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Fixes an air damage runtime and whisper verb printing (#9110)
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+3
-3
@@ -118,13 +118,13 @@ mob/living/carbon/human/airflow_hit(atom/A)
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var/b_loss = airflow_speed * vsc.airflow_damage
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var/blocked = run_armor_check(BP_HEAD,"melee")
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apply_damage(b_loss/3, BRUTE, BP_HEAD, blocked, 0, "Airflow")
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apply_damage(b_loss/3, BRUTE, BP_HEAD, blocked, "Airflow")
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blocked = run_armor_check(BP_CHEST,"melee")
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apply_damage(b_loss/3, BRUTE, BP_CHEST, blocked, 0, "Airflow")
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apply_damage(b_loss/3, BRUTE, BP_CHEST, blocked, "Airflow")
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blocked = run_armor_check(BP_GROIN,"melee")
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apply_damage(b_loss/3, BRUTE, BP_GROIN, blocked, 0, "Airflow")
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apply_damage(b_loss/3, BRUTE, BP_GROIN, blocked, "Airflow")
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if(airflow_speed > 10)
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Paralyse(round(airflow_speed * vsc.airflow_stun))
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