Exosuit Crash, Narrator and armor tweaks (#846)

changes:

rscadd: "Added a Crash ability to exosuits. Uses the suit's mass to attempt to break through obstacles, sustaining some damage in the process."
tweak: "Buffed Ripley exosuit armor values significantly, and durand armour slightly. Firefighter ripley also buffed, but is slower than base ripley."
tweak: "Greatly increased the health values of some high-security airlocks."
bugfix: "Airlocks, tables, girders and windows now behave a bit more consistently when exploded. All airlocks are a bit more resistant to explosions when bolted."
rscadd: "Added some more narrator voices to exosuits."
rscadd: "Added some warning sounds for exosuits when low on power, or badly damaged."
tweak: "The power drain of EMPs used on exosuits no longer scales with the cell. A better power cell can now survive more EMP hits. Drain level is a little lower for the starting cell."
tweak: "EMP damage against exosuits reduced by 20%"
This commit is contained in:
NanakoAC
2016-09-04 20:43:03 +01:00
committed by skull132
parent fb25382405
commit 76e56f11a9
11 changed files with 473 additions and 27 deletions

View File

@@ -51,6 +51,18 @@
visible_message("<span class='warning'>\The [src] breaks down!</span>")
return break_to_parts() // if we break and form shards, return them to the caller to do !FUN! things with
/obj/structure/table/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
take_damage(rand(100,400))
if(3.0)
take_damage(rand(50,150))
/obj/structure/table/New()
..()
// One table per turf.