mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-03 22:12:38 +00:00
#Fixed swat armor from previous commit, oops.
#Added effects and sounds to ninja powers. #Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through. #Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja" #This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs. #fixed a few misc bugs. #Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out. If someone feels up to it, death commandos need a cool helmet to go with their new suits. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -60,7 +60,6 @@
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siemens_coefficient = 0
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protective_temperature = 1100
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heat_transfer_coefficient = 0.05
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canremove = 0
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/obj/item/clothing/gloves/stungloves/
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name = "Stungloves"
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@@ -188,7 +188,6 @@
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icon_state = "s-ninja"
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item_state = "s-ninja_mask"
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radiation_protection = 0.25
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canremove = 0
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see_face = 1
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/obj/item/clothing/head/helmet/swat
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@@ -33,11 +33,10 @@
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name = "ninja shoes"
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desc = "A pair of running shoes, excellent for running and even better for smashing skulls."
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icon_state = "s-ninja"
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slowdown = -1
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slowdown = 0
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protective_temperature = 700
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permeability_coefficient = 0.01
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flags = NOSLIP
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canremove = 0
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/obj/item/clothing/shoes/white
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name = "White Shoes"
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@@ -248,10 +248,10 @@
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/obj/item/clothing/suit/armor/swat
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name = "swat suit"
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desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
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icon_state = "deathcommando"
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icon_state = "deathsquad"
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item_state = "swat_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 0.5
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slowdown = 1
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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// FIRE SUITS
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@@ -360,12 +360,14 @@
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icon_state = "s-ninja"
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item_state = "s-ninja_suit"
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 0
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slowdown = 1
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radiation_protection = 0.75
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canremove = 0
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var/affecting = null
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var/active = 0
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var/charge = 10000.0
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var/maxcharge = 10000.0//Super high capacity charge but abilities eat a chunk of it./N
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var/initialize = 0
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var/sbombs = 10.0
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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@@ -1259,9 +1259,10 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
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throwforce = 1//Throwing or dropping the item deletes it.
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throw_speed = 1
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throw_range = 1
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w_class = 4.0//So you can't hide in your pocket or some such.
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w_class = 4.0//So you can't hide it in your pocket or some such.
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flags = FPRINT | TABLEPASS | NOSHIELD
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var/affecting = null
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var/datum/effects/system/spark_spread/spark_system
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/obj/item/weapon/table_parts
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name = "table parts"
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