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Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
This commit is contained in:
@@ -162,7 +162,7 @@
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else
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user << "<span class='notice'>[src] already has a cell installed.</span>"
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else if(isscrewdriver(W))
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else if(W.isscrewdriver())
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if(cell)
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var/obj/item/C = cell
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C.forceMove(get_turf(user))
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@@ -226,7 +226,7 @@
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else
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user << "<span class='notice'>You need at least three rods to complete this task.</span>"
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return
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else if(iswelder(W))
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else if(W.iswelder())
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if(buildstate == 1)
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var/obj/item/weapon/weldingtool/T = W
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if(T.remove_fuel(0,user))
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@@ -236,7 +236,7 @@
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buildstate++
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update_icon()
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return
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else if(iscoil(W))
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else if(W.iscoil())
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var/obj/item/stack/cable_coil/C = W
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if(buildstate == 2)
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if(C.use(5))
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@@ -264,7 +264,7 @@
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else
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user << "<span class='notice'>You need at least three plastic sheets to complete this task.</span>"
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return
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else if(isscrewdriver(W))
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else if(W.isscrewdriver())
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if(buildstate == 5)
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user << "<span class='notice'>You secure the crossbow's various parts.</span>"
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new /obj/item/weapon/gun/launcher/crossbow(get_turf(src))
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@@ -184,7 +184,7 @@
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buildstate++
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update_icon()
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return
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else if(iswelder(W))
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else if(W.iswelder())
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if(buildstate == 1)
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var/obj/item/weapon/weldingtool/T = W
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if(T.remove_fuel(0,user))
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