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Radiation refactor (#22158)
# Summary This PR refactors radiation values and cleans up custom radiation values without a definition. This also fixes #22155. ## Changes - Update ARMOR_RAD_STRONG 75 -> 70, now fits RAD_LEVEL_VERY_HIGH. - Update radiation level defines: - NONE = 0 - VERY_LOW = 1 (old LOW) - LOW = 10 - MODERATE = 25 - HIGH = 40 - VERY_HIGH = 70 (old value was 100) - EXTREME = 100 - CATASTROPHIC = 120 - Update a couple of rad values to their respective define name (with minor implicit balancing). - Remove the super awkward/LRP hairloss with high radiation exposure.
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@@ -281,7 +281,7 @@
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/material/uranium
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name = MATERIAL_URANIUM
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stack_type = /obj/item/stack/material/uranium
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radioactivity = 12
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radioactivity = RAD_LEVEL_LOW
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icon_base = "stone"
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reinf_icon = "reinf_stone"
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icon_colour = "#007A00"
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@@ -378,7 +378,7 @@
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/material/phoron/supermatter
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name = MATERIAL_SUPERMATTER
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icon_colour = "#ffff00"
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radioactivity = 20
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radioactivity = RAD_LEVEL_MODERATE
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conductivity = 100
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integrity = 10
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luminescence = 3
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