Makes gun closets unmovable unless certain tools are used (#2700)

For a gun closet to be moved a screwdriver and wrench has to be used on them in that order.
Fixes #2690
This commit is contained in:
Ron
2017-06-12 19:26:39 -04:00
committed by skull132
parent e4423761ef
commit 74aa276a00
3 changed files with 75 additions and 0 deletions
@@ -8,6 +8,9 @@
icon_locked ="base"
icon_closed ="base"
icon_opened = "base"
anchored = 1
canbemoved = 1
/obj/structure/closet/secure_closet/guncabinet/Initialize()
..()
@@ -5,6 +5,7 @@
icon_state = "secure1"
density = 1
opened = 0
anchored = 0
var/locked = 1
var/broken = 0
var/large = 1
@@ -13,6 +14,9 @@
icon_opened = "secureopen"
var/icon_broken = "securebroken"
var/icon_off = "secureoff"
var/canbemoved = 0 // if it can be moved by people using the right tools
var/screwed = 1 // if its screwed in place
var/wrenched = 1 // if its wrenched down
wall_mounted = 0 //never solid (You can always pass over it)
health = 200
@@ -83,6 +87,38 @@
W:spark_system.queue()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
else if(isscrewdriver(W) && canbemoved)
if(screwed)
user << "<span class='notice'>You start to unscrew the locker from the floor...</span>"
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
if (do_after(user, 10 SECONDS, act_target = src))
user << "<span class='notice'>You unscrew the locker!</span>"
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
screwed = 0
else if(!screwed && wrenched)
user << "<span class='notice'>You start to screw the locker to the floor...</span>"
playsound(src, 'sound/items/Welder.ogg', 80, 1)
if (do_after(user, 15, act_target = src))
user << "<span class='notice'>You screw the locker!</span>"
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
screwed = 1
else if(iswrench(W) && canbemoved)
if(wrenched && !screwed)
user << "<span class='notice'>You start to unfasten the bolts holding the locker in place...</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if (do_after(user, 15 SECONDS, act_target = src))
user << "<span class='notice'>You unfasten the locker's bolts!</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
wrenched = 0
anchored = 0
else if(!wrenched)
user << "<span class='notice'>You start to fasten the bolts holding the locker in place...</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if (do_after(user, 15, act_target = src))
user << "<span class='notice'>You fasten the locker's bolts!</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
wrenched = 1
anchored = 1
else if(!src.opened)
togglelock(user)//Attempt to lock locker if closed