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https://github.com/Aurorastation/Aurora.3.git
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Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
This commit is contained in:
@@ -63,7 +63,7 @@
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return ..()
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/obj/vehicle/train/cargo/trolley/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(open && iswirecutter(W))
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if(open && W.iswirecutter())
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passenger_allowed = !passenger_allowed
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user.visible_message("<span class='notice'>[user] [passenger_allowed ? "cuts" : "mends"] a cable in [src].</span>","<span class='notice'>You [passenger_allowed ? "cut" : "mend"] the load limiter cable.</span>")
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else
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@@ -141,14 +141,14 @@
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user << "<span class='notice'>You replace \the [src]'s reagent reservoir.</span>"
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return
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if(iswrench(W) && open)
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if(W.iswrench() && open)
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if(bucket)
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bucket.forceMove(user.loc)
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bucket = null
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user << "<span class='notice'>You remove \the [src]'s reagent reservoir.</span>"
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return
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if(iscrowbar(W) && !open)
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if(W.iscrowbar() && !open)
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if(bucket)
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for(var/obj/item/I in hoovered)
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I.forceMove(user.loc)
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@@ -77,17 +77,17 @@
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/obj/vehicle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/hand_labeler))
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return
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if(isscrewdriver(W))
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if(W.isscrewdriver())
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if(!locked)
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open = !open
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update_icon()
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user << "<span class='notice'>Maintenance panel is now [open ? "opened" : "closed"].</span>"
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else if(iscrowbar(W) && cell && open)
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else if(W.iscrowbar() && cell && open)
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remove_cell(user)
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else if(istype(W, /obj/item/weapon/cell) && !cell && open)
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insert_cell(W, user)
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else if(iswelder(W))
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else if(W.iswelder())
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var/obj/item/weapon/weldingtool/T = W
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if(T.welding)
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if(health < maxhealth)
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