mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 13:30:42 +01:00
Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
This commit is contained in:
@@ -100,7 +100,7 @@
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if((!A.secured) && (!secured))
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attach_assembly(A,user)
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return
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if(isscrewdriver(W))
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if(W.isscrewdriver())
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if(toggle_secure())
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user << "<span class='notice'>\The [src] is ready!</span>"
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else
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@@ -26,7 +26,7 @@
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if(istype(W, /obj/item/device/analyzer))
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bombtank.attackby(W, user)
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return
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if(iswrench(W) && !status) //This is basically bomb assembly code inverted. apparently it works.
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if(W.iswrench() && !status) //This is basically bomb assembly code inverted. apparently it works.
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user << "<span class='notice'>You disassemble [src].</span>"
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@@ -40,7 +40,7 @@
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qdel(src)
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return
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if((iswelder(W) && W:welding))
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if((W.iswelder() && W:welding))
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if(!status)
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status = 1
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bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
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@@ -144,7 +144,7 @@
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isscrewdriver(W))
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if(W.isscrewdriver())
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if(!a_left || !a_right)
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user << "<span class='danger'>BUG:Assembly part missing, please report this!</span>"
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return
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@@ -217,7 +217,7 @@
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/obj/item/device/assembly_holder/Destroy()
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listening_objects -= src
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return ..()
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/obj/item/device/assembly_holder/hear_talk(mob/living/M as mob, msg, verb, datum/language/speaking)
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if(a_right)
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@@ -11,11 +11,11 @@
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/obj/item/assembly/shock_kit/Destroy()
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qdel(part1)
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qdel(part2)
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return ..()
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/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(iswrench(W) && !status)
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if(W.iswrench() && !status)
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var/turf/T = loc
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if(ismob(T))
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T = T.loc
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@@ -27,7 +27,7 @@
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part2 = null
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qdel(src)
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return
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if(isscrewdriver(W))
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if(W.isscrewdriver())
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status = !status
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user << "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>"
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add_fingerprint(user)
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