Adds the Aut'akh unathi (#5919)

* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
This commit is contained in:
Alberyk
2019-01-23 16:27:44 -02:00
committed by Werner
parent b1742dd3f1
commit 76b743a986
280 changed files with 1651 additions and 874 deletions

View File

@@ -162,7 +162,7 @@
else
user << "<span class='notice'>[src] already has a cell installed.</span>"
else if(isscrewdriver(W))
else if(W.isscrewdriver())
if(cell)
var/obj/item/C = cell
C.forceMove(get_turf(user))
@@ -226,7 +226,7 @@
else
user << "<span class='notice'>You need at least three rods to complete this task.</span>"
return
else if(iswelder(W))
else if(W.iswelder())
if(buildstate == 1)
var/obj/item/weapon/weldingtool/T = W
if(T.remove_fuel(0,user))
@@ -236,7 +236,7 @@
buildstate++
update_icon()
return
else if(iscoil(W))
else if(W.iscoil())
var/obj/item/stack/cable_coil/C = W
if(buildstate == 2)
if(C.use(5))
@@ -264,7 +264,7 @@
else
user << "<span class='notice'>You need at least three plastic sheets to complete this task.</span>"
return
else if(isscrewdriver(W))
else if(W.isscrewdriver())
if(buildstate == 5)
user << "<span class='notice'>You secure the crossbow's various parts.</span>"
new /obj/item/weapon/gun/launcher/crossbow(get_turf(src))

View File

@@ -184,7 +184,7 @@
buildstate++
update_icon()
return
else if(iswelder(W))
else if(W.iswelder())
if(buildstate == 1)
var/obj/item/weapon/weldingtool/T = W
if(T.remove_fuel(0,user))