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https://github.com/Aurorastation/Aurora.3.git
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Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
This commit is contained in:
@@ -221,7 +221,7 @@
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return 0
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if(istype(W,/obj/item/tk_grab))
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return 0
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if(iswelder(W))
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if(W.iswelder())
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn())
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user.visible_message(
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@@ -262,7 +262,7 @@
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user.drop_item()
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else if(istype(W, /obj/item/weapon/packageWrap))
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return
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else if(iswelder(W))
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else if(W.iswelder())
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn())
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user.visible_message(
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@@ -78,7 +78,7 @@
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MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
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else
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to_chat(user, "<span class='notice'>The locker is too small to stuff [G.affecting] into!</span>")
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if(iswelder(W))
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if(W.iswelder())
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn())
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user.visible_message(
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@@ -108,7 +108,7 @@
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user.drop_from_inventory(W,loc)
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else
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user.drop_item()
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else if(isscrewdriver(W) && canbemoved)
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else if(W.isscrewdriver() && canbemoved)
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if(screwed)
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to_chat(user, "<span class='notice'>You start to unscrew the locker from the floor...</span>")
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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@@ -123,7 +123,7 @@
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to_chat(user, "<span class='notice'>You screw the locker!</span>")
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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screwed = 1
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else if(iswrench(W) && canbemoved)
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else if(W.iswrench() && canbemoved)
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if(wrenched && !screwed)
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to_chat(user, "<span class='notice'>You start to unfasten the bolts holding the locker in place...</span>")
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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@@ -163,7 +163,7 @@
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spark(src, 5)
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playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(loc, "sparks", 50, 1)
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else if(iswelder(W))
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else if(W.iswelder())
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn())
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user.visible_message(
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@@ -93,7 +93,7 @@
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return ..()
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else if(istype(W, /obj/item/weapon/packageWrap))
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return
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else if(iscoil(W))
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else if(W.iscoil())
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var/obj/item/stack/cable_coil/C = W
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if(rigged)
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user << "<span class='notice'>[src] is already rigged!</span>"
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@@ -107,7 +107,7 @@
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user << "<span class='notice'>You attach [W] to [src].</span>"
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user.drop_from_inventory(W,src)
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return
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else if(iswirecutter(W))
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else if(W.iswirecutter())
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if(rigged)
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user << "<span class='notice'>You cut away the wiring.</span>"
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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@@ -10,7 +10,7 @@
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return
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/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(iscrowbar(W))
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if(W.iscrowbar())
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new /obj/item/stack/material/wood(src)
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var/turf/T = get_turf(src)
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for(var/atom/movable/AM in contents)
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@@ -34,7 +34,7 @@
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icon_state = "mulecrate"
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/obj/structure/largecrate/hoverpod/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(iscrowbar(W))
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if(W.iscrowbar())
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var/obj/item/mecha_parts/mecha_equipment/ME
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var/obj/mecha/working/hoverpod/H = new (loc)
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@@ -77,13 +77,13 @@
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name = "chicken crate"
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held_count = 5
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held_type = /mob/living/simple_animal/chick
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/obj/structure/largecrate/animal/dog
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name = "dog carrier"
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held_type = /mob/living/simple_animal/hostile/commanded/dog
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/obj/structure/largecrate/animal/dog/amaskan
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held_type = /mob/living/simple_animal/hostile/commanded/dog/amaskan
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/obj/structure/largecrate/animal/dog/pug
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held_type = /mob/living/simple_animal/hostile/commanded/dog/pug
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