Adds the Aut'akh unathi (#5919)

* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
This commit is contained in:
Alberyk
2019-01-23 19:27:44 +01:00
committed by Werner
parent b1742dd3f1
commit 76b743a986
280 changed files with 1651 additions and 874 deletions
+1 -1
View File
@@ -100,7 +100,7 @@
if((!A.secured) && (!secured))
attach_assembly(A,user)
return
if(isscrewdriver(W))
if(W.isscrewdriver())
if(toggle_secure())
user << "<span class='notice'>\The [src] is ready!</span>"
else
+2 -2
View File
@@ -26,7 +26,7 @@
if(istype(W, /obj/item/device/analyzer))
bombtank.attackby(W, user)
return
if(iswrench(W) && !status) //This is basically bomb assembly code inverted. apparently it works.
if(W.iswrench() && !status) //This is basically bomb assembly code inverted. apparently it works.
user << "<span class='notice'>You disassemble [src].</span>"
@@ -40,7 +40,7 @@
qdel(src)
return
if((iswelder(W) && W:welding))
if((W.iswelder() && W:welding))
if(!status)
status = 1
bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
+2 -2
View File
@@ -144,7 +144,7 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(isscrewdriver(W))
if(W.isscrewdriver())
if(!a_left || !a_right)
user << "<span class='danger'>BUG:Assembly part missing, please report this!</span>"
return
@@ -217,7 +217,7 @@
/obj/item/device/assembly_holder/Destroy()
listening_objects -= src
return ..()
/obj/item/device/assembly_holder/hear_talk(mob/living/M as mob, msg, verb, datum/language/speaking)
if(a_right)
+3 -3
View File
@@ -11,11 +11,11 @@
/obj/item/assembly/shock_kit/Destroy()
qdel(part1)
qdel(part2)
return ..()
/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iswrench(W) && !status)
if(W.iswrench() && !status)
var/turf/T = loc
if(ismob(T))
T = T.loc
@@ -27,7 +27,7 @@
part2 = null
qdel(src)
return
if(isscrewdriver(W))
if(W.isscrewdriver())
status = !status
user << "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>"
add_fingerprint(user)