sound = 'sound/items/drop/sword.ogg' drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg' pickup_sound = "pickup_sword"
equip_sound = "equip_sword"
/obj/item/sord /obj/item/sord
name = "\improper SORD" name = "\improper SORD"

View File

@@ -91,7 +91,7 @@
if(WT.remove_fuel(0, user)) if(WT.remove_fuel(0, user))
damage = 15 damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1) playsound(loc, 'sound/items/welder.ogg', 100, 1)
health -= damage health -= damage
healthcheck() healthcheck()
@@ -102,4 +102,4 @@
health -= 5 health -= 5
healthcheck() healthcheck()
#undef NODERANGE #undef NODERANGE

View File

@@ -270,7 +270,7 @@
"<span class='notice'>You begin cutting [src] apart.</span>", "<span class='notice'>You begin cutting [src] apart.</span>",
"You hear a welding torch on metal." "You hear a welding torch on metal."
) )
playsound(loc, 'sound/items/Welder2.ogg', 50, 1) playsound(loc, 'sound/items/welder_pry.ogg', 50, 1)
if (!do_after(user, 2 SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_open))) if (!do_after(user, 2 SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_open)))
return return
if(!WT.remove_fuel(0,user)) if(!WT.remove_fuel(0,user))
@@ -314,7 +314,7 @@
"<span class='notice'>You begin welding [src] [welded ? "open" : "shut"].</span>", "<span class='notice'>You begin welding [src] [welded ? "open" : "shut"].</span>",
"You hear a welding torch on metal." "You hear a welding torch on metal."
) )
playsound(loc, 'sound/items/Welder2.ogg', 50, 1) playsound(loc, 'sound/items/welder_pry.ogg', 50, 1)
if (!do_after(user, 2/W.toolspeed SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_closed))) if (!do_after(user, 2/W.toolspeed SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_closed)))
return return
if(!WT.remove_fuel(0,user)) if(!WT.remove_fuel(0,user))
@@ -509,4 +509,4 @@
/obj/structure/closet/Destroy() /obj/structure/closet/Destroy()
if(linked_teleporter) if(linked_teleporter)
QDEL_NULL(linked_teleporter) QDEL_NULL(linked_teleporter)
return ..() return ..()

View File

@@ -94,7 +94,7 @@
"<span class='notice'>You begin cutting [src] apart.</span>", "<span class='notice'>You begin cutting [src] apart.</span>",
"You hear a welding torch on metal." "You hear a welding torch on metal."
) )
playsound(loc, 'sound/items/Welder2.ogg', 50, 1) playsound(loc, 'sound/items/welder_pry.ogg', 50, 1)
if (!do_after(user, 2/W.toolspeed SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_open))) if (!do_after(user, 2/W.toolspeed SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_open)))
return return
if(!WT.remove_fuel(0,user)) if(!WT.remove_fuel(0,user))
@@ -126,7 +126,7 @@
screwed = 0 screwed = 0
else if(!screwed && wrenched) else if(!screwed && wrenched)
to_chat(user, "<span class='notice'>You start to screw the locker to the floor...</span>") to_chat(user, "<span class='notice'>You start to screw the locker to the floor...</span>")
playsound(src, 'sound/items/Welder.ogg', 80, 1) playsound(src, 'sound/items/welder.ogg', 80, 1)
if (do_after(user, 15/W.toolspeed SECONDS, act_target = src)) if (do_after(user, 15/W.toolspeed SECONDS, act_target = src))
to_chat(user, "<span class='notice'>You screw the locker!</span>") to_chat(user, "<span class='notice'>You screw the locker!</span>")
playsound(loc, W.usesound, 50, 1) playsound(loc, W.usesound, 50, 1)
@@ -179,7 +179,7 @@
"<span class='notice'>You begin welding [src] [welded ? "open" : "shut"].</span>", "<span class='notice'>You begin welding [src] [welded ? "open" : "shut"].</span>",
"You hear a welding torch on metal." "You hear a welding torch on metal."
) )
playsound(loc, 'sound/items/Welder2.ogg', 50, 1) playsound(loc, 'sound/items/welder_pry.ogg', 50, 1)
if (!do_after(user, 2 SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_closed))) if (!do_after(user, 2 SECONDS, act_target = src, extra_checks = CALLBACK(src, .proc/is_closed)))
return return
if(!WT.remove_fuel(0,user)) if(!WT.remove_fuel(0,user))

View File

@@ -110,7 +110,7 @@
else if(W.iswirecutter()) else if(W.iswirecutter())
if(rigged) if(rigged)
to_chat(user, "<span class='notice'>You cut away the wiring.</span>") to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(loc, 'sound/items/wirecutter.ogg', 100, 1)
rigged = 0 rigged = 0
return return
else return attack_hand(user) else return attack_hand(user)

View File

@@ -42,7 +42,7 @@
if(!do_after(user, 30/W.toolspeed)) if(!do_after(user, 30/W.toolspeed))
manipulating = FALSE manipulating = FALSE
return return
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
visible_message(SPAN_NOTICE("[user] cuts down \the [src]."), visible_message(SPAN_NOTICE("[user] cuts down \the [src]."),
SPAN_NOTICE("You cut down \the [src].")) SPAN_NOTICE("You cut down \the [src]."))
if(istype(src, /obj/structure/curtain/open/medical)) if(istype(src, /obj/structure/curtain/open/medical))

View File

@@ -40,7 +40,7 @@
src.density = 0 src.density = 0
src.destroyed = 1 src.destroyed = 1
new /obj/item/material/shard( src.loc ) new /obj/item/material/shard( src.loc )
playsound(src, "shatter", 70, 1) playsound(src, "glass_break", 70, 1)
update_icon() update_icon()
else else
playsound(src.loc, 'sound/effects/glass_hit.ogg', 75, 1) playsound(src.loc, 'sound/effects/glass_hit.ogg', 75, 1)

View File

@@ -175,7 +175,7 @@
if(W.iswelder() && ( (istext(glass)) || (glass == 1) || (!anchored) )) if(W.iswelder() && ( (istext(glass)) || (glass == 1) || (!anchored) ))
var/obj/item/weldingtool/WT = W var/obj/item/weldingtool/WT = W
if (WT.remove_fuel(0, user)) if (WT.remove_fuel(0, user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) playsound(src.loc, 'sound/items/welder_pry.ogg', 50, 1)
if(istext(glass)) if(istext(glass))
user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.") user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
if(do_after(user, 40/W.toolspeed)) if(do_after(user, 40/W.toolspeed))
@@ -228,7 +228,7 @@
to_chat(user, "<span class='notice'>You wire the airlock.</span>") to_chat(user, "<span class='notice'>You wire the airlock.</span>")
else if(W.iswirecutter() && state == 1 ) else if(W.iswirecutter() && state == 1 )
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.") user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
if(do_after(user, 40/W.toolspeed)) if(do_after(user, 40/W.toolspeed))
@@ -240,7 +240,7 @@
else if(istype(W, /obj/item/airlock_electronics) && state == 1) else if(istype(W, /obj/item/airlock_electronics) && state == 1)
var/obj/item/airlock_electronics/EL = W var/obj/item/airlock_electronics/EL = W
if(!EL.is_installed) if(!EL.is_installed)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) playsound(src.loc, 'sound/items/screwdriver.ogg', 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.") user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
EL.is_installed = 1 EL.is_installed = 1
if(do_after(user, 40/W.toolspeed)) if(do_after(user, 40/W.toolspeed))
@@ -261,7 +261,7 @@
src.state = 1 src.state = 1
return return
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, W.usesound, 100, 1)
user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.") user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.")
if(do_after(user, 40/W.toolspeed)) if(do_after(user, 40/W.toolspeed))
@@ -278,7 +278,7 @@
if (S) if (S)
if (S.get_amount() >= 1) if (S.get_amount() >= 1)
if(material_name == "rglass") if(material_name == "rglass")
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, "crowbar", 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.") user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 40) && !glass) if(do_after(user, 40) && !glass)
if (S.use(1)) if (S.use(1))
@@ -290,7 +290,7 @@
to_chat(user, "You cannot make an airlock out of that material.") to_chat(user, "You cannot make an airlock out of that material.")
return return
if(S.get_amount() >= 2) if(S.get_amount() >= 2)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, "crowbar", 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.") user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 40) && !glass) if(do_after(user, 40) && !glass)
if (S.use(2)) if (S.use(2))

View File

@@ -23,7 +23,7 @@
shattered = 1 shattered = 1
unlocked = 1 unlocked = 1
open = 1 open = 1
playsound(user, "shatter", 100, 1) playsound(user, "glass_break", 100, 1)
update_icon() update_icon()
/obj/structure/fireaxecabinet/update_icon() /obj/structure/fireaxecabinet/update_icon()

View File

@@ -150,7 +150,7 @@
return return
else if(W.iswirecutter() && state == 1) else if(W.iswirecutter() && state == 1)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
to_chat(user, "<span class='notice'>Now removing support struts...</span>") to_chat(user, "<span class='notice'>Now removing support struts...</span>")
if(do_after(user,40/W.toolspeed)) if(do_after(user,40/W.toolspeed))
if(!src) return if(!src) return
@@ -159,7 +159,7 @@
reset_girder() reset_girder()
else if(W.iscrowbar() && state == 0 && anchored) else if(W.iscrowbar() && state == 0 && anchored)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>Now dislodging the girder...</span>") to_chat(user, "<span class='notice'>Now dislodging the girder...</span>")
if(do_after(user, 40/W.toolspeed)) if(do_after(user, 40/W.toolspeed))
if(!src) return if(!src) return

View File

@@ -97,7 +97,7 @@
/obj/structure/grille/attackby(obj/item/W, mob/user) /obj/structure/grille/attackby(obj/item/W, mob/user)
if(W.iswirecutter()) if(W.iswirecutter())
if(!shock(user, 100)) if(!shock(user, 100))
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(loc, 'sound/items/wirecutter.ogg', 100, 1)
new /obj/item/stack/rods(get_turf(src), destroyed ? 1 : 2) new /obj/item/stack/rods(get_turf(src), destroyed ? 1 : 2)
qdel(src) qdel(src)
else if(istype(W, /obj/item/gun/energy/plasmacutter)) else if(istype(W, /obj/item/gun/energy/plasmacutter))
@@ -110,7 +110,7 @@
qdel(src) qdel(src)
else if((W.isscrewdriver()) && (istype(loc, /turf/simulated) || anchored)) else if((W.isscrewdriver()) && (istype(loc, /turf/simulated) || anchored))
if(!shock(user, 90)) if(!shock(user, 90))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) playsound(loc, 'sound/items/screwdriver.ogg', 100, 1)
anchored = !anchored anchored = !anchored
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \ user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>") "<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")

View File

@@ -144,23 +144,23 @@
//This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash //This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash
else if (!has_items && (I.iswrench() || I.iswelder() || istype(I, /obj/item/gun/energy/plasmacutter))) else if (!has_items && (I.iswrench() || I.iswelder() || istype(I, /obj/item/gun/energy/plasmacutter)))
dismantle(user) dismantle(user, I)
return return
..() ..()
/obj/structure/janitorialcart/proc/dismantle(var/mob/user = null) /obj/structure/janitorialcart/proc/dismantle(var/mob/user = null, var/obj/item/I)
if (!dismantled) if(!dismantled)
if (has_items) if(has_items)
spill() spill()
if (user) if(user)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) playsound(src.loc, I.usesound, 50, 1)
user.visible_message("[user] starts taking apart the [src]", "You start disasembling the [src]") user.visible_message("[user] starts taking apart the [src]", "You start disasembling the [src]")
if (!do_after(user, 30, needhand = 0)) if (!do_after(user, 30, needhand = 0))
return return
new /obj/item/stack/material/steel(src.loc, 15) new /obj/item/stack/material/steel(src.loc, 15)
dismantled = 1 dismantled = TRUE
qdel(src) qdel(src)
/obj/structure/janitorialcart/ex_act(severity) /obj/structure/janitorialcart/ex_act(severity)

View File

@@ -55,7 +55,7 @@
var/obj/item/stack/rods/R = C var/obj/item/stack/rods/R = C
if (R.use(2)) if (R.use(2))
to_chat(user, "<span class='notice'>Constructing catwalk ...</span>") to_chat(user, "<span class='notice'>Constructing catwalk ...</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
new /obj/structure/lattice/catwalk(src.loc) new /obj/structure/lattice/catwalk(src.loc)
qdel(src) qdel(src)
return return
@@ -81,7 +81,7 @@
var/obj/item/weldingtool/WT = C var/obj/item/weldingtool/WT = C
if (do_after(user, 5/C.toolspeed, act_target = src) && WT.remove_fuel(1, user)) if (do_after(user, 5/C.toolspeed, act_target = src) && WT.remove_fuel(1, user))
to_chat(user, "<span class='notice'>You slice apart [src].</span>") to_chat(user, "<span class='notice'>You slice apart [src].</span>")
playsound(src, 'sound/items/Welder.ogg', 50, 1) playsound(src, 'sound/items/welder.ogg', 50, 1)
var/obj/item/stack/rods/R = new /obj/item/stack/rods(get_turf(src)) var/obj/item/stack/rods/R = new /obj/item/stack/rods(get_turf(src))
R.amount = return_amount R.amount = return_amount
R.update_icon() R.update_icon()
@@ -145,7 +145,7 @@
var/obj/item/weldingtool/WT = C var/obj/item/weldingtool/WT = C
if(do_after(user, 5/C.toolspeed, act_target = src) && WT.remove_fuel(1, user)) if(do_after(user, 5/C.toolspeed, act_target = src) && WT.remove_fuel(1, user))
to_chat(user, SPAN_NOTICE("You slice apart the [src] leaving nothing useful behind.")) to_chat(user, SPAN_NOTICE("You slice apart the [src] leaving nothing useful behind."))
playsound(src, 'sound/items/Welder.ogg', 50, 1) playsound(src, 'sound/items/welder.ogg', 50, 1)
qdel(src) qdel(src)
else else
..() ..()
@@ -160,4 +160,4 @@
damaged = TRUE damaged = TRUE
else else
qdel(src) qdel(src)
return return

View File

@@ -28,7 +28,7 @@
if(shattered) return if(shattered) return
shattered = 1 shattered = 1
icon_state = "mirror_broke" icon_state = "mirror_broke"
playsound(src, "shatter", 70, 1) playsound(src, "glass_break", 70, 1)
desc = "Oh no, seven years of bad luck!" desc = "Oh no, seven years of bad luck!"
@@ -150,4 +150,4 @@
if(!newname || newname == "") if(!newname || newname == "")
newname = user.species.get_random_name() newname = user.species.get_random_name()
user.fully_replace_character_name(user.real_name,newname) user.fully_replace_character_name(user.real_name,newname)
..() ..()

View File

@@ -56,7 +56,7 @@
if(!do_after(user, 30/W.toolspeed)) if(!do_after(user, 30/W.toolspeed))
manipulating = FALSE manipulating = FALSE
return return
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
visible_message(SPAN_NOTICE("[user] cuts down \the [src]."), visible_message(SPAN_NOTICE("[user] cuts down \the [src]."),
SPAN_NOTICE("You cut down \the [src].")) SPAN_NOTICE("You cut down \the [src]."))
qdel(src) qdel(src)

View File

@@ -135,7 +135,7 @@
to_chat(user, "\The [src] has no padding to remove.") to_chat(user, "\The [src] has no padding to remove.")
return return
to_chat(user, "You remove the padding from \the [src].") to_chat(user, "You remove the padding from \the [src].")
playsound(src, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src, 'sound/items/wirecutter.ogg', 100, 1)
remove_padding() remove_padding()
else if(istype(W, /obj/item/grab)) else if(istype(W, /obj/item/grab))

View File

@@ -178,7 +178,7 @@
to_chat(user, "\The [src] has no padding to remove.") to_chat(user, "\The [src] has no padding to remove.")
return return
to_chat(user, "You remove the padding from \the [src].") to_chat(user, "You remove the padding from \the [src].")
playsound(src, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src, 'sound/items/wirecutter.ogg', 100, 1)
remove_padding() remove_padding()
else else
..() ..()

View File

@@ -74,7 +74,7 @@ obj/structure/windoor_assembly/Destroy()
var/obj/item/weldingtool/WT = W var/obj/item/weldingtool/WT = W
if (WT.remove_fuel(0,user)) if (WT.remove_fuel(0,user))
user.visible_message("[user] dissassembles the windoor assembly.", "You start to dissassemble the windoor assembly.") user.visible_message("[user] dissassembles the windoor assembly.", "You start to dissassemble the windoor assembly.")
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) playsound(src.loc, 'sound/items/welder_pry.ogg', 50, 1)
if(do_after(user, 40/W.toolspeed)) if(do_after(user, 40/W.toolspeed))
if(!src || !WT.isOn()) return if(!src || !WT.isOn()) return
@@ -152,7 +152,7 @@ obj/structure/windoor_assembly/Destroy()
//Removing wire from the assembly. Step 5 undone. //Removing wire from the assembly. Step 5 undone.
if(W.iswirecutter() && !src.electronics) if(W.iswirecutter() && !src.electronics)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.") user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
if(do_after(user, 40/W.toolspeed)) if(do_after(user, 40/W.toolspeed))
@@ -170,7 +170,7 @@ obj/structure/windoor_assembly/Destroy()
else if(istype(W, /obj/item/airlock_electronics) && W:icon_state != "door_electronics_smoked") else if(istype(W, /obj/item/airlock_electronics) && W:icon_state != "door_electronics_smoked")
var/obj/item/airlock_electronics/EL = W var/obj/item/airlock_electronics/EL = W
if(!EL.is_installed) if(!EL.is_installed)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) playsound(src.loc, 'sound/items/screwdriver.ogg', 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.") user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
EL.is_installed = 1 EL.is_installed = 1
if(do_after(user, 40)) if(do_after(user, 40))
@@ -205,7 +205,7 @@ obj/structure/windoor_assembly/Destroy()
to_chat(usr, "<span class='warning'>The assembly is missing electronics.</span>") to_chat(usr, "<span class='warning'>The assembly is missing electronics.</span>")
return return
usr << browse(null, "window=windoor_access") usr << browse(null, "window=windoor_access")
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, W.usesound, 100, 1)
user.visible_message("[user] pries the windoor into the frame.", "You start prying the windoor into the frame.") user.visible_message("[user] pries the windoor into the frame.", "You start prying the windoor into the frame.")
if(do_after(user, 40/W.toolspeed)) if(do_after(user, 40/W.toolspeed))

View File

@@ -87,7 +87,7 @@
add_overlay(img) add_overlay(img)
/obj/structure/window/proc/shatter(var/display_message = 1) /obj/structure/window/proc/shatter(var/display_message = 1)
playsound(src, "shatter", 70, 1) playsound(src, "glass_break", 70, 1)
if(display_message) if(display_message)
visible_message(SPAN_WARNING("\The [src] shatters!")) visible_message(SPAN_WARNING("\The [src] shatters!"))
if(dir == SOUTHWEST) if(dir == SOUTHWEST)

View File

@@ -132,11 +132,21 @@ var/list/footstepfx = list(
"sand" "sand"
) )
var/list/shatter_sound = list( var/list/glass_break_sound = list(
'sound/effects/glass_break1.ogg', 'sound/effects/glass_break1.ogg',
'sound/effects/glass_break2.ogg', 'sound/effects/glass_break2.ogg',
'sound/effects/glass_break3.ogg' 'sound/effects/glass_break3.ogg'
) )
var/list/cardboard_break_sound = list(
'sound/effects/cardboard_break1.ogg',
'sound/effects/cardboard_break2.ogg',
'sound/effects/cardboard_break3.ogg',
)
var/list/wood_break_sound = list(
'sound/effects/wood_break1.ogg',
'sound/effects/wood_break2.ogg',
'sound/effects/wood_break3.ogg',
)
var/list/explosion_sound = list( var/list/explosion_sound = list(
'sound/effects/Explosion1.ogg', 'sound/effects/Explosion1.ogg',
'sound/effects/Explosion2.ogg' 'sound/effects/Explosion2.ogg'
@@ -160,6 +170,10 @@ var/list/punch_sound = list(
'sound/weapons/punch3.ogg', 'sound/weapons/punch3.ogg',
'sound/weapons/punch4.ogg' 'sound/weapons/punch4.ogg'
) )
var/list/punchmiss_sound = list(
'sound/weapons/punchmiss1.ogg',
'sound/weapons/punchmiss2.ogg'
)
var/list/clown_sound = list( var/list/clown_sound = list(
'sound/effects/clownstep1.ogg', 'sound/effects/clownstep1.ogg',
'sound/effects/clownstep2.ogg' 'sound/effects/clownstep2.ogg'
@@ -206,39 +220,76 @@ var/list/switch_sound = list(
'sound/machines/switch4.ogg' 'sound/machines/switch4.ogg'
) )
var/list/keyboard_sound = list( var/list/keyboard_sound = list(
'sound/machines/keyboard/keypress1.ogg', 'sound/machines/keyboard/keyboard1.ogg',
'sound/machines/keyboard/keypress2.ogg', 'sound/machines/keyboard/keyboard2.ogg',
'sound/machines/keyboard/keypress3.ogg', 'sound/machines/keyboard/keyboard3.ogg',
'sound/machines/keyboard/keypress4.ogg', 'sound/machines/keyboard/keyboard4.ogg',
'sound/machines/keyboard/keystroke1.ogg', 'sound/machines/keyboard/keyboard5.ogg'
'sound/machines/keyboard/keystroke2.ogg',
'sound/machines/keyboard/keystroke3.ogg',
'sound/machines/keyboard/keystroke4.ogg'
) )
var/list/pickaxe_sound = list( var/list/pickaxe_sound = list(
'sound/weapons/mine/pickaxe1.ogg', 'sound/weapons/mine/pickaxe1.ogg',
'sound/weapons/mine/pickaxe2.ogg', 'sound/weapons/mine/pickaxe2.ogg',
'sound/weapons/mine/pickaxe3.ogg', 'sound/weapons/mine/pickaxe3.ogg',
'sound/weapons/mine/pickaxe4.ogg' 'sound/weapons/mine/pickaxe4.ogg'
) )
var/list/glasscrack_sound = list( var/list/glasscrack_sound = list(
'sound/effects/glass_crack1.ogg', 'sound/effects/glass_crack1.ogg',
'sound/effects/glass_crack2.ogg', 'sound/effects/glass_crack2.ogg',
'sound/effects/glass_crack3.ogg', 'sound/effects/glass_crack3.ogg',
'sound/effects/glass_crack4.ogg' 'sound/effects/glass_crack4.ogg'
) )
var/list/bodyfall_sound = list( var/list/bodyfall_sound = list(
'sound/effects/bodyfall1.ogg', 'sound/effects/bodyfall1.ogg',
'sound/effects/bodyfall2.ogg', 'sound/effects/bodyfall2.ogg',
'sound/effects/bodyfall3.ogg', 'sound/effects/bodyfall3.ogg',
'sound/effects/bodyfall4.ogg' 'sound/effects/bodyfall4.ogg'
) )
var/list/bodyfall_machine_sound = list( var/list/bodyfall_machine_sound = list(
'sound/effects/bodyfall_machine1.ogg', 'sound/effects/bodyfall_machine1.ogg',
'sound/effects/bodyfall_machine2.ogg', 'sound/effects/bodyfall_machine2.ogg'
) )
var/list/bulletflyby_sound = list(
'sound/effects/bulletflyby1.ogg',
'sound/effects/bulletflyby2.ogg',
'sound/effects/bulletflyby3.ogg'
)
var/list/crowbar_sound = list(
'sound/items/crowbar1.ogg',
'sound/items/crowbar2.ogg',
'sound/items/crowbar3.ogg',
'sound/items/crowbar4.ogg'
)
var/list/casing_drop_sound = list(
'sound/items/drop/casing1.ogg',
'sound/items/drop/casing2.ogg',
'sound/items/drop/casing3.ogg',
'sound/items/drop/casing4.ogg',
'sound/items/drop/casing5.ogg'
)
var/list/drillhit_sound = list(
'sound/weapons/saw/drillhit1.ogg',
'sound/weapons/saw/drillhit2.ogg'
)
// drop/equip/pickup sounds if there are multiple.
var/list/wield_generic_sound = list(
'sound/items/wield/wield_generic1.ogg',
'sound/items/wield/wield_generic2.ogg',
'sound/items/wield/wield_generic3.ogg'
)
var/list/sword_pickup_sound = list(
'sound/items/pickup/sword1.ogg',
'sound/items/pickup/sword2.ogg',
'sound/items/pickup/sword3.ogg'
)
var/list/sword_equip_sound = list(
'sound/items/equip/sword1.ogg',
'sound/items/equip/sword2.ogg'
)
// gunshots, if multiple.
var/list/gauss_fire_sound = list(
'sound/weapons/gaussrifle1.ogg',
'sound/weapons/gaussrifle2.ogg'
)
//var/list/gun_sound = list('sound/weapons/gunshot/gunshot1.ogg', 'sound/weapons/gunshot/gunshot2.ogg','sound/weapons/gunshot/gunshot3.ogg','sound/weapons/gunshot/gunshot4.ogg') //var/list/gun_sound = list('sound/weapons/gunshot/gunshot1.ogg', 'sound/weapons/gunshot/gunshot2.ogg','sound/weapons/gunshot/gunshot3.ogg','sound/weapons/gunshot/gunshot4.ogg')
/proc/playsound(atom/source, soundin, vol, vary, extrarange, falloff, is_global, usepressure = 1, environment = -1, required_preferences = 0, required_asfx_toggles = 0) /proc/playsound(atom/source, soundin, vol, vary, extrarange, falloff, is_global, usepressure = 1, environment = -1, required_preferences = 0, required_asfx_toggles = 0)
@@ -441,12 +492,16 @@ var/list/bodyfall_machine_sound = list(
if ("lava") soundin = pick(lava_footstep) if ("lava") soundin = pick(lava_footstep)
if ("snow") soundin = pick(snow_footstep) if ("snow") soundin = pick(snow_footstep)
if ("sand") soundin = pick(sand_footstep) if ("sand") soundin = pick(sand_footstep)
// shatter sfx. mainly for materials
if ("glass_break") soundin = pick(glass_break_sound)
if ("cardboard_break") soundin = pick(cardboard_break_sound)
if ("wood_break") soundin = pick(wood_break_sound)
//misc //misc
if ("shatter") soundin = pick(shatter_sound)
if ("explosion") soundin = pick(explosion_sound) if ("explosion") soundin = pick(explosion_sound)
if ("sparks") soundin = pick(spark_sound) if ("sparks") soundin = pick(spark_sound)
if ("rustle") soundin = pick(rustle_sound) if ("rustle") soundin = pick(rustle_sound)
if ("punch") soundin = pick(punch_sound) if ("punch") soundin = pick(punch_sound)
if ("punchmiss") soundin = pick(punchmiss_sound)
if ("clownstep") soundin = pick(clown_sound) if ("clownstep") soundin = pick(clown_sound)
if ("swing_hit") soundin = pick(swing_hit_sound) if ("swing_hit") soundin = pick(swing_hit_sound)
if ("hiss") soundin = pick(hiss_sound) if ("hiss") soundin = pick(hiss_sound)
@@ -460,4 +515,12 @@ var/list/bodyfall_machine_sound = list(
if ("pickaxe") soundin = pick(pickaxe_sound) if ("pickaxe") soundin = pick(pickaxe_sound)
if ("bodyfall") soundin = pick(bodyfall_sound) if ("bodyfall") soundin = pick(bodyfall_sound)
if ("bodyfall_machine") soundin = pick(bodyfall_machine_sound) if ("bodyfall_machine") soundin = pick(bodyfall_machine_sound)
if ("bulletflyby") soundin = pick(bulletflyby_sound)
if ("crowbar") soundin = pick(crowbar_sound)
if ("casing_drop") soundin = pick(casing_drop_sound)
if ("drillhit") soundin = pick(drillhit_sound)
if ("wield_generic") soundin = pick(wield_generic_sound)
if ("equip_sword") soundin = pick(sword_equip_sound)
if ("pickup_sword") soundin = pick(sword_pickup_sound)
if ("gauss_fire") soundin = pick(gauss_fire_sound)
return soundin return soundin

View File

@@ -16,14 +16,14 @@
make_plating(1) make_plating(1)
else else
return return
playsound(src, 'sound/items/Crowbar.ogg', 80, 1) playsound(src, C.usesound, 80, 1)
return return
else if(C.isscrewdriver() && (flooring.flags & TURF_REMOVE_SCREWDRIVER)) else if(C.isscrewdriver() && (flooring.flags & TURF_REMOVE_SCREWDRIVER))
if(broken || burnt) if(broken || burnt)
return return
to_chat(user, "<span class='notice'>You unscrew and remove the [flooring.descriptor].</span>") to_chat(user, "<span class='notice'>You unscrew and remove the [flooring.descriptor].</span>")
make_plating(1) make_plating(1)
playsound(src, 'sound/items/Screwdriver.ogg', 80, 1) playsound(src, 'sound/items/screwdriver.ogg', 80, 1)
return return
else if(C.iswrench() && (flooring.flags & TURF_REMOVE_WRENCH)) else if(C.iswrench() && (flooring.flags & TURF_REMOVE_WRENCH))
to_chat(user, "<span class='notice'>You unwrench and remove the [flooring.descriptor].</span>") to_chat(user, "<span class='notice'>You unwrench and remove the [flooring.descriptor].</span>")
@@ -83,7 +83,7 @@
if(broken || burnt) if(broken || burnt)
if(welder.remove_fuel(0,user)) if(welder.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You fix some dents on the broken plating.</span>") to_chat(user, "<span class='notice'>You fix some dents on the broken plating.</span>")
playsound(src, 'sound/items/Welder.ogg', 80, 1) playsound(src, 'sound/items/welder.ogg', 80, 1)
icon_state = "plating" icon_state = "plating"
burnt = null burnt = null
broken = null broken = null

View File

@@ -33,7 +33,7 @@
var/obj/item/weldingtool/WT = W var/obj/item/weldingtool/WT = W
if( WT.remove_fuel(0,user) ) if( WT.remove_fuel(0,user) )
to_chat(user, "<span class='notice'>You burn away the fungi with \the [WT].</span>") to_chat(user, "<span class='notice'>You burn away the fungi with \the [WT].</span>")
playsound(src, 'sound/items/Welder.ogg', 10, 1) playsound(src, 'sound/items/welder.ogg', 10, 1)
for(var/obj/effect/overlay/wallrot/WR in src) for(var/obj/effect/overlay/wallrot/WR in src)
qdel(WR) qdel(WR)
return return

View File

@@ -53,7 +53,7 @@
if(!can_open) if(!can_open)
to_chat(user, SPAN_NOTICE("You push the wall, but nothing happens.")) to_chat(user, SPAN_NOTICE("You push the wall, but nothing happens."))
playsound(src, 'sound/weapons/Genhit.ogg', 25, TRUE) playsound(src, 'sound/weapons/genhit.ogg', 25, TRUE)
else else
toggle_open(user) toggle_open(user)
return FALSE return FALSE
@@ -124,7 +124,7 @@
var/obj/item/weldingtool/WT = W var/obj/item/weldingtool/WT = W
if(WT.remove_fuel(0,user)) if(WT.remove_fuel(0,user))
to_chat(user, SPAN_NOTICE("You burn away the fungi with \the [WT].")) to_chat(user, SPAN_NOTICE("You burn away the fungi with \the [WT]."))
playsound(src, 'sound/items/Welder.ogg', 10, 1) playsound(src, 'sound/items/welder.ogg', 10, 1)
for(var/obj/effect/overlay/wallrot/WR in src) for(var/obj/effect/overlay/wallrot/WR in src)
qdel(WR) qdel(WR)
return return
@@ -165,7 +165,7 @@
if(WT.remove_fuel(0,user)) if(WT.remove_fuel(0,user))
to_chat(user, SPAN_NOTICE("You start repairing the damage to [src].")) to_chat(user, SPAN_NOTICE("You start repairing the damage to [src]."))
playsound(src, 'sound/items/Welder.ogg', 100, 1) playsound(src, 'sound/items/welder.ogg', 100, 1)
if(do_after(user, max(5, damage / 5)) && WT && WT.isOn()) if(do_after(user, max(5, damage / 5)) && WT && WT.isOn())
to_chat(user, SPAN_NOTICE("You finish repairing the damage to [src].")) to_chat(user, SPAN_NOTICE("You finish repairing the damage to [src]."))
take_damage(-damage) take_damage(-damage)
@@ -189,7 +189,7 @@
to_chat(user, SPAN_NOTICE("You need more welding fuel to complete this task.")) to_chat(user, SPAN_NOTICE("You need more welding fuel to complete this task."))
return return
dismantle_verb = "cutting" dismantle_verb = "cutting"
dismantle_sound = 'sound/items/Welder.ogg' dismantle_sound = 'sound/items/welder.ogg'
cut_delay *= 0.7 cut_delay *= 0.7
else if(istype(W, /obj/item/gun/energy/plasmacutter)) else if(istype(W, /obj/item/gun/energy/plasmacutter))
var/obj/item/gun/energy/plasmacutter/PC = W var/obj/item/gun/energy/plasmacutter/PC = W
@@ -296,7 +296,7 @@
cut_cover = 1 cut_cover = 1
if(cut_cover) if(cut_cover)
to_chat(user, SPAN_NOTICE("You begin slicing through the metal cover.")) to_chat(user, SPAN_NOTICE("You begin slicing through the metal cover."))
playsound(src, 'sound/items/Welder.ogg', 100, 1) playsound(src, 'sound/items/welder.ogg', 100, 1)
if(!do_after(user, 60/W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 4) if(!do_after(user, 60/W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 4)
return return
construction_stage = 3 construction_stage = 3
@@ -306,7 +306,7 @@
if(3) if(3)
if (W.iscrowbar()) if (W.iscrowbar())
to_chat(user, SPAN_NOTICE("You struggle to pry off the cover.")) to_chat(user, SPAN_NOTICE("You struggle to pry off the cover."))
playsound(src, 'sound/items/Crowbar.ogg', 100, 1) playsound(src, W.usesound, 100, 1)
if(!do_after(user,100/W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 3) if(!do_after(user,100/W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 3)
return return
construction_stage = 2 construction_stage = 2
@@ -336,7 +336,7 @@
cut_cover = 1 cut_cover = 1
if(cut_cover) if(cut_cover)
to_chat(user, SPAN_NOTICE("You begin slicing through the support rods.")) to_chat(user, SPAN_NOTICE("You begin slicing through the support rods."))
playsound(src, 'sound/items/Welder.ogg', 100, 1) playsound(src, 'sound/items/welder.ogg', 100, 1)
if(!do_after(user,70/W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 1) if(!do_after(user,70/W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 1)
return return
construction_stage = 0 construction_stage = 0
@@ -347,7 +347,7 @@
if(0) if(0)
if(W.iscrowbar()) if(W.iscrowbar())
to_chat(user, SPAN_NOTICE("You struggle to pry off the outer sheath.")) to_chat(user, SPAN_NOTICE("You struggle to pry off the outer sheath."))
playsound(src, 'sound/items/Crowbar.ogg', 100, 1) playsound(src, W.usesound, 100, 1)
sleep(100) sleep(100)
if(!istype(src, /turf/simulated/wall) || !user || !W || !T ) return if(!istype(src, /turf/simulated/wall) || !user || !W || !T ) return
if(user.loc == T && user.get_active_hand() == W ) if(user.loc == T && user.get_active_hand() == W )

View File

@@ -173,7 +173,7 @@
/turf/simulated/wall/proc/dismantle_wall(var/devastated, var/explode, var/no_product, var/no_change = FALSE) /turf/simulated/wall/proc/dismantle_wall(var/devastated, var/explode, var/no_product, var/no_change = FALSE)
if (!no_change) // No change is TRUE when this is called by destroy. if (!no_change) // No change is TRUE when this is called by destroy.
playsound(src, 'sound/items/Welder.ogg', 100, 1) playsound(src, 'sound/items/welder.ogg', 100, 1)
if(!no_product) if(!no_product)
if(reinf_material) if(reinf_material)

View File

@@ -83,7 +83,7 @@
var/obj/item/stack/rods/R = C var/obj/item/stack/rods/R = C
if (R.use(1)) if (R.use(1))
to_chat(user, "<span class='notice'>Constructing support lattice ...</span>") to_chat(user, "<span class='notice'>Constructing support lattice ...</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ReplaceWithLattice() ReplaceWithLattice()
return return
@@ -94,7 +94,7 @@
if (S.get_amount() < 1) if (S.get_amount() < 1)
return return
qdel(L) qdel(L)
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
S.use(1) S.use(1)
ChangeTurf(/turf/simulated/floor/airless, keep_air = TRUE) ChangeTurf(/turf/simulated/floor/airless, keep_air = TRUE)
return return

View File

@@ -134,8 +134,8 @@ var/static/list/scarySounds = list(
'sound/effects/glass_break1.ogg', 'sound/effects/glass_break1.ogg',
'sound/effects/glass_break2.ogg', 'sound/effects/glass_break2.ogg',
'sound/effects/glass_break3.ogg', 'sound/effects/glass_break3.ogg',
'sound/items/Welder.ogg', 'sound/items/welder.ogg',
'sound/items/Welder2.ogg', 'sound/items/welder_pry.ogg',
'sound/machines/airlock.ogg', 'sound/machines/airlock.ogg',
'sound/effects/clownstep1.ogg', 'sound/effects/clownstep1.ogg',
'sound/effects/clownstep2.ogg' 'sound/effects/clownstep2.ogg'

View File

@@ -244,7 +244,7 @@
if("fire") if("fire")
damage = (W.force / fire_resist) damage = (W.force / fire_resist)
if(W.iswelder()) if(W.iswelder())
playsound(loc, 'sound/items/Welder.ogg', 100, 1) playsound(loc, 'sound/items/welder.ogg', 100, 1)
if("brute") if("brute")
if(prob(30) && !issilicon(user)) if(prob(30) && !issilicon(user))
visible_message("<span class='danger'>\The [W] gets caught in the gelatinous folds of \the [src]</span>") visible_message("<span class='danger'>\The [W] gets caught in the gelatinous folds of \the [src]</span>")

View File

@@ -151,4 +151,4 @@
reward_high = 6200 reward_high = 6200
required_count = 2 required_count = 2
random_count = 1 random_count = 1
wanted_types = list(/obj/machinery/power/port_gen/pacman) wanted_types = list(/obj/machinery/power/port_gen/pacman)

View File

@@ -197,7 +197,7 @@
var/obj/item/material/shard/S = material.place_shard(T) var/obj/item/material/shard/S = material.place_shard(T)
M.embed(S) M.embed(S)
playsound(src.loc, "shatter", 70, 1) playsound(src.loc, "glass_break", 70, 1)
qdel(src) qdel(src)
/obj/item/clothing/suit/armor/handle_shield(mob/user, var/on_back, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") /obj/item/clothing/suit/armor/handle_shield(mob/user, var/on_back, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
@@ -379,7 +379,7 @@
update_icon() update_icon()
return return
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] cuts the fingertips off of \the [src].</span>","<span class='warning'>You cut the fingertips off of \the [src].</span>") user.visible_message("<span class='warning'>[user] cuts the fingertips off of \the [src].</span>","<span class='warning'>You cut the fingertips off of \the [src].</span>")
clipped = 1 clipped = 1
@@ -689,7 +689,7 @@
if(usr.put_in_hands(holding)) if(usr.put_in_hands(holding))
usr.visible_message("<span class='danger'>\The [usr] pulls \a [holding] out of their boot!</span>") usr.visible_message("<span class='danger'>\The [usr] pulls \a [holding] out of their boot!</span>")
holding = null holding = null
playsound(get_turf(src), 'sound/weapons/holster/sheathout.ogg', 25) playsound(get_turf(src), 'sound/weapons/holster/unholster_knife.ogg', 25)
else else
to_chat(usr, "<span class='warning'>Your need an empty, unbroken hand to do that.</span>") to_chat(usr, "<span class='warning'>Your need an empty, unbroken hand to do that.</span>")
holding.forceMove(src) holding.forceMove(src)

View File

@@ -209,7 +209,7 @@
user.visible_message(SPAN_NOTICE("[user] screws the cover of the [src] closed."), SPAN_NOTICE("You screw the cover of the [src] closed.")) user.visible_message(SPAN_NOTICE("[user] screws the cover of the [src] closed."), SPAN_NOTICE("You screw the cover of the [src] closed."))
clipped = 0 clipped = 0
return return
// playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) // playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
user.visible_message(SPAN_NOTICE("[user] unscrews the cover of the [src]."), SPAN_NOTICE("You unscrew the cover of the [src].")) user.visible_message(SPAN_NOTICE("[user] unscrews the cover of the [src]."), SPAN_NOTICE("You unscrew the cover of the [src]."))
clipped = 1 clipped = 1
return return
@@ -331,7 +331,7 @@
punch_force = 5 punch_force = 5
clipped = 1 clipped = 1
drop_sound = 'sound/items/drop/sword.ogg' drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg' pickup_sound = "pickup_sword"
/obj/item/clothing/gloves/powerfist /obj/item/clothing/gloves/powerfist
name = "power fist" name = "power fist"

View File

@@ -29,7 +29,7 @@
..() ..()
construct = new /datum/construction/reversible/rig_assembly/combat(src) construct = new /datum/construction/reversible/rig_assembly/combat(src)
construct.board_type = board_type construct.board_type = board_type
construct.target_board_type = target_board_type construct.target_board_type = target_board_type
construct.steps[12]["key"] = board_type // defining board in construction step construct.steps[12]["key"] = board_type // defining board in construction step
construct.steps[10]["key"] = target_board_type construct.steps[10]["key"] = target_board_type
construct.result = "[rig_type]" construct.result = "[rig_type]"
@@ -141,17 +141,17 @@
if(I.iswelder()) if(I.iswelder())
var/obj/item/weldingtool/W = I var/obj/item/weldingtool/W = I
if (W.remove_fuel(0, user)) if (W.remove_fuel(0, user))
playsound(holder, 'sound/items/Welder2.ogg', 50, 1) playsound(holder, 'sound/items/welder_pry.ogg', 50, 1)
else else
return 0 return 0
else if(I.iswrench()) else if(I.iswrench())
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1) playsound(holder, I.usesound, 50, 1)
else if(I.isscrewdriver()) else if(I.isscrewdriver())
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1) playsound(holder, I.usesound, 50, 1)
else if(I.iswirecutter()) else if(I.iswirecutter())
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1) playsound(holder, I.usesound, 50, 1)
else if(I.iscoil()) else if(I.iscoil())
var/obj/item/stack/cable_coil/C = used_atom var/obj/item/stack/cable_coil/C = used_atom
@@ -333,7 +333,7 @@
return 0 return 0
switch(index) switch(index)
if(14) if(14)
if(diff==FORWARD) if(diff==FORWARD)
user.visible_message("[user] adds the wiring to [holder].", "You add the wiring to [holder].") user.visible_message("[user] adds the wiring to [holder].", "You add the wiring to [holder].")

View File

@@ -230,7 +230,7 @@
var/choice = input("What component would you like to remove?") as null|anything in list(helmet,boots,tank) var/choice = input("What component would you like to remove?") as null|anything in list(helmet,boots,tank)
if(!choice) return if(!choice) return
playsound(src, 'sound/items/Screwdriver.ogg', 50, 1) playsound(src, 'sound/items/screwdriver.ogg', 50, 1)
if(choice == tank) //No, a switch doesn't work here. Sorry. ~Techhead if(choice == tank) //No, a switch doesn't work here. Sorry. ~Techhead
to_chat(user, "You pop \the [tank] out of \the [src]'s storage compartment.") to_chat(user, "You pop \the [tank] out of \the [src]'s storage compartment.")
tank.forceMove(get_turf(src)) tank.forceMove(get_turf(src))
@@ -247,7 +247,7 @@
to_chat(user, "\The [src] does not have anything installed.") to_chat(user, "\The [src] does not have anything installed.")
return return
else if(istype(W,/obj/item/clothing/head/helmet/space)) else if(istype(W,/obj/item/clothing/head/helmet/space))
if(helmet) if(helmet)
to_chat(user, "\The [src] already has a helmet installed.") to_chat(user, "\The [src] already has a helmet installed.")
else else
playsound(src, 'sound/items/Deconstruct.ogg', 30, 1) playsound(src, 'sound/items/Deconstruct.ogg', 30, 1)

View File

@@ -445,7 +445,7 @@
installed_cell.forceMove(src) installed_cell.forceMove(src)
update_stats() update_stats()
update_icon() update_icon()
playsound(src,'sound/items/Wirecutter.ogg', 50, 0) playsound(src,'sound/items/wirecutter.ogg', 50, 0)
else if(istype(I,/obj/item/custom_ka_upgrade/barrels)) else if(istype(I,/obj/item/custom_ka_upgrade/barrels))
if(!installed_cell) if(!installed_cell)
to_chat(user,"You must install a power cell before installing \the [I].") to_chat(user,"You must install a power cell before installing \the [I].")
@@ -458,7 +458,7 @@
installed_barrel.forceMove(src) installed_barrel.forceMove(src)
update_stats() update_stats()
update_icon() update_icon()
playsound(src,'sound/items/Wirecutter.ogg', 50, 0) playsound(src,'sound/items/wirecutter.ogg', 50, 0)
else if(istype(I,/obj/item/custom_ka_upgrade/upgrade_chips)) else if(istype(I,/obj/item/custom_ka_upgrade/upgrade_chips))
if(!installed_cell || !installed_barrel) if(!installed_cell || !installed_barrel)
to_chat(user,"A barrel and a cell need to be installed before you install \the [I].") to_chat(user,"A barrel and a cell need to be installed before you install \the [I].")
@@ -475,7 +475,7 @@
installed_upgrade_chip.forceMove(src) installed_upgrade_chip.forceMove(src)
update_stats() update_stats()
update_icon() update_icon()
playsound(src,'sound/items/Wirecutter.ogg', 50, 0) playsound(src,'sound/items/wirecutter.ogg', 50, 0)
if(installed_cell) if(installed_cell)
installed_cell.attackby(I,user) installed_cell.attackby(I,user)
@@ -593,4 +593,4 @@
else else
to_chat(user,"<span class='notice'>Nothing happens.</span>") to_chat(user,"<span class='notice'>Nothing happens.</span>")
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)

View File

@@ -21,20 +21,18 @@
'sound/misc/nymphchirp.ogg', 'sound/misc/nymphchirp.ogg',
'sound/machines/twobeep.ogg', 'sound/machines/twobeep.ogg',
'sound/machines/windowdoor.ogg', 'sound/machines/windowdoor.ogg',
'sound/effects/glass_break1.ogg', "glass_break",
'sound/weapons/railgun.ogg', 'sound/weapons/railgun.ogg',
'sound/effects/phasein.ogg', 'sound/effects/phasein.ogg',
'sound/effects/sparks1.ogg', "sparks",
'sound/effects/sparks2.ogg',
'sound/effects/sparks3.ogg',
'sound/effects/stealthoff.ogg', 'sound/effects/stealthoff.ogg',
'sound/misc/zapsplat/chitter1.ogg', 'sound/misc/zapsplat/chitter1.ogg',
'sound/misc/zapsplat/chitter2.ogg', 'sound/misc/zapsplat/chitter2.ogg',
'sound/effects/squelch1.ogg', 'sound/effects/squelch1.ogg',
'sound/items/Ratchet.ogg', 'sound/items/wrench.ogg',
'sound/items/Welder.ogg', 'sound/items/welder.ogg',
'sound/items/Crowbar.ogg', "crowbar",
'sound/items/Screwdriver.ogg', 'sound/items/screwdriver.ogg',
'sound/items/drill_use.ogg', 'sound/items/drill_use.ogg',
'sound/items/air_wrench.ogg') 'sound/items/air_wrench.ogg')
@@ -102,4 +100,4 @@
to_chat(holder, SPAN_DANGER("You feel numb as a shock courses through your body!")) //phantom pain reaction to audio to_chat(holder, SPAN_DANGER("You feel numb as a shock courses through your body!")) //phantom pain reaction to audio
holder.adjustHalLoss(20) holder.adjustHalLoss(20)
if(prob(holder.hallucination)) if(prob(holder.hallucination))
holder.eye_blind += 4 holder.eye_blind += 4

View File

@@ -129,7 +129,7 @@
if(brute_damage) if(brute_damage)
repair_brute_damage(repair_value) repair_brute_damage(repair_value)
to_chat(user, "<span class='notice'>You mend the damage to \the [src].</span>") to_chat(user, "<span class='notice'>You mend the damage to \the [src].</span>")
playsound(user.loc, 'sound/items/Welder.ogg', 25, 1) playsound(user.loc, 'sound/items/welder.ogg', 25, 1)
/obj/item/mech_component/proc/repair_burn_generic(var/obj/item/stack/cable_coil/CC, var/mob/user) /obj/item/mech_component/proc/repair_burn_generic(var/obj/item/stack/cable_coil/CC, var/mob/user)
if(!istype(CC)) if(!istype(CC))

View File

@@ -141,7 +141,7 @@
// We're all done. Finalize the mech and pass the frame to the new system. // We're all done. Finalize the mech and pass the frame to the new system.
var/mob/living/heavy_vehicle/M = new(get_turf(src), src) var/mob/living/heavy_vehicle/M = new(get_turf(src), src)
visible_message("\The [user] finishes off \the [M].") visible_message("\The [user] finishes off \the [M].")
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) playsound(user.loc, 'sound/items/screwdriver.ogg', 100, 1)
arms = null arms = null
legs = null legs = null
@@ -182,7 +182,7 @@
return return
visible_message("\The [user] [(is_wired == FRAME_WIRED_ADJUSTED) ? "snips some of" : "neatens"] the wiring in \the [src].") visible_message("\The [user] [(is_wired == FRAME_WIRED_ADJUSTED) ? "snips some of" : "neatens"] the wiring in \the [src].")
playsound(user.loc, 'sound/items/Wirecutter.ogg', 100, 1) playsound(user.loc, thing.usesound, 100, 1)
is_wired = (is_wired == FRAME_WIRED_ADJUSTED) ? FRAME_WIRED : FRAME_WIRED_ADJUSTED is_wired = (is_wired == FRAME_WIRED_ADJUSTED) ? FRAME_WIRED : FRAME_WIRED_ADJUSTED
// Installing metal. // Installing metal.
else if(istype(thing, /obj/item/stack/material)) else if(istype(thing, /obj/item/stack/material))
@@ -209,7 +209,7 @@
to_chat(user, "<span class='warning'>\The [src]'s internal reinforcement has been welded in.</span>") to_chat(user, "<span class='warning'>\The [src]'s internal reinforcement has been welded in.</span>")
return return
visible_message("\The [user] [(is_reinforced == 2) ? "unsecures" : "secures"] the metal reinforcement in \the [src].") visible_message("\The [user] [(is_reinforced == 2) ? "unsecures" : "secures"] the metal reinforcement in \the [src].")
playsound(user.loc, 'sound/items/Ratchet.ogg', 100, 1) playsound(user.loc, thing.usesound, 100, 1)
is_reinforced = (is_reinforced == FRAME_REINFORCED_SECURE) ? FRAME_REINFORCED : FRAME_REINFORCED_SECURE is_reinforced = (is_reinforced == FRAME_REINFORCED_SECURE) ? FRAME_REINFORCED : FRAME_REINFORCED_SECURE
// Welding metal. // Welding metal.
else if(thing.iswelder()) else if(thing.iswelder())
@@ -226,7 +226,7 @@
if(WT.remove_fuel(1, user)) if(WT.remove_fuel(1, user))
visible_message("\The [user] [(is_reinforced == 3) ? "unwelds the reinforcement from" : "welds the reinforcement into"] \the [src].") visible_message("\The [user] [(is_reinforced == 3) ? "unwelds the reinforcement from" : "welds the reinforcement into"] \the [src].")
is_reinforced = (is_reinforced == FRAME_REINFORCED_WELDED) ? FRAME_REINFORCED_SECURE : FRAME_REINFORCED_WELDED is_reinforced = (is_reinforced == FRAME_REINFORCED_WELDED) ? FRAME_REINFORCED_SECURE : FRAME_REINFORCED_WELDED
playsound(user.loc, 'sound/items/Welder.ogg', 50, 1) playsound(user.loc, thing.usesound, 50, 1)
else else
to_chat(user, "<span class='warning'>Not enough fuel!</span>") to_chat(user, "<span class='warning'>Not enough fuel!</span>")
return return
@@ -290,4 +290,4 @@
component.forceMove(get_turf(src)) component.forceMove(get_turf(src))
user.put_in_hands(component) user.put_in_hands(component)
playsound(user.loc, 'sound/items/Deconstruct.ogg', 50, 1) playsound(user.loc, 'sound/items/Deconstruct.ogg', 50, 1)
return TRUE return TRUE

View File

@@ -71,7 +71,7 @@
if(user.unEquip(system)) if(user.unEquip(system))
to_chat(user, "<span class='notice'>You install \the [system] in \the [src]'s [system_hardpoint].</span>") to_chat(user, "<span class='notice'>You install \the [system] in \the [src]'s [system_hardpoint].</span>")
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) playsound(user.loc, 'sound/items/screwdriver.ogg', 100, 1)
else return FALSE else return FALSE
var/obj/item/mecha_equipment/ME = system var/obj/item/mecha_equipment/ME = system
if(istype(ME)) if(istype(ME))
@@ -147,6 +147,6 @@
system.forceMove(get_turf(user)) system.forceMove(get_turf(user))
user.put_in_hands(system) user.put_in_hands(system)
to_chat(user, "<span class='notice'>You remove \the [system] in \the [src]'s [system_hardpoint].</span>") to_chat(user, "<span class='notice'>You remove \the [system] in \the [src]'s [system_hardpoint].</span>")
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) playsound(user.loc, 'sound/items/screwdriver.ogg', 100, 1)
return 1 return 1

View File

@@ -47,7 +47,7 @@
selected_system.attack_self(user) selected_system.attack_self(user)
setClickCooldown(5) setClickCooldown(5)
return return
if(modifiers["ctrl"]) if(modifiers["ctrl"])
if(selected_system) if(selected_system)
if(selected_system == A) if(selected_system == A)
@@ -451,7 +451,7 @@
user.put_in_hands(body.cell) user.put_in_hands(body.cell)
to_chat(user, "<span class='notice'>You remove \the [body.cell] from \the [src].</span>") to_chat(user, "<span class='notice'>You remove \the [body.cell] from \the [src].</span>")
playsound(user.loc, 'sound/items/Crowbar.ogg', 50, 1) playsound(user.loc, thing.usesound, 50, 1)
visible_message("<span class='notice'>\The [user] pries out \the [body.cell] using the \the [thing].</span>") visible_message("<span class='notice'>\The [user] pries out \the [body.cell] using the \the [thing].</span>")
body.cell = null body.cell = null
return return
@@ -467,7 +467,7 @@
thing.forceMove(body) thing.forceMove(body)
body.cell = thing body.cell = thing
to_chat(user, "<span class='notice'>You install \the [body.cell] into \the [src].</span>") to_chat(user, "<span class='notice'>You install \the [body.cell] into \the [src].</span>")
playsound(user.loc, 'sound/items/Screwdriver.ogg', 50, 1) playsound(user.loc, 'sound/items/screwdriver.ogg', 50, 1)
visible_message("<span class='notice'>\The [user] installs \the [body.cell] into \the [src].</span>") visible_message("<span class='notice'>\The [user] installs \the [body.cell] into \the [src].</span>")
return return
else if(istype(thing, /obj/item/device/robotanalyzer)) else if(istype(thing, /obj/item/device/robotanalyzer))

View File

@@ -183,7 +183,7 @@
return return
/obj/structure/window/reinforced/holowindow/shatter(var/display_message = 1) /obj/structure/window/reinforced/holowindow/shatter(var/display_message = 1)
playsound(src, "shatter", 70, 1) playsound(src, "glass_break", 70, 1)
if(display_message) if(display_message)
visible_message("[src] fades away as it shatters!") visible_message("[src] fades away as it shatters!")
qdel(src) qdel(src)
@@ -225,7 +225,7 @@
/obj/machinery/door/window/holowindoor/shatter(var/display_message = 1) /obj/machinery/door/window/holowindoor/shatter(var/display_message = 1)
src.density = 0 src.density = 0
playsound(src, "shatter", 70, 1) playsound(src, "glass_break", 70, 1)
if(display_message) if(display_message)
visible_message("[src] fades away as it shatters!") visible_message("[src] fades away as it shatters!")
qdel(src) qdel(src)

View File

@@ -141,7 +141,7 @@
else else
var/turf/T = get_turf(src) var/turf/T = get_turf(src)
battery.forceMove(T) battery.forceMove(T)
playsound(T, 'sound/items/Crowbar.ogg', 50, 1) playsound(T, 'sound/items/crowbar_pry.ogg', 50, 1)
to_chat(usr, "<span class='notice'>You pull \the [battery] out of \the [src]'s power supply.</span>") to_chat(usr, "<span class='notice'>You pull \the [battery] out of \the [src]'s power supply.</span>")
battery = null battery = null
@@ -247,7 +247,7 @@
return TRUE return TRUE
else if(I.iswrench() && can_anchor) else if(I.iswrench() && can_anchor)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) playsound(src.loc, I.usesound, 50, 1)
anchored = !anchored anchored = !anchored
if(anchored) if(anchored)
on_anchored() on_anchored()
@@ -257,7 +257,7 @@
return TRUE return TRUE
else if(I.iscrowbar()) else if(I.iscrowbar())
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) playsound(get_turf(src), I.usesound, 50, 1)
opened = !opened opened = !opened
to_chat(user, "<span class='notice'>You [opened ? "open" : "close"] \the [src].</span>") to_chat(user, "<span class='notice'>You [opened ? "open" : "close"] \the [src].</span>")
update_icon() update_icon()
@@ -357,4 +357,4 @@
/obj/item/device/electronic_assembly/proc/on_unanchored() /obj/item/device/electronic_assembly/proc/on_unanchored()
for(var/obj/item/integrated_circuit/IC in contents) for(var/obj/item/integrated_circuit/IC in contents)
IC.on_unanchored() IC.on_unanchored()

View File

@@ -20,7 +20,7 @@
..() ..()
/obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user) /obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user)
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) playsound(get_turf(src), 'sound/items/crowbar_pry.ogg', 50, 1)
opened = !opened opened = !opened
EA.opened = opened EA.opened = opened
to_chat(user, "<span class='notice'>You [opened ? "open" : "close"] \the [src].</span>") to_chat(user, "<span class='notice'>You [opened ? "open" : "close"] \the [src].</span>")

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