#Fixed swat armor from previous commit, oops.

#Added effects and sounds to ninja powers.
#Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through.
#Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja"
#This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs.
#fixed a few misc bugs.
#Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out.

If someone feels up to it, death commandos need a cool helmet to go with their new suits.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-04-12 04:26:29 +00:00
parent 04a0f78783
commit 74d1c3600e
17 changed files with 244 additions and 69 deletions

View File

@@ -60,7 +60,6 @@
siemens_coefficient = 0
protective_temperature = 1100
heat_transfer_coefficient = 0.05
canremove = 0
/obj/item/clothing/gloves/stungloves/
name = "Stungloves"

View File

@@ -188,7 +188,6 @@
icon_state = "s-ninja"
item_state = "s-ninja_mask"
radiation_protection = 0.25
canremove = 0
see_face = 1
/obj/item/clothing/head/helmet/swat

View File

@@ -33,11 +33,10 @@
name = "ninja shoes"
desc = "A pair of running shoes, excellent for running and even better for smashing skulls."
icon_state = "s-ninja"
slowdown = -1
slowdown = 0
protective_temperature = 700
permeability_coefficient = 0.01
flags = NOSLIP
canremove = 0
/obj/item/clothing/shoes/white
name = "White Shoes"

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@@ -248,10 +248,10 @@
/obj/item/clothing/suit/armor/swat
name = "swat suit"
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
icon_state = "deathcommando"
icon_state = "deathsquad"
item_state = "swat_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 0.5
slowdown = 1
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
// FIRE SUITS
@@ -360,12 +360,14 @@
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 0
slowdown = 1
radiation_protection = 0.75
canremove = 0
var/affecting = null
var/active = 0
var/charge = 10000.0
var/maxcharge = 10000.0//Super high capacity charge but abilities eat a chunk of it./N
var/initialize = 0
var/sbombs = 10.0
/obj/item/clothing/suit/space/pirate
name = "pirate coat"

View File

@@ -1259,9 +1259,10 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
throwforce = 1//Throwing or dropping the item deletes it.
throw_speed = 1
throw_range = 1
w_class = 4.0//So you can't hide in your pocket or some such.
w_class = 4.0//So you can't hide it in your pocket or some such.
flags = FPRINT | TABLEPASS | NOSHIELD
var/affecting = null
var/datum/effects/system/spark_spread/spark_system
/obj/item/weapon/table_parts
name = "table parts"