Adds Ceres Lance gear loadout (#21242)

* Added ceres lance gear to the uplink, aswell as a bunker suit
variation with standard hardsuit stats.

<img width="346" height="220" alt="image"
src="https://github.com/user-attachments/assets/27a58828-6f73-439f-8b7d-1e261608f664"
/>

---------

Co-authored-by: Big Rat <lienesica@gmail.com>
This commit is contained in:
UltraBigRat
2025-08-28 10:37:36 +00:00
committed by GitHub
co-authored by Big Rat
parent 9a0c6356ee
commit 74ac32c41b
7 changed files with 189 additions and 1 deletions
@@ -23,7 +23,8 @@
"Rhino Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/rhino,
"Einstein Paragon Hardsuit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/einstein,
"Vaurca Combat Exoskeleton" = /obj/structure/closet/crate/secure/gear_loadout/ninja/vaurca,
"Tupkala Infiltration Hardsuit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/skrell
"Tupkala Infiltration Hardsuit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/skrell,
"Ceres Lance Bunker Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/bunker
)
for(var/hardsuit_option in hardsuit_options)
var/crate_path = hardsuit_options[hardsuit_option]
@@ -431,6 +431,45 @@
/obj/item/rig_module/fabricator/energy_net
)
/obj/item/rig/bunker/ninja // Ninjas have breachers, so it was approved they can have the unnerfed version.
initial_modules = list(
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/recharger,
/obj/item/rig_module/mounted/ion,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/device/drill,
)
/obj/item/rig/bunker/nerfed
name = "bunker suit control module"
desc = "A powerful niche-function hardsuit utilized by Ceres' Lance to apprehend synthetics. This is a lighter version with more standard hardsuit plating."
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_MAJOR,
LASER = ARMOR_LASER_MEDIUM,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
offline_vision_restriction = TINT_HEAVY
slowdown = 1
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/rig/bunker/nerfed/equipped
initial_modules = list(
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/recharger,
/obj/item/rig_module/mounted/ion
)
/obj/item/rig/jinxiang
name = "jinxiang-pattern combat suit control module"
desc = "An off-shoot of the core Bunker Suit design, utilized by the Imperial Dominian military and painted accordingly. This is a powerful suit specializing in melee confrontations."