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Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
This commit is contained in:
@@ -201,35 +201,35 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
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if(0)
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if(iswrench(O))
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if(O.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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src.anchored = 1
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"You secure the external bolts.")
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temp_state++
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if(1)
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if(iswrench(O))
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if(O.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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src.anchored = 0
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user.visible_message("[user.name] detaches the [src.name] from the floor.", \
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"You remove the external bolts.")
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temp_state--
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else if(iscoil(O))
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else if(O.iscoil())
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if(O:use(1,user))
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user.visible_message("[user.name] adds wires to the [src.name].", \
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"You add some wires.")
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temp_state++
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if(2)
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if(iswirecutter(O))//TODO:Shock user if its on?
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if(O.iswirecutter())//TODO:Shock user if its on?
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user.visible_message("[user.name] removes some wires from the [src.name].", \
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"You remove some wires.")
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temp_state--
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else if(isscrewdriver(O))
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else if(O.isscrewdriver())
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user.visible_message("[user.name] closes the [src.name]'s access panel.", \
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"You close the access panel.")
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temp_state++
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if(3)
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if(isscrewdriver(O))
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if(O.isscrewdriver())
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user.visible_message("[user.name] opens the [src.name]'s access panel.", \
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"You open the access panel.")
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temp_state--
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@@ -340,35 +340,35 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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var/temp_state = src.construction_state
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switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
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if(0)
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if(iswrench(O))
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if(O.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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src.anchored = 1
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"You secure the external bolts.")
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temp_state++
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if(1)
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if(iswrench(O))
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if(O.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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src.anchored = 0
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user.visible_message("[user.name] detaches the [src.name] from the floor.", \
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"You remove the external bolts.")
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temp_state--
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else if(iscoil(O))
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else if(O.iscoil())
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if(O:use(1))
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user.visible_message("[user.name] adds wires to the [src.name].", \
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"You add some wires.")
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temp_state++
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if(2)
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if(iswirecutter(O))//TODO:Shock user if its on?
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if(O.iswirecutter())//TODO:Shock user if its on?
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user.visible_message("[user.name] removes some wires from the [src.name].", \
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"You remove some wires.")
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temp_state--
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else if(isscrewdriver(O))
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else if(O.isscrewdriver())
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user.visible_message("[user.name] closes the [src.name]'s access panel.", \
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"You close the access panel.")
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temp_state++
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if(3)
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if(isscrewdriver(O))
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if(O.isscrewdriver())
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user.visible_message("[user.name] opens the [src.name]'s access panel.", \
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"You open the access panel.")
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temp_state--
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