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Adds Ceres Lance gear loadout (#21242)
* Added ceres lance gear to the uplink, aswell as a bunker suit variation with standard hardsuit stats. <img width="346" height="220" alt="image" src="https://github.com/user-attachments/assets/27a58828-6f73-439f-8b7d-1e261608f664" /> --------- Co-authored-by: Big Rat <lienesica@gmail.com>
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@@ -23,7 +23,8 @@
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"Rhino Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/rhino,
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"Einstein Paragon Hardsuit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/einstein,
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"Vaurca Combat Exoskeleton" = /obj/structure/closet/crate/secure/gear_loadout/ninja/vaurca,
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"Tupkala Infiltration Hardsuit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/skrell
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"Tupkala Infiltration Hardsuit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/skrell,
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"Ceres Lance Bunker Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/bunker
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)
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for(var/hardsuit_option in hardsuit_options)
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var/crate_path = hardsuit_options[hardsuit_option]
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@@ -431,6 +431,45 @@
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/obj/item/rig_module/fabricator/energy_net
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)
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/obj/item/rig/bunker/ninja // Ninjas have breachers, so it was approved they can have the unnerfed version.
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initial_modules = list(
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/recharger,
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/obj/item/rig_module/mounted/ion,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/device/drill,
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)
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/obj/item/rig/bunker/nerfed
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name = "bunker suit control module"
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desc = "A powerful niche-function hardsuit utilized by Ceres' Lance to apprehend synthetics. This is a lighter version with more standard hardsuit plating."
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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offline_vision_restriction = TINT_HEAVY
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slowdown = 1
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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/obj/item/rig/bunker/nerfed/equipped
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initial_modules = list(
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/recharger,
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/obj/item/rig_module/mounted/ion
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)
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/obj/item/rig/jinxiang
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name = "jinxiang-pattern combat suit control module"
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desc = "An off-shoot of the core Bunker Suit design, utilized by the Imperial Dominian military and painted accordingly. This is a powerful suit specializing in melee confrontations."
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