mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 20:11:04 +01:00
Assembly Code Clean-up (#10146)
This commit is contained in:
@@ -10,13 +10,13 @@
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
drop_sound = 'sound/items/drop/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
|
||||
var/secured = 1
|
||||
var/secured = TRUE
|
||||
var/list/attached_overlays = null
|
||||
var/obj/item/device/assembly_holder/holder = null
|
||||
var/cooldown = 0//To prevent spam
|
||||
var/cooldown = 0 //To prevent spam
|
||||
var/wires = WIRE_RECEIVE | WIRE_PULSE
|
||||
|
||||
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
|
||||
@@ -25,152 +25,87 @@
|
||||
var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
|
||||
var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
|
||||
|
||||
proc/activate() //What the device does when turned on
|
||||
return
|
||||
/obj/item/device/assembly/proc/holder_movement()
|
||||
return
|
||||
|
||||
proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
|
||||
return
|
||||
//Called via spawn(10) to have it count down the cooldown var
|
||||
/obj/item/device/assembly/proc/process_cooldown()
|
||||
cooldown--
|
||||
if(cooldown <= 0)
|
||||
return FALSE
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECOND)
|
||||
return TRUE
|
||||
|
||||
proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
|
||||
return
|
||||
// Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
|
||||
/obj/item/device/assembly/proc/pulsed(var/radio = 0)
|
||||
if(holder && (wires & WIRE_RECEIVE))
|
||||
activate()
|
||||
if(radio && (wires & WIRE_RADIO_RECEIVE))
|
||||
activate()
|
||||
return TRUE
|
||||
|
||||
proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
|
||||
return
|
||||
// Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
|
||||
/obj/item/device/assembly/proc/pulse(var/radio = 0)
|
||||
if(holder && (wires & WIRE_PULSE))
|
||||
holder.process_activation(src, TRUE, FALSE)
|
||||
if(holder && (wires & WIRE_PULSE_SPECIAL))
|
||||
holder.process_activation(src, FALSE, TRUE)
|
||||
return TRUE
|
||||
|
||||
proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
|
||||
return
|
||||
/obj/item/device/assembly/proc/activate()
|
||||
if(!secured || cooldown)
|
||||
return FALSE
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECOND)
|
||||
return TRUE
|
||||
|
||||
proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
|
||||
return
|
||||
/obj/item/device/assembly/proc/toggle_secure()
|
||||
secured = !secured
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
proc/holder_movement() //Called when the holder is moved
|
||||
return
|
||||
// Called when an assembly is attacked by another
|
||||
/obj/item/device/assembly/proc/attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
|
||||
holder = new /obj/item/device/assembly_holder(get_turf(src))
|
||||
if(holder.attach(A, src, user))
|
||||
to_chat(user, SPAN_NOTICE("You attach \the [A] to \the [src]!"))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
interact(mob/user as mob) //Called when attack_self is called
|
||||
return
|
||||
|
||||
|
||||
process_cooldown()
|
||||
cooldown--
|
||||
if(cooldown <= 0) return 0
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
||||
return 1
|
||||
|
||||
|
||||
pulsed(var/radio = 0)
|
||||
if(holder && (wires & WIRE_RECEIVE))
|
||||
activate()
|
||||
if(radio && (wires & WIRE_RADIO_RECEIVE))
|
||||
activate()
|
||||
return 1
|
||||
|
||||
|
||||
pulse(var/radio = 0)
|
||||
if(holder && (wires & WIRE_PULSE))
|
||||
holder.process_activation(src, 1, 0)
|
||||
if(holder && (wires & WIRE_PULSE_SPECIAL))
|
||||
holder.process_activation(src, 0, 1)
|
||||
// if(radio && (wires & WIRE_RADIO_PULSE))
|
||||
//Not sure what goes here quite yet send signal?
|
||||
return 1
|
||||
|
||||
|
||||
activate()
|
||||
if(!secured || (cooldown > 0)) return 0
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
||||
return 1
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
|
||||
holder = new/obj/item/device/assembly_holder(get_turf(src))
|
||||
if(holder.attach(A,src,user))
|
||||
to_chat(user, "<span class='notice'>You attach \the [A] to \the [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(isassembly(W))
|
||||
var/obj/item/device/assembly/A = W
|
||||
if((!A.secured) && (!secured))
|
||||
attach_assembly(A,user)
|
||||
return
|
||||
if(W.isscrewdriver())
|
||||
if(toggle_secure())
|
||||
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
|
||||
/obj/item/device/assembly/attackby(obj/item/W, mob/user)
|
||||
if(isassembly(W))
|
||||
var/obj/item/device/assembly/A = W
|
||||
if(!A.secured && !secured)
|
||||
attach_assembly(A, user)
|
||||
return
|
||||
..()
|
||||
if(W.isscrewdriver())
|
||||
if(toggle_secure())
|
||||
to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
|
||||
else
|
||||
to_chat(user, SPAN_NOTICE("\The [src] can now be attached!"))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/process()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return
|
||||
/obj/item/device/assembly/examine(mob/user)
|
||||
. = ..()
|
||||
if(. && (in_range(src, user) || loc == user))
|
||||
if(secured)
|
||||
to_chat(user, "\The [src] is ready!")
|
||||
else
|
||||
to_chat(user, "\The [src] can be attached!")
|
||||
|
||||
|
||||
examine(mob/user)
|
||||
..(user)
|
||||
if((in_range(src, user) || loc == user))
|
||||
if(secured)
|
||||
to_chat(user, "\The [src] is ready!")
|
||||
else
|
||||
to_chat(user, "\The [src] can be attached!")
|
||||
return
|
||||
/obj/item/device/assembly/attack_self(mob/user)
|
||||
if(!user)
|
||||
return FALSE
|
||||
interact(user)
|
||||
return TRUE
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(!user) return 0
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
return 1
|
||||
|
||||
|
||||
interact(mob/user as mob)
|
||||
return //HTML MENU FOR WIRES GOES HERE
|
||||
|
||||
/*
|
||||
var/small_icon_state = null//If this obj will go inside the assembly use this for icons
|
||||
var/list/small_icon_state_overlays = null//Same here
|
||||
var/obj/holder = null
|
||||
var/cooldown = 0//To prevent spam
|
||||
|
||||
proc
|
||||
Activate()//Called when this assembly is pulsed by another one
|
||||
Process_cooldown()//Call this via spawn(10) to have it count down the cooldown var
|
||||
Attach_Holder(var/obj/H, var/mob/user)//Called when an assembly holder attempts to attach, sets src's loc in here
|
||||
|
||||
|
||||
Activate()
|
||||
if(cooldown > 0)
|
||||
return 0
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
Process_cooldown()
|
||||
//Rest of code here
|
||||
return 0
|
||||
|
||||
|
||||
Process_cooldown()
|
||||
cooldown--
|
||||
if(cooldown <= 0) return 0
|
||||
spawn(10)
|
||||
Process_cooldown()
|
||||
return 1
|
||||
|
||||
|
||||
Attach_Holder(var/obj/H, var/mob/user)
|
||||
if(!H) return 0
|
||||
if(!H.IsAssemblyHolder()) return 0
|
||||
//Remember to have it set its loc somewhere in here
|
||||
|
||||
|
||||
*/
|
||||
/obj/item/device/assembly/interact(mob/user)
|
||||
return
|
||||
@@ -7,7 +7,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
flags = CONDUCT | PROXMOVE
|
||||
var/status = 0 //0 - not readied //1 - bomb finished with welder
|
||||
var/status = FALSE // FALSE - not readied // TRUE - bomb finished with welder
|
||||
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
|
||||
var/obj/item/tank/bombtank = null //the second part of the bomb is a phoron tank
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
add_overlay(bombassembly)
|
||||
add_overlay("bomb_assembly")
|
||||
|
||||
/obj/item/device/onetankbomb/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/device/onetankbomb/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/device/analyzer))
|
||||
bombtank.attackby(W, user)
|
||||
return
|
||||
@@ -39,21 +39,24 @@
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if((W.iswelder() && W:welding))
|
||||
if(W.iswelder())
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(!WT.welding)
|
||||
return
|
||||
if(!status)
|
||||
status = 1
|
||||
status = TRUE
|
||||
bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
|
||||
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
|
||||
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
|
||||
else
|
||||
status = 0
|
||||
status = FALSE
|
||||
bombers += "[key_name(user)] unwelded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
|
||||
to_chat(user, "<span class='notice'>The hole has been closed.</span>")
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/item/device/onetankbomb/attack_self(mob/user as mob) //pressing the bomb accesses its assembly
|
||||
bombassembly.attack_self(user, 1)
|
||||
/obj/item/device/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
|
||||
bombassembly.attack_self(user, TRUE)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -73,7 +76,7 @@
|
||||
|
||||
// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
|
||||
|
||||
/obj/item/tank/proc/bomb_assemble(W,user) //Bomb assembly proc. This turns assembly+tank into a bomb
|
||||
/obj/item/tank/proc/bomb_assemble(W, user) //Bomb assembly proc. This turns assembly+tank into a bomb
|
||||
var/obj/item/device/assembly_holder/S = W
|
||||
var/mob/M = user
|
||||
if(!S.secured) //Check if the assembly is secured
|
||||
@@ -151,4 +154,4 @@
|
||||
var/turf/simulated/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
T.assume_air(removed)
|
||||
T.assume_air(removed)
|
||||
@@ -1,44 +1,25 @@
|
||||
/proc/isassembly(O)
|
||||
if(istype(O, /obj/item/device/assembly))
|
||||
return 1
|
||||
return 0
|
||||
return istype(O, /obj/item/device/assembly)
|
||||
|
||||
/proc/isigniter(O)
|
||||
if(istype(O, /obj/item/device/assembly/igniter))
|
||||
return 1
|
||||
return 0
|
||||
return istype(O, /obj/item/device/assembly/igniter)
|
||||
|
||||
/proc/isinfared(O)
|
||||
if(istype(O, /obj/item/device/assembly/infra))
|
||||
return 1
|
||||
return 0
|
||||
return istype(O, /obj/item/device/assembly/infra)
|
||||
|
||||
/proc/isprox(O)
|
||||
if(istype(O, /obj/item/device/assembly/prox_sensor))
|
||||
return 1
|
||||
return 0
|
||||
return istype(O, /obj/item/device/assembly/prox_sensor)
|
||||
|
||||
/proc/issignaler(O)
|
||||
if(istype(O, /obj/item/device/assembly/signaler))
|
||||
return 1
|
||||
return 0
|
||||
return istype(O, /obj/item/device/assembly/signaler)
|
||||
|
||||
/proc/istimer(O)
|
||||
if(istype(O, /obj/item/device/assembly/timer))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/*
|
||||
Name: IsSpecialAssembly
|
||||
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a phoron can or door
|
||||
*/
|
||||
return istype(O, /obj/item/device/assembly/timer)
|
||||
|
||||
// IsSpecialAssemblyIf true is an object that can be attached to an assembly holder but is a special thing like a phoron can or door
|
||||
/obj/proc/IsSpecialAssembly()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
Name: IsAssemblyHolder
|
||||
Desc: If true is an object that can hold an assemblyholder object
|
||||
*/
|
||||
// If true is an object that can hold an assemblyholder object
|
||||
/obj/proc/IsAssemblyHolder()
|
||||
return 0
|
||||
return FALSE
|
||||
+186
-233
@@ -9,277 +9,230 @@
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
var/secured = 0
|
||||
var/secured = FALSE
|
||||
var/obj/item/device/assembly/a_left = null
|
||||
var/obj/item/device/assembly/a_right = null
|
||||
var/obj/special_assembly = null
|
||||
|
||||
proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
|
||||
return
|
||||
|
||||
proc/attach_special(var/obj/O, var/mob/user)
|
||||
return
|
||||
|
||||
proc/process_activation(var/obj/item/device/D)
|
||||
return
|
||||
|
||||
proc/detached()
|
||||
return
|
||||
|
||||
|
||||
IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
|
||||
attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
|
||||
if((!D)||(!D2)) return 0
|
||||
if((!isassembly(D))||(!isassembly(D2))) return 0
|
||||
if((D:secured)||(D2:secured)) return 0
|
||||
if(user)
|
||||
user.remove_from_mob(D)
|
||||
user.remove_from_mob(D2)
|
||||
D:holder = src
|
||||
D2:holder = src
|
||||
D.forceMove(src)
|
||||
D2.forceMove(src)
|
||||
a_left = D
|
||||
a_right = D2
|
||||
name = "[D.name]-[D2.name] assembly"
|
||||
update_icon()
|
||||
usr.put_in_hands(src)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
attach_special(var/obj/O, var/mob/user)
|
||||
if(!O) return
|
||||
if(!O.IsSpecialAssembly()) return 0
|
||||
|
||||
/* if(O:Attach_Holder())
|
||||
special_assembly = O
|
||||
update_icon()
|
||||
src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
|
||||
*/
|
||||
return
|
||||
/obj/item/device/assembly_holder/proc/detached()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly_holder/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly_holder/proc/attach(var/obj/item/device/assembly/D, var/obj/item/device/assembly/D2, var/mob/user)
|
||||
if(!istype(D) || !istype(D2))
|
||||
return FALSE
|
||||
if(D.secured || D2.secured)
|
||||
return FALSE
|
||||
if(user)
|
||||
user.remove_from_mob(D)
|
||||
user.remove_from_mob(D2)
|
||||
D.holder = src
|
||||
D2.holder = src
|
||||
D.forceMove(src)
|
||||
D2.forceMove(src)
|
||||
a_left = D
|
||||
a_right = D2
|
||||
name = "[D.name]-[D2.name] assembly"
|
||||
update_icon()
|
||||
cut_overlays()
|
||||
if(a_left)
|
||||
add_overlay("[a_left.icon_state]_left")
|
||||
for(var/O in a_left.attached_overlays)
|
||||
add_overlay("[O]_l")
|
||||
if(a_right)
|
||||
add_overlay("[a_right.icon_state]_right")
|
||||
for(var/O in a_right.attached_overlays)
|
||||
add_overlay("[O]_r")
|
||||
if(master)
|
||||
master.update_icon()
|
||||
user.put_in_hands(src)
|
||||
return TRUE
|
||||
|
||||
/* if(special_assembly)
|
||||
special_assembly.update_icon()
|
||||
if(special_assembly:small_icon_state)
|
||||
src.overlays += special_assembly:small_icon_state
|
||||
for(var/O in special_assembly:small_icon_state_overlays)
|
||||
src.overlays += O
|
||||
*/
|
||||
|
||||
examine(mob/user)
|
||||
..(user)
|
||||
if ((in_range(src, user) || src.loc == user))
|
||||
if (src.secured)
|
||||
to_chat(user, "\The [src] is ready!")
|
||||
else
|
||||
to_chat(user, "\The [src] can be attached!")
|
||||
/obj/item/device/assembly_holder/proc/attach_special(var/obj/O, var/mob/user)
|
||||
if(!O)
|
||||
return
|
||||
if(!O.IsSpecialAssembly())
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/assembly_holder/update_icon()
|
||||
cut_overlays()
|
||||
if(a_left)
|
||||
add_overlay("[a_left.icon_state]_left")
|
||||
for(var/O in a_left.attached_overlays)
|
||||
add_overlay("[O]_l")
|
||||
if(a_right)
|
||||
add_overlay("[a_right.icon_state]_right")
|
||||
for(var/O in a_right.attached_overlays)
|
||||
add_overlay("[O]_r")
|
||||
if(master)
|
||||
master.update_icon()
|
||||
|
||||
/obj/item/device/assembly_holder/examine(mob/user)
|
||||
. = ..(user)
|
||||
if(. && (in_range(src, user) || src.loc == user))
|
||||
if (src.secured)
|
||||
to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
|
||||
else
|
||||
to_chat(user, SPAN_NOTICE("\The [src] can be attached!"))
|
||||
|
||||
/obj/item/device/assembly_holder/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.HasProximity(AM)
|
||||
if(a_right)
|
||||
a_right.HasProximity(AM)
|
||||
if(special_assembly)
|
||||
special_assembly.HasProximity(AM)
|
||||
|
||||
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
a_right.Crossed(AM)
|
||||
if(special_assembly)
|
||||
special_assembly.Crossed(AM)
|
||||
|
||||
/obj/item/device/assembly_holder/on_found(mob/finder)
|
||||
if(a_left)
|
||||
a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
if(special_assembly)
|
||||
if(istype(special_assembly, /obj/item))
|
||||
var/obj/item/S = special_assembly
|
||||
S.on_found(finder)
|
||||
|
||||
/obj/item/device/assembly_holder/Move()
|
||||
. = ..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
|
||||
|
||||
HasProximity(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.HasProximity(AM)
|
||||
if(a_right)
|
||||
a_right.HasProximity(AM)
|
||||
if(special_assembly)
|
||||
special_assembly.HasProximity(AM)
|
||||
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
return ..()
|
||||
|
||||
|
||||
Crossed(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
a_right.Crossed(AM)
|
||||
if(special_assembly)
|
||||
special_assembly.Crossed(AM)
|
||||
|
||||
|
||||
on_found(mob/finder as mob)
|
||||
if(a_left)
|
||||
a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
if(special_assembly)
|
||||
if(istype(special_assembly, /obj/item))
|
||||
var/obj/item/S = special_assembly
|
||||
S.on_found(finder)
|
||||
|
||||
|
||||
Move()
|
||||
..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
// if(special_assembly)
|
||||
// special_assembly:holder_movement()
|
||||
return
|
||||
|
||||
|
||||
attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
// if(special_assembly)
|
||||
// special_assembly:Holder_Movement()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(W.isscrewdriver())
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='danger'>BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
|
||||
update_icon()
|
||||
/obj/item/device/assembly_holder/attackby(obj/item/W, mob/user)
|
||||
if(W.isscrewdriver())
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, SPAN_DANGER("BUG: Assembly part missing, please report this!"))
|
||||
return
|
||||
else if(W.IsSpecialAssembly())
|
||||
attach_special(W, user)
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
|
||||
else
|
||||
..()
|
||||
to_chat(user, SPAN_NOTICE("\The [src] can now be taken apart!"))
|
||||
update_icon()
|
||||
return
|
||||
else if(W.IsSpecialAssembly())
|
||||
attach_special(W, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(src.secured)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'>Assembly part missing!</span>")
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left") a_left.attack_self(user)
|
||||
if("Right") a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
if(!istype(a_left,/obj/item/device/assembly/igniter))
|
||||
/obj/item/device/assembly_holder/attack_self(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(secured)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, SPAN_WARNING("Assembly part missing!"))
|
||||
return
|
||||
if(istype(a_left, a_right.type)) //If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left")
|
||||
a_left.attack_self(user)
|
||||
if(!istype(a_right,/obj/item/device/assembly/igniter))
|
||||
if("Right")
|
||||
a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T) return 0
|
||||
if(a_left)
|
||||
a_left:holder = null
|
||||
a_left.forceMove(T)
|
||||
if(a_right)
|
||||
a_right:holder = null
|
||||
a_right.forceMove(T)
|
||||
QDEL_IN(src, 0)
|
||||
return
|
||||
if(!istype(a_left, /obj/item/device/assembly/igniter))
|
||||
a_left.attack_self(user)
|
||||
if(!istype(a_right, /obj/item/device/assembly/igniter))
|
||||
a_right.attack_self(user)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
if(a_left)
|
||||
a_left.holder = null
|
||||
a_left.forceMove(T)
|
||||
if(a_right)
|
||||
a_right.holder = null
|
||||
a_right.forceMove(T)
|
||||
QDEL_IN(src, 1)
|
||||
|
||||
|
||||
process_activation(var/obj/D, var/normal = 1, var/special = 1)
|
||||
if(!D) return 0
|
||||
if(!secured)
|
||||
visible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
// if(special && special_assembly)
|
||||
// if(!special_assembly == D)
|
||||
// special_assembly.dothings()
|
||||
return 1
|
||||
/obj/item/device/assembly_holder/proc/process_activation(var/obj/D, var/normal = 1, var/special = 1)
|
||||
if(!D)
|
||||
return FALSE
|
||||
if(!secured)
|
||||
audible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
|
||||
if(normal && a_right && a_left)
|
||||
if(a_right != D)
|
||||
a_right.pulsed(FALSE)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(FALSE)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/New()
|
||||
..()
|
||||
/obj/item/device/assembly_holder/Initialize(mapload, ...)
|
||||
. = ..()
|
||||
listening_objects += src
|
||||
|
||||
/obj/item/device/assembly_holder/Destroy()
|
||||
listening_objects -= src
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/hear_talk(mob/living/M as mob, msg, verb, datum/language/speaking)
|
||||
/obj/item/device/assembly_holder/hear_talk(mob/living/M, msg, verb, datum/language/speaking)
|
||||
if(a_right)
|
||||
a_right.hear_talk(M,msg,verb,speaking)
|
||||
a_right.hear_talk(M, msg, verb, speaking)
|
||||
if(a_left)
|
||||
a_left.hear_talk(M,msg,verb,speaking)
|
||||
|
||||
|
||||
|
||||
a_left.hear_talk(M, msg, verb, speaking)
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter
|
||||
name = "timer-igniter assembly"
|
||||
|
||||
New()
|
||||
..()
|
||||
/obj/item/device/assembly_holder/timer_igniter/Initialize(mapload, ...)
|
||||
. = ..()
|
||||
|
||||
var/obj/item/device/assembly/igniter/ign = new(src)
|
||||
ign.secured = 1
|
||||
ign.holder = src
|
||||
var/obj/item/device/assembly/timer/tmr = new(src)
|
||||
tmr.time=5
|
||||
tmr.secured = 1
|
||||
tmr.holder = src
|
||||
START_PROCESSING(SSprocessing, tmr)
|
||||
a_left = tmr
|
||||
a_right = ign
|
||||
secured = 1
|
||||
update_icon()
|
||||
name = initial(name) + " ([tmr.time] secs)"
|
||||
var/obj/item/device/assembly/igniter/ign = new(src)
|
||||
ign.secured = TRUE
|
||||
ign.holder = src
|
||||
var/obj/item/device/assembly/timer/tmr = new(src)
|
||||
tmr.time = 5
|
||||
tmr.secured = TRUE
|
||||
tmr.holder = src
|
||||
START_PROCESSING(SSprocessing, tmr)
|
||||
a_left = tmr
|
||||
a_right = ign
|
||||
secured = TRUE
|
||||
update_icon()
|
||||
name = "[initial(name)] ([tmr.time] secs)"
|
||||
|
||||
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
|
||||
detached()
|
||||
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
..()
|
||||
/obj/item/device/assembly_holder/timer_igniter/detached()
|
||||
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
..()
|
||||
|
||||
verb/configure()
|
||||
set name = "Set Timer"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
/obj/item/device/assembly_holder/timer_igniter/verb/configure()
|
||||
set name = "Set Timer"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if ( !(usr.stat || usr.restrained()) )
|
||||
var/obj/item/device/assembly_holder/holder
|
||||
if(istype(src,/obj/item/grenade/chem_grenade))
|
||||
var/obj/item/grenade/chem_grenade/gren = src
|
||||
holder=gren.detonator
|
||||
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
tmr = holder.a_right
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
to_chat(usr, "<span class='notice'>This detonator has no timer.</span>")
|
||||
return
|
||||
if(!(usr.stat || usr.restrained()))
|
||||
var/obj/item/device/assembly_holder/holder
|
||||
if(istype(src,/obj/item/grenade/chem_grenade))
|
||||
var/obj/item/grenade/chem_grenade/gren = src
|
||||
holder = gren.detonator
|
||||
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
||||
if(!istype(tmr, /obj/item/device/assembly/timer))
|
||||
tmr = holder.a_right
|
||||
if(!istype(tmr, /obj/item/device/assembly/timer))
|
||||
to_chat(usr, SPAN_WARNING("This detonator has no timer."))
|
||||
return
|
||||
|
||||
if(tmr.timing)
|
||||
to_chat(usr, "<span class='notice'>Clock is ticking already.</span>")
|
||||
else
|
||||
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
|
||||
if (ntime>0 && ntime<1000)
|
||||
tmr.time = ntime
|
||||
name = initial(name) + "([tmr.time] secs)"
|
||||
to_chat(usr, "<span class='notice'>Timer set to [tmr.time] seconds.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>")
|
||||
if(tmr.timing)
|
||||
to_chat(usr, SPAN_WARNING("The timer has already been activated."))
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>")
|
||||
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
|
||||
ntime = clamp(ntime, 5, 1000)
|
||||
tmr.time = ntime
|
||||
name = "[initial(name)] ([tmr.time] secs)"
|
||||
to_chat(usr, SPAN_NOTICE("Timer set to [tmr.time] seconds."))
|
||||
else
|
||||
to_chat(usr, SPAN_WARNING("You cannot do this while [usr.stat ? "unconscious/dead" : "restrained"]."))
|
||||
@@ -3,36 +3,36 @@
|
||||
desc = "A small electronic device able to ignite combustable substances."
|
||||
icon_state = "igniter"
|
||||
drop_sound = 'sound/items/drop/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 50)
|
||||
|
||||
secured = 1
|
||||
secured = TRUE
|
||||
wires = WIRE_RECEIVE
|
||||
|
||||
/obj/item/device/assembly/igniter/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE //Cooldown check
|
||||
|
||||
if(holder && istype(holder.loc,/obj/item/grenade/chem_grenade))
|
||||
if(holder && istype(holder.loc, /obj/item/grenade/chem_grenade))
|
||||
var/obj/item/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.prime()
|
||||
else
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
location.hotspot_expose(1000, 1000)
|
||||
if(istype(src.loc, /obj/item/device/assembly_holder))
|
||||
if(istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.is_leaking)
|
||||
tank.ex_act(3.0)
|
||||
|
||||
if(tank?.is_leaking)
|
||||
tank.ex_act(3)
|
||||
spark(src, 4, cardinal)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/igniter/attack_self(mob/user as mob)
|
||||
/obj/item/device/assembly/igniter/attack_self(mob/user)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/igniter/isFlameSource()
|
||||
return TRUE
|
||||
+153
-172
@@ -1,149 +1,142 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/device/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
drop_sound = 'sound/items/drop/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 500)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
secured = 0
|
||||
secured = FALSE
|
||||
obj_flags = OBJ_FLAG_ROTATABLE
|
||||
|
||||
var/on = 0
|
||||
var/visible = 0
|
||||
var/on = FALSE
|
||||
var/visible = FALSE
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
|
||||
proc
|
||||
trigger_beam()
|
||||
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
on = !on
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
else
|
||||
on = 0
|
||||
if(first) qdel(first)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/infra/activate()
|
||||
if(!..())
|
||||
return FALSE //Cooldown check
|
||||
toggle_on()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/infra/proc/toggle_on()
|
||||
on = !on
|
||||
if(secured && on)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
else
|
||||
on = FALSE
|
||||
QDEL_NULL(first)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
/obj/item/device/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured && on)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
else
|
||||
on = FALSE
|
||||
QDEL_NULL(first)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
process()//Old code
|
||||
if(!on)
|
||||
if(first)
|
||||
qdel(first)
|
||||
return
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
if((!(first) && (secured && (istype(loc, /turf) || (holder && istype(holder.loc, /turf))))))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) )
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.set_dir(dir)
|
||||
step(I, I.dir)
|
||||
if(I)
|
||||
I.density = 0
|
||||
first = I
|
||||
I.vis_spread(visible)
|
||||
spawn(0)
|
||||
if(I)
|
||||
I.limit = 8
|
||||
I.process()
|
||||
return
|
||||
return
|
||||
/obj/item/device/assembly/infra/rotate(var/mob/user, var/anchored_ignore = FALSE)
|
||||
. = ..()
|
||||
var/direction_text = dir2text(dir)
|
||||
to_chat(user, SPAN_NOTICE("You rotate \the [src] to face [direction_text]."))
|
||||
QDEL_NULL(first)
|
||||
|
||||
/obj/item/device/assembly/infra/process()
|
||||
if(!on || !secured)
|
||||
QDEL_NULL(first)
|
||||
return ..()
|
||||
|
||||
attack_hand()
|
||||
qdel(first)
|
||||
..()
|
||||
return
|
||||
if(first && !isturf(first.loc))
|
||||
QDEL_NULL(first)
|
||||
|
||||
|
||||
Move()
|
||||
var/t = dir
|
||||
..()
|
||||
set_dir(t)
|
||||
qdel(first)
|
||||
return
|
||||
|
||||
|
||||
holder_movement()
|
||||
if(!holder) return 0
|
||||
// set_dir(holder.dir)
|
||||
qdel(first)
|
||||
return 1
|
||||
|
||||
|
||||
trigger_beam()
|
||||
if((!secured)||(!on)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*")
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
||||
return
|
||||
|
||||
|
||||
interact(mob/user as mob)//TODO: change this this to the wire control panel
|
||||
if(!secured) return
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>Infrared Laser</B>\n<B>Status</B>: []<BR>\n<B>Visibility</B>: []<BR>\n</TT>", (on ? text("<A href='?src=\ref[];state=0'>On</A>", src) : text("<A href='?src=\ref[];state=1'>Off</A>", src)), (src.visible ? text("<A href='?src=\ref[];visible=0'>Visible</A>", src) : text("<A href='?src=\ref[];visible=1'>Invisible</A>", src)))
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
if(!first && (isturf(loc) || (holder && isturf(holder.loc))))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(holder ? holder.loc : loc, src)
|
||||
I.density = TRUE
|
||||
step(I, I.dir)
|
||||
if(I)
|
||||
I.density = FALSE
|
||||
spawn(0)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
if(I)
|
||||
I.limit = 8
|
||||
I.process()
|
||||
return
|
||||
|
||||
if(first)
|
||||
first.process()
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/attack_hand()
|
||||
QDEL_NULL(first)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/infra/Move()
|
||||
var/t = dir
|
||||
..()
|
||||
set_dir(t)
|
||||
QDEL_NULL(first)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/holder_movement()
|
||||
if(!holder)
|
||||
return FALSE
|
||||
QDEL_NULL(first)
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
if(!secured || !on || cooldown)
|
||||
return FALSE
|
||||
pulse(FALSE)
|
||||
if(!holder)
|
||||
audible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*")
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
||||
|
||||
/obj/item/device/assembly/infra/interact(mob/user)
|
||||
if(!secured)
|
||||
to_chat(user, SPAN_WARNING("\The [src] is unsecured!"))
|
||||
return
|
||||
|
||||
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
|
||||
if(!ui)
|
||||
ui = new(user, src, "devices-assembly-infrared", 320, 220, capitalize_first_letters(name))
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/assembly/infra/vueui_data_change(var/list/data, var/mob/user, var/datum/vueui/ui)
|
||||
if(!data)
|
||||
data = list()
|
||||
|
||||
VUEUI_SET_CHECK(data["active"], on, ., data)
|
||||
VUEUI_SET_CHECK(data["visible"], visible, ., data)
|
||||
|
||||
/obj/item/device/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
|
||||
if(href_list["state"])
|
||||
toggle_on()
|
||||
|
||||
if(href_list["visible"])
|
||||
visible = !visible
|
||||
|
||||
var/datum/vueui/ui = SSvueui.get_open_ui(usr, src)
|
||||
ui.check_for_change()
|
||||
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
@@ -154,66 +147,50 @@
|
||||
var/obj/effect/beam/i_beam/next = null
|
||||
var/obj/item/device/assembly/infra/master = null
|
||||
var/limit = null
|
||||
var/visible = 0.0
|
||||
var/left = null
|
||||
anchored = 1.0
|
||||
|
||||
/obj/effect/beam/i_beam/New(loc, var/set_master)
|
||||
..()
|
||||
master = set_master
|
||||
if(!master.first)
|
||||
master.first = src
|
||||
set_dir(master.dir)
|
||||
check_visiblity()
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
if(master)
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/proc/vis_spread(v)
|
||||
visible = v
|
||||
spawn(0)
|
||||
if(next)
|
||||
next.vis_spread(v)
|
||||
return
|
||||
return
|
||||
/obj/effect/beam/i_beam/proc/check_visiblity()
|
||||
if(master.visible)
|
||||
invisibility = 0
|
||||
else
|
||||
invisibility = 101
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
|
||||
if((loc && loc.density) || !master)
|
||||
if(loc?.density || !master)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(left > 0)
|
||||
left--
|
||||
if(left < 1)
|
||||
if(!(visible))
|
||||
invisibility = 101
|
||||
else
|
||||
invisibility = 0
|
||||
else
|
||||
invisibility = 0
|
||||
check_visiblity()
|
||||
|
||||
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.set_dir(dir)
|
||||
step(I, I.dir)
|
||||
|
||||
if(I)
|
||||
if(!(next))
|
||||
I.density = 0
|
||||
I.vis_spread(visible)
|
||||
next = I
|
||||
spawn(0)
|
||||
if((I && limit > 0))
|
||||
I.limit = limit - 1
|
||||
I.process()
|
||||
return
|
||||
else
|
||||
qdel(I)
|
||||
else
|
||||
qdel(next)
|
||||
spawn(10)
|
||||
process()
|
||||
if(!limit)
|
||||
return
|
||||
return
|
||||
|
||||
if(!QDELETED(next))
|
||||
next.process()
|
||||
return
|
||||
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc, master)
|
||||
I.density = TRUE
|
||||
step(I, I.dir)
|
||||
if(I)
|
||||
I.density = FALSE
|
||||
next = I
|
||||
spawn(0)
|
||||
if(I && limit > 0)
|
||||
I.limit = limit - 1
|
||||
I.process()
|
||||
|
||||
/obj/effect/beam/i_beam/Collide()
|
||||
. = ..()
|
||||
@@ -226,17 +203,21 @@
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
if( (AM.invisibility == INVISIBILITY_OBSERVER) || (AM.invisibility == 101) )
|
||||
if(AM.invisibility == INVISIBILITY_OBSERVER || AM.invisibility == 101)
|
||||
return
|
||||
spawn(0)
|
||||
hit()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Destroy()
|
||||
if(master.first == src)
|
||||
master.first = null
|
||||
if(next)
|
||||
qdel(next)
|
||||
next = null
|
||||
QDEL_NULL(next)
|
||||
return ..()
|
||||
|
||||
/obj/effect/beam/i_beam/set_dir(ndir)
|
||||
. = ..()
|
||||
if(ndir & EAST || ndir & WEST)
|
||||
var/matrix/M = matrix()
|
||||
M.Turn(90)
|
||||
transform = M
|
||||
@@ -7,24 +7,20 @@
|
||||
)
|
||||
icon_state = "mousetrap"
|
||||
drop_sound = 'sound/items/drop/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 100)
|
||||
var/armed = 0
|
||||
var/armed = FALSE
|
||||
|
||||
/obj/item/device/assembly/mousetrap/examine(mob/user)
|
||||
. = ..()
|
||||
if(. && armed)
|
||||
to_chat(user, "It looks like it's armed.")
|
||||
|
||||
examine(mob/user)
|
||||
..(user)
|
||||
if(armed)
|
||||
to_chat(user, "It looks like it's armed.")
|
||||
|
||||
update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
/obj/item/device/assembly/mousetrap/update_icon()
|
||||
icon_state = armed ? "mousetraparmed" : "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/proc/triggered(var/mob/living/target, var/type = "feet")
|
||||
if(!armed || !istype(target))
|
||||
@@ -33,7 +29,7 @@
|
||||
var/types = target.find_type()
|
||||
if(israt(target))
|
||||
var/mob/living/simple_animal/rat/M = target
|
||||
visible_message("<span class='danger'>SPLAT!</span>")
|
||||
audible_message(SPAN_DANGER("SPLAT!"))
|
||||
M.splat()
|
||||
else
|
||||
var/zone = BP_CHEST
|
||||
@@ -43,53 +39,47 @@
|
||||
if("feet")
|
||||
zone = pick(BP_L_FOOT, BP_R_FOOT)
|
||||
if(!H.shoes)
|
||||
H.apply_effect(400/(target.mob_size*(target.mob_size*0.25)), PAIN)//Halloss instead of instant knockdown
|
||||
H.apply_effect(400 / (target.mob_size * (target.mob_size * 0.25)), PAIN)//Halloss instead of instant knockdown
|
||||
//Mainly for the benefit of giant monsters like vaurca breeders
|
||||
if(BP_L_HAND, BP_R_HAND)
|
||||
zone = type
|
||||
if(!H.gloves)
|
||||
H.apply_effect(250/(target.mob_size*(target.mob_size*0.25)), PAIN)
|
||||
if (!(types & TYPE_SYNTHETIC))
|
||||
target.apply_damage(rand(6,14), PAIN, def_zone = zone, used_weapon = src)
|
||||
target.apply_damage(rand(1,3), BRUTE, def_zone = zone, used_weapon = src)
|
||||
H.apply_effect(250 / (target.mob_size * (target.mob_size * 0.25)), PAIN)
|
||||
if(!(types & TYPE_SYNTHETIC))
|
||||
target.apply_damage(rand(6 , 14), PAIN, def_zone = zone, used_weapon = src)
|
||||
target.apply_damage(rand(1 , 3), BRUTE, def_zone = zone, used_weapon = src)
|
||||
|
||||
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = 0
|
||||
armed = FALSE
|
||||
update_icon()
|
||||
pulse(0)
|
||||
pulse(FALSE)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_self(mob/living/user as mob)
|
||||
/obj/item/device/assembly/mousetrap/attack_self(mob/living/user)
|
||||
if(!armed)
|
||||
to_chat(user, "<span class='notice'>You arm [src].</span>")
|
||||
to_chat(user, SPAN_NOTICE("You arm \the [src]."))
|
||||
else
|
||||
if(((user.is_clumsy()) || (DUMB in user.mutations)) && prob(50))
|
||||
var/which_hand = BP_L_HAND
|
||||
if(!user.hand)
|
||||
which_hand = BP_R_HAND
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
if(clumsy_check(user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disarm [src].</span>")
|
||||
to_chat(user, SPAN_NOTICE("You disarm \the [src]."))
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/user)
|
||||
if(armed && clumsy_check(user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/user as mob)
|
||||
if(armed)
|
||||
if(((user.is_clumsy()) || (DUMB in user.mutations)) && prob(50))
|
||||
var/which_hand = BP_L_HAND
|
||||
if(!user.hand)
|
||||
which_hand = BP_R_HAND
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/proc/clumsy_check(var/mob/living/user)
|
||||
if((user.is_clumsy() || (DUMB in user.mutations)) && prob(50))
|
||||
var/which_hand = BP_L_HAND
|
||||
if(!user.hand)
|
||||
which_hand = BP_R_HAND
|
||||
triggered(user, which_hand)
|
||||
user.visible_message(SPAN_WARNING("[user] accidentally sets off \the [src]!"), SPAN_WARNING("You accidentally trigger \the [src]!"))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj)
|
||||
if(armed)
|
||||
@@ -98,32 +88,26 @@
|
||||
else if(istype(AM, /mob/living))
|
||||
var/mob/living/L = AM
|
||||
triggered(L)
|
||||
L.visible_message("<span class='warning'>[L] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
|
||||
L.visible_message(SPAN_WARNING("\The [L] accidentally steps on \the [src]."), SPAN_WARNING("You accidentally step on \the [src]."))
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/on_found(mob/finder as mob)
|
||||
/obj/item/device/assembly/mousetrap/on_found(mob/finder)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
finder.visible_message(SPAN_WARNING("[finder] accidentally sets off \the [src]!"), SPAN_WARNING("You accidentally trigger \the [src]!"))
|
||||
triggered(finder, finder.hand ? BP_L_HAND : BP_R_HAND)
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
visible_message(SPAN_WARNING("\The [src] is triggered by \the [A]."))
|
||||
triggered(null)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
armed = 1
|
||||
|
||||
armed = TRUE
|
||||
|
||||
/obj/item/device/assembly/mousetrap/verb/hide_under()
|
||||
set src in oview(1)
|
||||
@@ -133,5 +117,5 @@
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
layer = TURF_LAYER+0.2
|
||||
to_chat(usr, "<span class='notice'>You hide [src].</span>")
|
||||
layer = TURF_LAYER + 0.2
|
||||
to_chat(usr, SPAN_NOTICE("You hide \the [src]."))
|
||||
+109
-124
@@ -3,162 +3,147 @@
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
drop_sound = 'sound/items/drop/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 800, MATERIAL_GLASS = 200)
|
||||
flags = PROXMOVE
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
secured = FALSE
|
||||
|
||||
var/scanning = 0
|
||||
var/timing = 0
|
||||
var/scanning = FALSE
|
||||
var/timing = FALSE
|
||||
var/time = 10
|
||||
|
||||
var/range = 2
|
||||
|
||||
proc
|
||||
toggle_scan()
|
||||
/obj/item/device/assembly/prox_sensor/activate()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
else
|
||||
scanning = FALSE
|
||||
timing = FALSE
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(!istype(AM))
|
||||
log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
|
||||
return
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
if(AM.move_speed < 12)
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sense()
|
||||
var/turf/mainloc = get_turf(src)
|
||||
if((!holder && !secured) || !scanning || cooldown)
|
||||
return FALSE
|
||||
pulse(FALSE)
|
||||
if(!holder)
|
||||
mainloc.audible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECOND)
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
else
|
||||
scanning = 0
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
HasProximity(atom/movable/AM as mob|obj)
|
||||
if(!istype(AM))
|
||||
log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
|
||||
return
|
||||
if (istype(AM, /obj/effect/beam)) return
|
||||
if (AM.move_speed < 12) sense()
|
||||
return
|
||||
|
||||
|
||||
sense()
|
||||
/obj/item/device/assembly/prox_sensor/process()
|
||||
if(scanning)
|
||||
var/turf/mainloc = get_turf(src)
|
||||
if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
mainloc.visible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
||||
for(var/mob/living/A in range(range, mainloc))
|
||||
if(A.move_speed < 12)
|
||||
sense()
|
||||
|
||||
|
||||
process()
|
||||
if(scanning)
|
||||
var/turf/mainloc = get_turf(src)
|
||||
for(var/mob/living/A in range(range,mainloc))
|
||||
if (A.move_speed < 12)
|
||||
sense()
|
||||
|
||||
if(timing && (time >= 0))
|
||||
if(timing)
|
||||
if(time >= 0)
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
if(time <= 0)
|
||||
timing = FALSE
|
||||
toggle_scan()
|
||||
time = 10
|
||||
return
|
||||
|
||||
SSvueui.check_uis_for_change(src)
|
||||
|
||||
dropped()
|
||||
spawn(0)
|
||||
sense()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
toggle_scan()
|
||||
if(!secured) return 0
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/dropped()
|
||||
spawn(0)
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
|
||||
if(!secured)
|
||||
return FALSE
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("prox_timing")
|
||||
attached_overlays += "prox_timing"
|
||||
if(scanning)
|
||||
add_overlay("prox_scanning")
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
if(holder && istype(holder.loc,/obj/item/grenade/chem_grenade))
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("prox_timing")
|
||||
attached_overlays += "prox_timing"
|
||||
if(scanning)
|
||||
add_overlay("prox_scanning")
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
if(istype(holder.loc, /obj/item/grenade/chem_grenade))
|
||||
var/obj/item/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.primed(scanning)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Move()
|
||||
..()
|
||||
sense()
|
||||
|
||||
Move()
|
||||
..()
|
||||
sense()
|
||||
return
|
||||
/obj/item/device/assembly/prox_sensor/interact(mob/user)
|
||||
if(!secured)
|
||||
to_chat(user, SPAN_WARNING("\The [src] is unsecured!"))
|
||||
return FALSE
|
||||
|
||||
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
|
||||
if(!ui)
|
||||
ui = new(user, src, "devices-assembly-proximity", 450, 360, capitalize_first_letters(name))
|
||||
ui.open()
|
||||
|
||||
interact(mob/user as mob)//TODO: Change this to the wires thingy
|
||||
if(!secured)
|
||||
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
|
||||
dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
|
||||
dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=prox")
|
||||
onclose(user, "prox")
|
||||
return
|
||||
/obj/item/device/assembly/prox_sensor/vueui_data_change(var/list/data, var/mob/user, var/datum/vueui/ui)
|
||||
if(!data)
|
||||
data = list()
|
||||
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=prox")
|
||||
onclose(usr, "prox")
|
||||
return
|
||||
VUEUI_SET_CHECK(data["timeractive"], timing, ., data)
|
||||
VUEUI_SET_CHECK(data["minute"], minute, ., data)
|
||||
VUEUI_SET_CHECK(data["second"], second, ., data)
|
||||
VUEUI_SET_CHECK(data["scanning"], scanning, ., data)
|
||||
VUEUI_SET_CHECK(data["range"], range, ., data)
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan()
|
||||
/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
|
||||
..()
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
if(href_list["scanning"])
|
||||
toggle_scan()
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
if(href_list["time"])
|
||||
timing = !timing
|
||||
update_icon()
|
||||
|
||||
if(href_list["range"])
|
||||
var/r = text2num(href_list["range"])
|
||||
range += r
|
||||
range = min(max(range, 1), 5)
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = round(time)
|
||||
time = clamp(time, 1, 600)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=prox")
|
||||
return
|
||||
if(href_list["range"])
|
||||
var/r = text2num(href_list["range"])
|
||||
range += r
|
||||
range = clamp(range, 1, 5)
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
|
||||
return
|
||||
var/datum/vueui/ui = SSvueui.get_open_ui(usr, src)
|
||||
ui.check_for_change()
|
||||
@@ -4,17 +4,16 @@
|
||||
icon_state = "shock_kit"
|
||||
var/obj/item/clothing/head/helmet/part1 = null
|
||||
var/obj/item/device/radio/electropack/part2 = null
|
||||
var/status = 0
|
||||
var/status = FALSE
|
||||
w_class = ITEMSIZE_HUGE
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/assembly/shock_kit/Destroy()
|
||||
qdel(part1)
|
||||
qdel(part2)
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/shock_kit/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/assembly/shock_kit/attackby(obj/item/W, mob/user)
|
||||
if(W.iswrench() && !status)
|
||||
var/turf/T = loc
|
||||
if(ismob(T))
|
||||
@@ -29,18 +28,17 @@
|
||||
return
|
||||
if(W.isscrewdriver())
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
|
||||
var/msg = "[src] is now [status ? "secured" : "unsecured"]!"
|
||||
to_chat(user, SPAN_NOTICE(msg))
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
|
||||
/obj/item/assembly/shock_kit/attack_self(mob/user)
|
||||
part1.attack_self(user, status)
|
||||
part2.attack_self(user, status)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/receive_signal()
|
||||
if(istype(loc, /obj/structure/bed/chair/e_chair))
|
||||
var/obj/structure/bed/chair/e_chair/C = loc
|
||||
C.shock()
|
||||
return
|
||||
C.shock()
|
||||
@@ -4,12 +4,12 @@
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
drop_sound = 'sound/items/drop/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 200)
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
|
||||
secured = 1
|
||||
secured = TRUE
|
||||
|
||||
var/code = 30
|
||||
var/frequency = 1457
|
||||
@@ -18,85 +18,59 @@
|
||||
var/obj/machinery/machine
|
||||
var/datum/wires/connected
|
||||
var/datum/radio_frequency/radio_connection
|
||||
var/deadman = 0
|
||||
var/deadman = FALSE
|
||||
|
||||
/obj/item/device/assembly/signaler/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/device/assembly/signaler/activate()
|
||||
if(cooldown > 0) return 0
|
||||
if(cooldown)
|
||||
return FALSE
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
||||
|
||||
signal()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/signaler/update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/interact(mob/user as mob, flag1)
|
||||
var/t1 = "-------"
|
||||
// if ((src.b_stat && !( flag1 )))
|
||||
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
|
||||
// else
|
||||
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
|
||||
var/dat = {"
|
||||
<TT>
|
||||
/obj/item/device/assembly/signaler/interact(mob/user, flag1)
|
||||
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
|
||||
if(!ui)
|
||||
ui = new(user, src, "devices-assembly-signaler", 320, 220, capitalize_first_letters(name))
|
||||
ui.open()
|
||||
|
||||
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A>
|
||||
[src.code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
/obj/item/device/assembly/signaler/vueui_data_change(var/list/data, var/mob/user, var/datum/vueui/ui)
|
||||
if(!data)
|
||||
data = list()
|
||||
|
||||
VUEUI_SET_CHECK(data["frequency"], format_frequency(frequency), ., data)
|
||||
VUEUI_SET_CHECK(data["code"], code, ., data)
|
||||
|
||||
/obj/item/device/assembly/signaler/Topic(href, href_list)
|
||||
..()
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if (href_list["freq"])
|
||||
var/new_frequency = (frequency + text2num(href_list["freq"]))
|
||||
if(href_list["freq"])
|
||||
var/new_frequency = frequency + text2num(href_list["freq"])
|
||||
if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
|
||||
new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
|
||||
set_frequency(new_frequency)
|
||||
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
code += text2num(href_list["code"])
|
||||
code = clamp(code, 1, 100)
|
||||
code = round(code)
|
||||
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
signal()
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
var/datum/vueui/ui = SSvueui.get_open_ui(usr, src)
|
||||
ui.check_for_change()
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/signal()
|
||||
if(!radio_connection)
|
||||
@@ -110,9 +84,8 @@
|
||||
radio_connection.post_signal(src, signal)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/pulse(var/radio = 0)
|
||||
if(src.connected && src.wires)
|
||||
/obj/item/device/assembly/signaler/pulse(var/radio = FALSE)
|
||||
if(connected && wires)
|
||||
connected.Pulse(src)
|
||||
else if(holder)
|
||||
holder.process_activation(src, 1, 0)
|
||||
@@ -120,30 +93,27 @@
|
||||
machine.do_signaler()
|
||||
else
|
||||
..(radio)
|
||||
return 1
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(within_jamming_range(src))
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(signal.encryption != code)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE))
|
||||
return 0
|
||||
if(!(wires & WIRE_RADIO_RECEIVE))
|
||||
return FALSE
|
||||
|
||||
pulse(1)
|
||||
pulse(TRUE)
|
||||
|
||||
if(machine)
|
||||
machine.visible_message("[icon2html(machine, viewers(get_turf(machine)))] [capitalize_first_letters(src.name)] beeps, \"<b>Beep beep!</b>\"")
|
||||
machine.audible_message("[icon2html(machine, viewers(get_turf(machine)))] [capitalize_first_letters(src.name)] beeps, \"<b>Beep beep!</b>\"")
|
||||
else if(!holder)
|
||||
visible_message("[icon2html(src, viewers(get_turf(src)))] [capitalize_first_letters(src.name)] beeps, \"<b>Beep beep!</b>\"")
|
||||
return
|
||||
|
||||
audible_message("[icon2html(src, viewers(get_turf(src)))] [capitalize_first_letters(src.name)] beeps, \"<b>Beep beep!</b>\"")
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!frequency)
|
||||
@@ -151,7 +121,6 @@
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_CHAT)
|
||||
return
|
||||
|
||||
//Triggers the deadmanswitch if its dropped or moved into ones backpack
|
||||
/obj/item/device/assembly/signaler/dropped(var/mob/user)
|
||||
@@ -178,7 +147,7 @@
|
||||
if(!ismob(M))
|
||||
deadman_trigger()
|
||||
else if(prob(20))
|
||||
M.visible_message("[M]'s finger twitches a bit over [src]'s deadman switch!")
|
||||
M.visible_message(SPAN_DANGER("\The [M]'s finger twitches a bit over \the [src]'s deadman switch!"))
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/AltClick(mob/user)
|
||||
@@ -190,17 +159,18 @@
|
||||
/obj/item/device/assembly/signaler/proc/deadman_trigger(var/mob/user)
|
||||
if(deadman) //If its not activated, there is no point in triggering it
|
||||
if(user)
|
||||
src.visible_message("<span class='warning'>[user] releases [src]'s deadman switch!</span>")
|
||||
visible_message(SPAN_DANGER("\The [user] releases \the [src]'s deadman switch!"))
|
||||
else
|
||||
src.visible_message("<span class='warning'>[src]'s deadman switch is released!</span>")
|
||||
visible_message(SPAN_DANGER("\The [src]'s deadman switch is released!"))
|
||||
signal()
|
||||
deadman = 0
|
||||
deadman = FALSE
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/item/device/assembly/signaler/verb/deadman_it()
|
||||
set src in usr
|
||||
set name = "Hold the deadman switch!"
|
||||
set desc = "Sends a signal if dropped or moved into a container."
|
||||
|
||||
if(!deadman)
|
||||
deadman_activate(usr)
|
||||
else
|
||||
@@ -208,20 +178,20 @@
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/deadman_activate(var/mob/user)
|
||||
deadman = 1
|
||||
deadman = TRUE
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
log_and_message_admins("is threatening to trigger a signaler deadman's switch")
|
||||
user.visible_message("<span class='warning'>[user] presses and holds [src]'s deadman switch...</span>")
|
||||
to_chat(user,"<span class='warning'>Your are now holding [src]'s deadman switch. Dropping, putting the device away, or being hit will activate the signaller.</span>")
|
||||
to_chat(user,"<span class='critical'>To deactivate it, make sure to press the verb again.</span>")
|
||||
user.visible_message(SPAN_WARNING("[user] presses and holds \the [src]'s deadman switch..."))
|
||||
to_chat(user, SPAN_WARNING("You are now holding \the [src]'s deadman switch. Dropping, putting the device away, or being hit will activate the signaller."))
|
||||
to_chat(user, SPAN_NOTICE("To deactivate it, make sure to press the verb again."))
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/deadman_deactivate(var/mob/user)
|
||||
deadman = 0
|
||||
deadman = FALSE
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
user.visible_message("<span class='warning'>[user] secures [user]'s deadman switch...</span>")
|
||||
user.visible_message(SPAN_NOTICE("\The [user] secures and releases \the [src]'s deadman switch..."))
|
||||
|
||||
/obj/item/device/assembly/signaler/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
frequency = 0
|
||||
return ..()
|
||||
return ..()
|
||||
@@ -3,107 +3,98 @@
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
drop_sound = 'sound/items/drop/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 50)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
secured = FALSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/timing = 0
|
||||
var/timing = FALSE
|
||||
var/time = 10
|
||||
|
||||
proc
|
||||
timer_end()
|
||||
|
||||
/obj/item/device/assembly/timer/activate()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE //Cooldown check
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return FALSE
|
||||
|
||||
timing = !timing
|
||||
/obj/item/device/assembly/timer/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
else
|
||||
timing = FALSE
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
update_icon()
|
||||
return 0
|
||||
/obj/item/device/assembly/timer/proc/timer_end()
|
||||
if(!secured)
|
||||
return FALSE
|
||||
pulse(FALSE)
|
||||
if(!holder)
|
||||
audible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECOND)
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
else
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
timer_end()
|
||||
if(!secured) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
if(timing && (time > 0))
|
||||
/obj/item/device/assembly/timer/process()
|
||||
if(timing)
|
||||
if(time > 0)
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
if(time <= 0)
|
||||
timing = FALSE
|
||||
timer_end()
|
||||
time = 10
|
||||
|
||||
SSvueui.check_uis_for_change(src)
|
||||
|
||||
/obj/item/device/assembly/timer/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("timer_timing")
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/timer/interact(mob/user)
|
||||
if(!secured)
|
||||
to_chat(user, SPAN_WARNING("\The [src] is unsecured!"))
|
||||
return
|
||||
|
||||
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
|
||||
if(!ui)
|
||||
ui = new(user, src, "devices-assembly-timer", 320, 220, capitalize_first_letters(name))
|
||||
ui.open()
|
||||
|
||||
update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("timer_timing")
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
/obj/item/device/assembly/timer/vueui_data_change(var/list/data, var/mob/user, var/datum/vueui/ui)
|
||||
if(!data)
|
||||
data = list()
|
||||
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
|
||||
interact(mob/user as mob)//TODO: Have this use the wires
|
||||
if(!secured)
|
||||
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Timing Unit</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Timing</A>", src) : text("<A href='?src=\ref[];time=1'>Not Timing</A>", src)), minute, second, src, src, src, src)
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=timer")
|
||||
onclose(user, "timer")
|
||||
return
|
||||
VUEUI_SET_CHECK(data["timeractive"], timing, ., data)
|
||||
VUEUI_SET_CHECK(data["minute"], minute, ., data)
|
||||
VUEUI_SET_CHECK(data["second"], second, ., data)
|
||||
|
||||
/obj/item/device/assembly/timer/Topic(href, href_list)
|
||||
..()
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
if(href_list["time"])
|
||||
timing = !timing
|
||||
update_icon()
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = round(time)
|
||||
time = clamp(time, 1, 600)
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
var/datum/vueui/ui = SSvueui.get_open_ui(usr, src)
|
||||
ui.check_for_change()
|
||||
@@ -3,44 +3,42 @@
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
drop_sound = 'sound/items/drop/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
pickup_sound = 'sound/items/pickup/component.ogg'
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 50)
|
||||
var/listening = FALSE
|
||||
var/recorded //the activation message
|
||||
var/recorded //the activation message
|
||||
|
||||
/obj/item/device/assembly/voice/New()
|
||||
..()
|
||||
/obj/item/device/assembly/voice/Initialize(mapload, ...)
|
||||
. = ..()
|
||||
listening_objects += src
|
||||
|
||||
/obj/item/device/assembly/voice/Destroy()
|
||||
listening_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/voice/hear_talk(mob/living/M as mob, msg)
|
||||
/obj/item/device/assembly/voice/hear_talk(mob/living/M, msg)
|
||||
if(listening)
|
||||
recorded = msg
|
||||
listening = FALSE
|
||||
var/turf/T = get_turf(src) //otherwise it won't work in hand
|
||||
T.visible_message("[icon2html(src, viewers(get_turf(T)))] beeps, \"Activation message is '[recorded]'.\"")
|
||||
var/turf/T = get_turf(src) //otherwise it won't work in hand
|
||||
T.audible_message("[icon2html(src, viewers(get_turf(T)))] beeps, \"Activation message is '[recorded]'.\"")
|
||||
else
|
||||
if(findtext(msg, recorded))
|
||||
pulse(0)
|
||||
pulse(FALSE)
|
||||
|
||||
/obj/item/device/assembly/voice/activate()
|
||||
if(secured)
|
||||
if(!holder)
|
||||
listening = !listening
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("[icon2html(src, viewers(get_turf(T)))] beeps, \"[listening ? "Now" : "No longer"] recording input.\"")
|
||||
|
||||
if(secured && !holder)
|
||||
listening = !listening
|
||||
var/turf/T = get_turf(src)
|
||||
T.audible_message("[icon2html(src, viewers(get_turf(T)))] beeps, \"[listening ? "Now" : "No longer"] recording input.\"")
|
||||
|
||||
/obj/item/device/assembly/voice/attack_self(mob/user)
|
||||
if(!user) return 0
|
||||
if(!user)
|
||||
return FALSE
|
||||
activate()
|
||||
return 1
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/voice/toggle_secure()
|
||||
. = ..()
|
||||
listening = FALSE
|
||||
listening = FALSE
|
||||
Reference in New Issue
Block a user