Adds the Aut'akh unathi (#5919)

* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
This commit is contained in:
Alberyk
2019-01-23 16:27:44 -02:00
committed by Werner
parent b1742dd3f1
commit 76b743a986
280 changed files with 1651 additions and 874 deletions

View File

@@ -200,7 +200,7 @@
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if (ismultitool(W)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
if (W.ismultitool()) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
user << "<span class='notice'>DECA-CODE LOCK ANALYSIS:</span>"
if (attempts == 1)
user << "<span class='warning'>* Anti-Tamper system will activate on the next failed access attempt.</span>"

View File

@@ -49,7 +49,7 @@
icon_state = "coin_battlemonsters"
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iscoil(W))
if(W.iscoil())
var/obj/item/stack/cable_coil/CC = W
if(string_attached)
user << "<span class='notice'>There already is a string attached to this coin.</span>"
@@ -61,7 +61,7 @@
else
user << "<span class='notice'>This cable coil appears to be empty.</span>"
return
else if(iswirecutter(W))
else if(W.iswirecutter())
if(!string_attached)
..()
return

View File

@@ -156,7 +156,7 @@
return
if(active) return ..()
if(iscrowbar(O))
if(O.iscrowbar())
if (panel_open && cell)
user << "You wrench out \the [cell]."
cell.forceMove(get_turf(user))
@@ -370,7 +370,7 @@
if(default_deconstruction_crowbar(user, W))
return
if(iswrench(W))
if(W.iswrench())
if(istype(get_turf(src), /turf/space))
user << "<span class='notice'>You send the [src] careening into space. Idiot.</span>"

View File

@@ -554,7 +554,7 @@
var/turf/T = get_turf(src)
T.attackby(C, user)
return
if (iswelder(C))
if (C.iswelder())
var/obj/item/weapon/weldingtool/WT = C
if(WT.remove_fuel(0, user))
user << "<span class='notice'>Slicing apart connectors ...</span>"
@@ -1183,7 +1183,7 @@ var/list/total_extraction_beacons = list()
/obj/structure/sculpting_block/attackby(obj/item/C as obj, mob/user as mob)
if (iswrench(C))
if (C.iswrench())
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "<span class='notice'>You [anchored ? "un" : ""]anchor the [name].</span>"
anchored = !anchored