Merge remote-tracking branch 'upstream/dev' into new_tables

Conflicts:
	code/setup.dm
This commit is contained in:
GinjaNinja32
2015-05-16 08:53:33 +01:00
128 changed files with 4730 additions and 7135 deletions
@@ -7,7 +7,7 @@
icon_opened = "medicalopen"
icon_broken = "medicalbroken"
icon_off = "medicaloff"
req_access = list(access_medical)
req_access = list(access_medical_equip)
New()
@@ -52,7 +52,7 @@
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
req_access = list(access_medical)
req_access = list(access_medical_equip)
icon_state = "securemed1"
icon_closed = "securemed"
icon_locked = "securemed1"
@@ -187,7 +187,7 @@
anchored = 1
density = 0
wall_mounted = 1
req_access = list(access_medical)
req_access = list(access_medical_equip)
/obj/structure/closet/secure_closet/medical_wall/update_icon()
if(broken)
@@ -166,7 +166,7 @@
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(access_security)
req_access = list(access_brig)
icon_state = "sec1"
icon_closed = "sec"
icon_locked = "sec1"
@@ -286,8 +286,8 @@
New()
..()
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src)
new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src)
return
+2 -2
View File
@@ -39,7 +39,7 @@
if(reagents.total_volume < 1)
user << "[src] is out of water!</span>"
else
reagents.trans_to(I, 5) //
reagents.trans_to_obj(I, 5) //
user << "<span class='notice'>You wet [I] in [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
@@ -186,7 +186,7 @@
/obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume > 1)
reagents.trans_to(I, 2)
reagents.trans_to_obj(I, 2)
user << "<span class='notice'>You wet [I] in the [callme].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
else
+1 -1
View File
@@ -22,6 +22,6 @@
if(reagents.total_volume < 1)
user << "[src] is out of water!</span>"
else
reagents.trans_to(I, 5)
reagents.trans_to_obj(I, 5)
user << "<span class='notice'>You wet [I] in [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)