mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-18 03:21:13 +01:00
Adds ninja hardsuit selection (#9631)
This commit is contained in:
@@ -198,6 +198,17 @@
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gun_type = /obj/item/gun/energy/pulse/mounted
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/obj/item/rig_module/mounted/plasma
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name = "mounted plasma cannon"
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desc = "A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results. This one seems fitted for RIG usage."
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icon_state = "plasma"
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interface_name = "mounted plasma cannon"
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interface_desc = "A shoulder-mounted cell-powered burst plasma cannon."
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gun_type = /obj/item/gun/energy/mountedplasma
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/obj/item/rig_module/mounted/smg
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name = "mounted submachine gun"
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@@ -30,6 +30,16 @@
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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/obj/item/rig/unathi/fancy/ninja
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initial_modules = list(
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/door_hack
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/vaurca
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name = "combat exoskeleton control module"
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@@ -20,7 +20,6 @@
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/obj/item/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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@@ -33,7 +32,7 @@
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/obj/item/rig/military
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name = "military hardsuit control module"
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desc = "A powerfull hardsuit designed for military operations."
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desc = "A powerful hardsuit designed for military operations."
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor = list(melee = 80, bullet = 75, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 30)
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@@ -67,6 +66,22 @@
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/military/ninja
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/device/door_hack
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/retro
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name = "retrofitted military hardsuit control module"
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desc = "An old repurposed construction exoskeleton redesigned for combat. Its colors and insignias match those of the Tau Ceti Foreign Legion."
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@@ -130,6 +145,21 @@
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/obj/item/rig_module/mounted/taser
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)
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/obj/item/rig/gunslinger/ninja
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initial_modules = list(
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/mounted/taser,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/fabricator/energy_net
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/strike
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name = "strike hardsuit control module"
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desc = "An expensive hardsuit utilized by Eridani security contractors to field heavy weapons and coordinate non-lethal takedowns directly. Usually seen spearheading police raids."
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@@ -155,6 +185,23 @@
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/obj/item/rig_module/mounted/taser
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)
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/obj/item/rig/strike/ninja
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initial_modules = list(
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/device/drill
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/elyran
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name = "elyran battlesuit control module"
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desc = "An advanced Elyran hardsuit specialized in scorched earth tactics."
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@@ -181,6 +228,22 @@
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/elyran/ninja
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req_access = list(access_syndicate)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/mounted/plasma
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/bunker
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name = "bunker suit control module"
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desc = "A powerful niche-function hardsuit utilized by Ceres' Lance to apprehend synthetics. Unstoppable in the right circumstances, and nothing more than a burden anywhere else."
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@@ -233,3 +296,17 @@
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initial_modules = list(
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/jinxiang/ninja
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/mounted/energy_blade
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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@@ -106,7 +106,7 @@
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emp_protection = 50
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species_restricted = list("Human")
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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@@ -125,3 +125,12 @@
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/obj/item/rig/ert/assetprotection/empty
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initial_modules = list()
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/obj/item/rig/ert/assetprotection/einstein
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name = "apotheosis suit control module"
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desc = "A heavy suit with Einstein Engines branding coating it, not to mention the obvious colors."
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suit_type = "apotheosis"
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icon_state = "apotheosis"
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req_access = list()
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req_one_access = list()
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@@ -73,6 +73,20 @@
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/obj/item/clothing/gloves/lightrig/hacker
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siemens_coefficient = 0
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/obj/item/rig/light/hacker/ninja
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/voice,
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/obj/item/rig_module/vision,
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/obj/item/rig_module/teleporter,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/device/door_hack
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)
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/obj/item/rig/light/ninja
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name = "stealth suit control module"
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suit_type = "stealth suit"
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@@ -234,3 +248,13 @@
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/mounted/xray
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)
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/obj/item/rig/light/offworlder/techno/ninja
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initial_modules = list(
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/obj/item/rig_module/device/healthscanner/vitalscanner,
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/obj/item/rig_module/chem_dispenser/offworlder,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/mounted/xray
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)
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@@ -40,6 +40,21 @@
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/obj/item/rig_module/electrowarfare_suite, //might as well
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/obj/item/rig_module/actuators/combat // What the dude above me said.
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)
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/obj/item/rig/merc/ninja
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/clothing/head/helmet/space/rig/merc/distress
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light_overlay = "helmet_light_rhino"
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light_color = "#7ffbf7"
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@@ -71,3 +86,12 @@
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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/obj/item/rig/merc/distress/ninja
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/actuators/combat
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)
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@@ -35,4 +35,16 @@
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allowed_magazines = list(/obj/item/ammo_magazine/plasma/light)
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caliber = "plasma bolt"
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fire_sound = 'sound/weapons/gunshot/bolter.ogg'
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fire_delay = 6
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fire_delay = 6
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/obj/item/gun/energy/mountedplasma
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name = "plasma cannon"
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fire_sound = 'sound/weapons/gunshot/slammer.ogg'
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burst = 2
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burst_delay = 3
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max_shots = 15
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charge_cost = 100
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use_external_power = TRUE
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self_recharge = TRUE
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projectile_type = /obj/item/projectile/plasma
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