Cape Sword Tcomms Fixes (#20384)

Fixes #20379
Fixes #20378
Fixes #20360
Fixes #20347
This commit is contained in:
Wowzewow (Wezzy)
2025-01-19 23:28:24 +00:00
committed by GitHub
parent 8405879961
commit 76603b4958
19 changed files with 83 additions and 23 deletions
+5 -5
View File
@@ -43,7 +43,7 @@
/obj/item/clothing/accessory/poncho/dominia_cape
name = "dominian cape"
desc = "This is a cape in the style of Dominian nobility. It's the latest fashion across Dominian space."
icon = 'icons/clothing/suits/capes/dominia.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/dominia_cape.dmi'
icon_state = "dominian_cape"
item_state = "dominian_cape"
icon_override = null
@@ -507,7 +507,7 @@
desc = "A simple red surcoat commonly worn by Dominian clergy members."
desc_extended = "Spun with rough but hardy fabrics from the Dominian frontier, this surcoat is commonly worn by poorer Tribunal clergy as well as missionaries\
seeking protection from the elements. This garment was popularized by the Kael'kah sect and remains respected as a symbol of humility and poverty amongst priests."
icon = 'icons/clothing/suits/capes/dominia_surcoat.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/dominia_surcoat.dmi'
icon_state = "dominian_surcoat"
item_state = "dominian_surcoat"
overlay_state = "dominian_surcoat"
@@ -519,7 +519,7 @@
desc_extended = "This style of cape is among the most flashy and ornate of the Tribunal's garb. Its weight and impracticality of use means that \
it is often only worn by clergy of high station and on special occasions. Lower ranking members of the Tribunal or those who wear it frequently \
are often frowned upon as arrogant and vain."
icon = 'icons/clothing/suits/capes/dominia_doublecape.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/dominia_doublecape.dmi'
icon_state = "dominian_doublecape"
item_state = "dominian_doublecape"
overlay_state = "dominian_doublecape"
@@ -531,7 +531,7 @@
desc_extended = "Dominian priests and priestesses are traditionally expected to wear red or golden clothing when discharging \
their duties. Capes are worn as both a fashion statement to attract the attention of crowds and as a simple form of protection\
against the elements."
icon = 'icons/clothing/suits/capes/dominia_red.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/dominia_red.dmi'
icon_state = "dominian_cape_red"
item_state = "dominian_cape_red"
overlay_state = "dominian_cape_red"
@@ -575,7 +575,7 @@
desc = "A truly majestic gold and red cape worn by members of the clergy affiliated with His Majesty's Diplomatic Service."
desc_extended = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also \
employs may commoners - as long as they can pass the rigorous examinations required to become a full member of the Diplomatic Service."
icon = 'icons/clothing/suits/capes/dominia_consular_cape.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/dominia_consular_cape.dmi'
icon_state = "dominia_cape_consular"
item_state = "dominia_cape_consular"
overlay_state = "dominia_cape_consular"
+5 -5
View File
@@ -143,7 +143,7 @@
desc = "Viewed as ostentatious by outsiders (and perhaps insiders, for that matter) capes nonetheless remain as a means of quickly broadcasting one's status (or pretentions of status)."
icon_state = "golden_cape"
item_state = "golden_cape"
icon = 'icons/clothing/suits/capes/golden_cape.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/golden_cape.dmi'
contained_sprite = TRUE
icon_override = null
protects_against_weather = FALSE
@@ -153,7 +153,7 @@
desc = "A long and flowing cloak used by members of Golden Deep evocative of trenchcoats. Curiously, many investigatorial synthetics within the collective favor these cloaks."
icon_state = "flowing_cloak"
item_state = "flowing_cloak"
icon = 'icons/clothing/suits/capes/flowing_cloak.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/flowing_cloak.dmi'
has_accents = TRUE
/obj/item/clothing/accessory/poncho/goldendeep/elegantcloak
@@ -161,7 +161,7 @@
desc = "Billowing fabric for all classes with a regal clasp that hints at its original merchant designers."
icon_state = "elegant_cloak"
item_state = "elegant_cloak"
icon = 'icons/clothing/suits/capes/elegant_cloak.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/elegant_cloak.dmi'
has_accents = TRUE
/obj/item/clothing/accessory/poncho/goldendeep/furwrap
@@ -169,14 +169,14 @@
desc = "The fur of an animal, soft and fluffy, now repurposed as a decorative neck wrap."
icon_state = "fur_wrap"
item_state = "fur_wrap"
icon = 'icons/clothing/suits/capes/fur_wrap.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/fur_wrap.dmi'
/obj/item/clothing/accessory/poncho/goldendeep/desertadornment
name = "desert adornment"
desc = "Lightweight and soft, this sleeveless coat feels like it's hardly anything at all, but it keeps the sun from bearing down on the wearer."
icon_state = "desert_adornment"
item_state = "desert_adornment"
icon = 'icons/clothing/suits/capes/desert_adornment.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/desert_adornment.dmi'
//head slot
@@ -783,7 +783,7 @@
/obj/item/clothing/accessory/poncho/assunzione
name = "\improper Luceian cloak"
desc = "A violet cloak adorned with gold inlays worn by devout adherents of Luceism, the dominant faith of Assunzione."
icon = 'icons/clothing/suits/capes/assunzione_cloak.dmi'
icon = 'icons/obj/item/clothing/accessory/poncho/assunzione_cloak.dmi'
icon_override = null
icon_state = "assunzione_robe"
item_state = "assunzione_robe"
@@ -5,7 +5,7 @@
use_power = POWER_USE_ACTIVE
active_power_usage = 20000 //20kW, appropriate for machine that keeps massive cross-Zlevel wireless network operational.
idle_power_usage = 100
icon_state = "ntnet"
icon_state = "relay"
icon = 'icons/obj/machinery/telecomms.dmi'
anchored = TRUE
density = TRUE
@@ -42,11 +42,9 @@
if(!operable())
icon_state += "_off"
else if(dos_failure)
AddOverlays("ntnet_o_problem")
AddOverlays("relay_traitor")
else if(!enabled)
AddOverlays("ntnet_o_error")
else
AddOverlays("ntnet_o_ok")
AddOverlays("relay_traitor_activate")
/obj/machinery/ntnet_relay/process()
if(operable())