Exosuit Crash, Narrator and armor tweaks (#846)

changes:

rscadd: "Added a Crash ability to exosuits. Uses the suit's mass to attempt to break through obstacles, sustaining some damage in the process."
tweak: "Buffed Ripley exosuit armor values significantly, and durand armour slightly. Firefighter ripley also buffed, but is slower than base ripley."
tweak: "Greatly increased the health values of some high-security airlocks."
bugfix: "Airlocks, tables, girders and windows now behave a bit more consistently when exploded. All airlocks are a bit more resistant to explosions when bolted."
rscadd: "Added some more narrator voices to exosuits."
rscadd: "Added some warning sounds for exosuits when low on power, or badly damaged."
tweak: "The power drain of EMPs used on exosuits no longer scales with the cell. A better power cell can now survive more EMP hits. Drain level is a little lower for the starting cell."
tweak: "EMP damage against exosuits reduced by 20%"
This commit is contained in:
NanakoAC
2016-09-04 21:43:03 +02:00
committed by skull132
parent fb25382405
commit 76e56f11a9
11 changed files with 473 additions and 27 deletions
+15 -7
View File
@@ -87,14 +87,14 @@
else
user << "<span class='notice'>You need to activate the weapon to do that!</span>"
return
else if(istype(W, /obj/item/weapon/melee/energy/blade))
user << "<span class='notice'>Now slicing apart the girder...</span>"
if(do_after(user,30))
if(!src) return
user << "<span class='notice'>You slice apart the girder!</span>"
dismantle()
else if(istype(W, /obj/item/weapon/melee/chainsword))
var/obj/item/weapon/melee/chainsword/WT = W
if(WT.active)
@@ -247,12 +247,20 @@
if(2.0)
if (prob(30))
dismantle()
return
return
else
health -= rand(60,180)
if(3.0)
if (prob(5))
dismantle()
return
return
else
health -= rand(40,80)
else
if(health <= 0)
dismantle()
return
/obj/structure/girder/cult
@@ -286,7 +294,7 @@
else if(istype(W, /obj/item/weapon/melee/energy))
var/obj/item/weapon/melee/energy/WT = W
if(WT.active)
if(WT.active)
user << "<span class='notice'>Now slicing apart the girder...</span>"
if(do_after(user,30))
user << "<span class='notice'>You slice apart the girder!</span>"
@@ -294,13 +302,13 @@
else
user << "<span class='notice'>You need to activate the weapon to do that!</span>"
return
else if(istype(W, /obj/item/weapon/melee/energy/blade))
user << "<span class='notice'>Now slicing apart the girder...</span>"
if(do_after(user,30))
user << "<span class='notice'>You slice apart the girder!</span>"
dismantle()
else if(istype(W, /obj/item/weapon/melee/chainsword))
var/obj/item/weapon/melee/chainsword/WT = W
if(WT.active)
+3 -1
View File
@@ -120,6 +120,8 @@
if(prob(50))
shatter(0)
return
else
take_damage(rand(10,30))
/obj/structure/window/blob_act()
@@ -297,7 +299,7 @@
// TODO : Change to incapacitated() on merge.
if(usr.stat || usr.lying || usr.resting || usr.buckled)
return 0
if(anchored)
usr << "It is fastened to the floor therefore you can't rotate it!"
return 0