diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 469cacdd742..f05b228013e 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -206,21 +206,19 @@ obj/structure/door_assembly else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W:icon_state != "door_electronics_smoked") playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.") - user.drop_item() - W.loc = src if(do_after(user, 40)) if(!src) return + user.drop_item() + W.loc = src user << "\blue You installed the airlock electronics!" src.state = 2 src.name = "Near finished Airlock Assembly" src.electronics = W - else - W.loc = src.loc else if(istype(W, /obj/item/weapon/crowbar) && state == 2 ) playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to install electronics into the airlock assembly.") + user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.") if(do_after(user, 40)) if(!src) return