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Genericises rotate() on objects. (#8430)
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@@ -1,16 +1,19 @@
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/obj
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//Used to store information about the contents of the object.
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var/list/matter
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animate_movement = 2
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var/list/matter //Used to store information about the contents of the object.
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var/w_class // Size of the object.
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var/list/origin_tech = null //Used by R&D to determine what research bonuses it grants.
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var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
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animate_movement = 2
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var/obj_flags //Special flags such as whether or not this object can be rotated.
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var/throwforce = 1
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var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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var/sharp = 0 // whether this object cuts
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var/edge = 0 // whether this object is more likely to dismember
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var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
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var/damtype = "brute"
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var/damtype = BRUTE
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var/force = 0
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var/armor_penetration = 0
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var/noslice = 0 // To make it not able to slice things.
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@@ -24,7 +27,7 @@
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var/icon_species_in_hand = 0//If 1, we will use the species tag even for rendering this item in the left/right hand.
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var/equip_slot = 0
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var/usesound = null
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var/usesound
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var/toolspeed = 1
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/obj/Destroy()
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@@ -221,3 +224,24 @@
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var/shake_dir = pick(-1, 1)
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animate(src, transform = turn(matrix(), 8*shake_dir), pixel_x = init_px + 2*shake_dir, time = 1)
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animate(transform = null, pixel_x = init_px, time = 6, easing = ELASTIC_EASING)
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/obj/proc/rotate(var/mob/user)
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if(use_check_and_message(user))
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return
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if(anchored)
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to_chat(user, SPAN_WARNING("\The [src] is bolted down to the floor!"))
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return
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set_dir(turn(dir, 90))
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update_icon()
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/obj/AltClick(var/mob/user)
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if(obj_flags & OBJ_FLAG_ROTATABLE)
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rotate(user)
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..()
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/obj/examine(mob/user)
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. = ..()
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if((obj_flags & OBJ_FLAG_ROTATABLE))
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to_chat(user, SPAN_SUBTLE("Can be rotated with alt-click."))
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