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Exosuit Crash, Narrator and armor tweaks (#846)
changes: rscadd: "Added a Crash ability to exosuits. Uses the suit's mass to attempt to break through obstacles, sustaining some damage in the process." tweak: "Buffed Ripley exosuit armor values significantly, and durand armour slightly. Firefighter ripley also buffed, but is slower than base ripley." tweak: "Greatly increased the health values of some high-security airlocks." bugfix: "Airlocks, tables, girders and windows now behave a bit more consistently when exploded. All airlocks are a bit more resistant to explosions when bolted." rscadd: "Added some more narrator voices to exosuits." rscadd: "Added some warning sounds for exosuits when low on power, or badly damaged." tweak: "The power drain of EMPs used on exosuits no longer scales with the cell. A better power cell can now survive more EMP hits. Drain level is a little lower for the starting cell." tweak: "EMP damage against exosuits reduced by 20%"
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@@ -120,6 +120,8 @@
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if(prob(50))
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shatter(0)
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return
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else
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take_damage(rand(10,30))
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/obj/structure/window/blob_act()
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@@ -297,7 +299,7 @@
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// TODO : Change to incapacitated() on merge.
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if(usr.stat || usr.lying || usr.resting || usr.buckled)
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return 0
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if(anchored)
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usr << "It is fastened to the floor therefore you can't rotate it!"
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return 0
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