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Flags and adjacency work (#20259)
Added a bunch of flags for passflags on things that were previously missing them. Removed snowflake passthrow var, it's a passflag now. Updated ClickCross and Adjacency code. It's now possible to interact with things that are adjacent but otherwise have a machine (or other appropriate items) blocking them, eg. think of an APC on the wall with a machine in front of it.
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@@ -3,6 +3,7 @@
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w_class = WEIGHT_CLASS_GIGANTIC
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layer = STRUCTURE_LAYER
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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pass_flags_self = PASSSTRUCTURE
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var/material_alteration = MATERIAL_ALTERATION_ALL // Overrides for material shit. Set them manually if you don't want colors etc. See wood chairs/office chairs.
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var/climbable
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