Adds the Aut'akh unathi (#5919)

* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
This commit is contained in:
Alberyk
2019-01-23 19:27:44 +01:00
committed by Werner
parent b1742dd3f1
commit 76b743a986
280 changed files with 1651 additions and 874 deletions
+1 -1
View File
@@ -63,7 +63,7 @@
return ..()
/obj/vehicle/train/cargo/trolley/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(open && iswirecutter(W))
if(open && W.iswirecutter())
passenger_allowed = !passenger_allowed
user.visible_message("<span class='notice'>[user] [passenger_allowed ? "cuts" : "mends"] a cable in [src].</span>","<span class='notice'>You [passenger_allowed ? "cut" : "mend"] the load limiter cable.</span>")
else
+2 -2
View File
@@ -141,14 +141,14 @@
user << "<span class='notice'>You replace \the [src]'s reagent reservoir.</span>"
return
if(iswrench(W) && open)
if(W.iswrench() && open)
if(bucket)
bucket.forceMove(user.loc)
bucket = null
user << "<span class='notice'>You remove \the [src]'s reagent reservoir.</span>"
return
if(iscrowbar(W) && !open)
if(W.iscrowbar() && !open)
if(bucket)
for(var/obj/item/I in hoovered)
I.forceMove(user.loc)
+3 -3
View File
@@ -77,17 +77,17 @@
/obj/vehicle/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/hand_labeler))
return
if(isscrewdriver(W))
if(W.isscrewdriver())
if(!locked)
open = !open
update_icon()
user << "<span class='notice'>Maintenance panel is now [open ? "opened" : "closed"].</span>"
else if(iscrowbar(W) && cell && open)
else if(W.iscrowbar() && cell && open)
remove_cell(user)
else if(istype(W, /obj/item/weapon/cell) && !cell && open)
insert_cell(W, user)
else if(iswelder(W))
else if(W.iswelder())
var/obj/item/weapon/weldingtool/T = W
if(T.welding)
if(health < maxhealth)