Radiation refactor (#22158)

# Summary

This PR refactors radiation values and cleans up custom radiation values
without a definition.
This also fixes #22155.

## Changes

- Update ARMOR_RAD_STRONG 75 -> 70, now fits RAD_LEVEL_VERY_HIGH.
- Update radiation level defines:
  - NONE         = 0
  - VERY_LOW     = 1 (old LOW)
  - LOW          = 10
  - MODERATE     = 25
  - HIGH         = 40
  - VERY_HIGH    = 70 (old value was 100)
  - EXTREME      = 100
  - CATASTROPHIC = 120
- Update a couple of rad values to their respective define name (with
minor implicit balancing).
- Remove the super awkward/LRP hairloss with high radiation exposure.
This commit is contained in:
FabianK3
2026-04-09 15:56:45 +00:00
committed by GitHub
parent bd26b28b31
commit 7174467756
13 changed files with 62 additions and 41 deletions
+2 -2
View File
@@ -281,7 +281,7 @@
/material/uranium
name = MATERIAL_URANIUM
stack_type = /obj/item/stack/material/uranium
radioactivity = 12
radioactivity = RAD_LEVEL_LOW
icon_base = "stone"
reinf_icon = "reinf_stone"
icon_colour = "#007A00"
@@ -378,7 +378,7 @@
/material/phoron/supermatter
name = MATERIAL_SUPERMATTER
icon_colour = "#ffff00"
radioactivity = 20
radioactivity = RAD_LEVEL_MODERATE
conductivity = 100
integrity = 10
luminescence = 3