mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 08:31:57 +00:00
Ports funky closet animations from Yog (#12989)
This commit is contained in:
@@ -12,6 +12,7 @@
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#define CABLE_LAYER 2.44
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#define ABOVE_CABLE_LAYER (CABLE_LAYER + 0.1)
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#define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
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#define BELOW_OBJ_LAYER 2.9
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#define ABOVE_OBJ_LAYER 3.01
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#define UNDERDOOR 3.09 //Just barely under a closed door.
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#define DOOR_CLOSED_LAYER 3.1 //Above most items if closed
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@@ -46,4 +47,4 @@
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#define BLOB_NODE_LAYER 4.12
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#define BLOB_CORE_LAYER 4.13
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#define CLICKCATCHER_PLANE -100
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#define CLICKCATCHER_PLANE -100
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@@ -48,7 +48,7 @@ var/hadevent = 0
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for (var/obj/structure/closet/secure_closet/brig/temp_closet in A)
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temp_closet.locked = 0
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temp_closet.icon_state = temp_closet.icon_closed
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temp_closet.update_icon()
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for (var/obj/machinery/door/airlock/security/temp_airlock in A)
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spawn(0) temp_airlock.prison_open()
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@@ -39,7 +39,7 @@
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id = /obj/item/card/id/navy
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shoes = /obj/item/clothing/shoes/workboots
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r_pocket = /obj/item/device/t_scanner
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headset = /obj/item/device/radio/headset/heads/ce
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bowman = /obj/item/device/radio/headset/heads/ce/alt
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double_headset = /obj/item/device/radio/headset/alt/double/ce
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@@ -48,7 +48,7 @@
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tab_pda = /obj/item/modular_computer/handheld/pda/engineering/ce
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wristbound = /obj/item/modular_computer/handheld/wristbound/preset/pda/engineering/ce
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tablet = /obj/item/modular_computer/handheld/preset/engineering/ce
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backpack = /obj/item/storage/backpack/industrial
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satchel = /obj/item/storage/backpack/satchel_eng
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dufflebag = /obj/item/storage/backpack/duffel/eng
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@@ -93,7 +93,7 @@
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id = /obj/item/card/id/silver
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shoes = /obj/item/clothing/shoes/workboots
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r_pocket = /obj/item/device/t_scanner
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headset = /obj/item/device/radio/headset/headset_eng
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bowman = /obj/item/device/radio/headset/headset_eng/alt
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double_headset = /obj/item/device/radio/headset/alt/double/eng
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@@ -102,7 +102,7 @@
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tab_pda = /obj/item/modular_computer/handheld/pda/engineering
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wristbound = /obj/item/modular_computer/handheld/wristbound/preset/pda/engineering
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tablet = /obj/item/modular_computer/handheld/preset/engineering
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backpack = /obj/item/storage/backpack/industrial
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satchel = /obj/item/storage/backpack/satchel_eng
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dufflebag = /obj/item/storage/backpack/duffel/eng
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@@ -144,7 +144,7 @@
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belt = /obj/item/storage/belt/utility
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id = /obj/item/card/id/silver
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shoes = /obj/item/clothing/shoes/workboots
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headset = /obj/item/device/radio/headset/headset_eng
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bowman = /obj/item/device/radio/headset/headset_eng/alt
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double_headset = /obj/item/device/radio/headset/alt/double/eng
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@@ -195,7 +195,7 @@
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shoes = /obj/item/clothing/shoes/orange
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head = /obj/item/clothing/head/beret/engineering
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belt = /obj/item/storage/belt/utility
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belt_contents = list(
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/obj/item/weldingtool = 1,
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/obj/item/crowbar = 1,
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@@ -216,4 +216,4 @@
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tab_pda = /obj/item/modular_computer/handheld/pda/engineering
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wristbound = /obj/item/modular_computer/handheld/wristbound/preset/pda/engineering
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tablet = /obj/item/modular_computer/handheld/preset/engineering
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tablet = /obj/item/modular_computer/handheld/preset/engineering
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@@ -109,7 +109,7 @@
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if(C.broken) continue
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if(C.opened && !C.close()) continue
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C.locked = 1
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C.icon_state = C.icon_locked
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C.update_icon()
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timing = 1
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@@ -139,7 +139,7 @@
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if(C.opened)
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continue
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C.locked = 0
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C.icon_state = C.icon_closed
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C.update_icon()
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if(broadcast)
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broadcast_security_hud_message("The timer for [id] has expired.", src)
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@@ -1,33 +0,0 @@
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/obj/structure/walllocker
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name = "Wall Locker"
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icon = 'icons/obj/lockwall.dmi'
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icon_state = "emerg"
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var/list/spawnitems = list()
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anchored = 1
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var/amount = 3 // spawns each items X times.
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/obj/structure/walllocker/attack_hand(mob/user as mob)
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if (istype(user, /mob/living/silicon/ai)) //Added by Strumpetplaya - AI shouldn't be able to
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return //activate emergency lockers. This fixes that. (Does this make sense, the AI can't call attack_hand, can it? --Mloc)
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if(!amount)
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to_chat(usr, "It's empty..")
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return
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if(amount)
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for(var/path in spawnitems)
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new path(src.loc)
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amount--
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return
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/obj/structure/walllocker/emerglocker
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name = "Emergency Locker"
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spawnitems = list(/obj/item/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/crowbar)
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/obj/structure/walllocker/emerglocker/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/walllocker/emerglocker/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/walllocker/emerglocker/west
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pixel_x = -32
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dir = WEST
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/obj/structure/walllocker/emerglocker/east
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pixel_x = 32
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dir = EAST
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@@ -102,3 +102,10 @@
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/obj/effect/overlay/temp/explosion/fast
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icon_state = "explosionfast"
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duration = 4
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/obj/effect/overlay/closet_door
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anchored = TRUE
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plane = FLOAT_PLANE
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layer = FLOAT_LAYER
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vis_flags = VIS_INHERIT_ID
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appearance_flags = KEEP_TOGETHER | LONG_GLIDE | PIXEL_SCALE
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@@ -57,8 +57,6 @@
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desc = "Special air bubble designed to protect people inside of it from decompressed environments. Has an integrated cooling unit to preserve a stable temperature inside. Requires a power cell to operate."
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icon = 'icons/obj/airbubble.dmi'
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icon_state = "airbubble"
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icon_closed = "airbubble"
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icon_opened = "airbubble_open"
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open_sound = 'sound/items/zip.ogg'
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close_sound = 'sound/items/zip.ogg'
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var/item_path = /obj/item/airbubble
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@@ -157,7 +155,7 @@
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dump_contents()
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icon_state = icon_opened
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update_icon()
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opened = 1
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playsound(loc, open_sound, 15, 1, -3)
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density = 0
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@@ -178,7 +176,7 @@
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if(store_mobs)
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stored_units += store_mobs(stored_units)
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icon_state = icon_closed
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update_icon()
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opened = 0
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playsound(loc, close_sound, 25, 0, -3)
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@@ -225,10 +223,10 @@
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bag.desc += " <span class='notice'>It appears to be poorly hand folded.</span>"
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if(ripped)
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bag.icon_state = "[icon_closed]_man_folded_ripped"
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bag.icon_state = "[icon_state]_man_folded_ripped"
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bag.desc += " <span class='danger'>It has hole in it! Maybe you shouldn't use it!</span>"
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else
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bag.icon_state = "[icon_closed]_man_folded"
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bag.icon_state = "[icon_state]_man_folded"
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qdel(src)
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return
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@@ -489,15 +487,13 @@
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/obj/structure/closet/airbubble/update_icon()
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cut_overlays()
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if(opened)
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icon_state = icon_opened
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else if(ripped)
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if(ripped)
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name = "ripped air bubble"
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icon_state = "[icon_closed]_ripped"
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icon_state = "[icon_state]_ripped"
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else
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icon_state = icon_closed
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icon_state = "[initial(icon_state)][opened ? "_open" : ""]"
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if(zipped)
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add_overlay("[icon_closed]_restrained")
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add_overlay("[icon_state]_restrained")
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add_overlay("pressure_[(use_internal_tank) ?("on") : ("off") ]")
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// Process transfer of air from the tank. Handle if it is ripped open.
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@@ -626,8 +622,5 @@
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name = "air bubble"
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desc = "Special air bubble designed to protect people inside of it from decompressed environments. Has an integrated cooling unit to preserve a stable temperature inside. Requires a power cell to operate. This does not seem like a regular color scheme."
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icon_state = "airbubble_syndie"
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icon_closed = "airbubble_syndie"
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icon_closed = "airbubble_syndie"
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icon_opened = "airbubble_syndie_open"
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item_path = /obj/item/airbubble/syndie
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syndie = TRUE
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@@ -50,16 +50,13 @@
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name = "body bag"
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desc = "A plastic bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/bodybag.dmi'
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icon_state = "bodybag_closed"
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icon_closed = "bodybag_closed"
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icon_opened = "bodybag_open"
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icon_state = "bodybag"
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open_sound = 'sound/items/zip.ogg'
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close_sound = 'sound/items/zip.ogg'
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density = 0
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storage_capacity = 30
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var/item_path = /obj/item/bodybag
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var/contains_body = 0
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var/shapely = TRUE
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var/contains_body = FALSE
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can_be_buckled = TRUE
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/obj/structure/closet/body_bag/content_info(mob/user, content_size)
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@@ -146,20 +143,16 @@
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qdel(src)
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/obj/structure/closet/body_bag/update_icon()
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if(opened)
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icon_state = icon_opened
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else
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if(contains_body > 0 && shapely)
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icon_state = "bodybag_closed1"
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else
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icon_state = icon_closed
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icon_state = "[initial(icon_state)][opened ? "_open" : "[contains_body ? "_occupied" : ""]"]"
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/obj/structure/closet/body_bag/animate_door()
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flick("[initial(icon_state)]_anim_[opened ? "open" : "close"]", src)
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/obj/item/bodybag/cryobag
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name = "stasis bag"
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desc = "A folded, reusable bag designed to prevent additional damage to an occupant, especially useful if short on time or in \
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a hostile enviroment."
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icon = 'icons/obj/cryobag.dmi'
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icon_state = "bodybag_folded"
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icon_state = "stasis_folded"
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origin_tech = list(TECH_BIO = 4)
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deploy_type = /obj/structure/closet/body_bag/cryobag
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var/stasis_power
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@@ -172,11 +165,8 @@
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name = "stasis bag"
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desc = "A reusable plastic bag designed to prevent additional damage to an occupant, especially useful if short on time or in \
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a hostile enviroment."
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icon = 'icons/obj/cryobag.dmi'
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icon_opened = "stasis_open"
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icon_closed = "stasis_closed"
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icon_state = "stasis"
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item_path = /obj/item/bodybag/cryobag
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shapely = FALSE
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var/datum/gas_mixture/airtank
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var/stasis_power = 20
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@@ -208,7 +198,7 @@
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/obj/structure/closet/body_bag/cryobag/update_icon()
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..()
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overlays.Cut()
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var/image/I = image(icon, "indicator[opened]")
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var/image/I = image(icon, "indicator")
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I.appearance_flags = RESET_COLOR
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var/maxstasis = initial(stasis_power)
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if(stasis_power > 0.5 * maxstasis)
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@@ -260,6 +250,6 @@
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/obj/item/usedcryobag
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name = "used stasis bag"
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desc = "Pretty useless now.."
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icon_state = "bodybag_used"
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icon = 'icons/obj/cryobag.dmi'
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desc = "Pretty useless now."
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icon_state = "cryobag_used"
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icon = 'icons/obj/bodybag.dmi'
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@@ -3,21 +3,24 @@
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desc = "It's a basic storage unit."
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icon = 'icons/obj/closet.dmi'
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icon_state = "closed"
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density = 1
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w_class = ITEMSIZE_HUGE
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layer = OBJ_LAYER - 0.01
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density = TRUE
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var/icon_door = null
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var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
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var/icon_welded = "welded"
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var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights
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var/opened = FALSE
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var/welded = FALSE
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var/locked = FALSE
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var/broken = FALSE
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build_amt = 2
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var/icon_closed = "closed"
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var/icon_opened = "open"
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var/welded_overlay_state = "welded"
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var/opened = 0
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var/welded = 0
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var/wall_mounted = 0 //never solid (You can always pass over it)
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var/health = 100
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var/breakout = 0 //if someone is currently breaking out. mutex
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var/storage_capacity = 40 //Tying this to mob sizes was dumb
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//This is so that someone can't pack hundreds of items in a locker/crate
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//then open it in a populated area to crash clients.
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//This is so that someone can't pack hundreds of items in a locker/crate then open it in a populated area to crash clients.
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var/open_sound = 'sound/effects/closet_open.ogg'
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var/close_sound = 'sound/effects/closet_close.ogg'
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@@ -29,10 +32,17 @@
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var/const/default_mob_size = 15
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var/obj/item/closet_teleporter/linked_teleporter
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var/obj/effect/overlay/closet_door/door_obj
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var/is_animating_door = FALSE
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var/door_anim_squish = 0.12 // Multiplier on proc/get_door_transform. See fridge as example. I hope you like trigonometry.
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var/door_anim_angle = 136
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var/door_hinge_x = -6.5
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var/door_anim_time = 2.5 // set to 0 to make the door not animate at all
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slowdown = 5
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/obj/structure/closet/LateInitialize()
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if (opened) // if closed, any item at the crate's loc is put in the contents
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if(opened) // if closed, any item at the crate's loc is put in the contents
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return
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var/obj/I
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for(I in loc)
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@@ -50,6 +60,7 @@
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/obj/structure/closet/Initialize(mapload)
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..()
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update_icon()
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fill()
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return mapload ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_NORMAL
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@@ -127,10 +138,10 @@
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if(!can_open())
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return 0
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dump_contents()
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icon_state = icon_opened
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opened = TRUE
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dump_contents()
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animate_door(FALSE)
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update_icon()
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playsound(loc, open_sound, 25, 0, -3)
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density = FALSE
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return 1
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@@ -149,9 +160,10 @@
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stored_units += store_items(stored_units)
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if(store_mobs)
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stored_units += store_mobs(stored_units)
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icon_state = icon_closed
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opened = FALSE
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animate_door(TRUE)
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update_icon()
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if(linked_teleporter)
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if(linked_teleporter.last_use + 600 > world.time)
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return
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@@ -207,7 +219,6 @@
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if(!(opened ? close() : open()))
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to_chat(user, "<span class='notice'>It won't budge!</span>")
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return
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update_icon()
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return 1
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/obj/structure/closet/ex_act(severity)
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@@ -410,14 +421,68 @@
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else
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to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
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/obj/structure/closet/update_icon()//Putting the welded stuff in update_icon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
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/obj/structure/closet/update_icon()
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cut_overlays()
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if(!opened)
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icon_state = icon_closed
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if(welded)
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add_overlay(welded_overlay_state)
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layer = OBJ_LAYER
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if(!is_animating_door)
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if(icon_door)
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add_overlay("[icon_door]_door")
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else
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add_overlay("[icon_state]_door")
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if(secure && !broken)
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if(locked)
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add_overlay("locked")
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else
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add_overlay("unlocked")
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if(welded)
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add_overlay(icon_welded)
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else
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icon_state = icon_opened
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layer = BELOW_OBJ_LAYER
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if(!is_animating_door)
|
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if(icon_door_override)
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add_overlay("[icon_door]_open")
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else
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add_overlay("[icon_state]_open")
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/obj/structure/closet/proc/animate_door(var/closing = FALSE)
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if(!door_anim_time)
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return
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if(!door_obj) door_obj = new
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||||
vis_contents |= door_obj
|
||||
door_obj.icon = icon
|
||||
door_obj.icon_state = "[icon_door || icon_state]_door"
|
||||
is_animating_door = TRUE
|
||||
var/num_steps = door_anim_time / world.tick_lag
|
||||
for(var/I in 0 to num_steps)
|
||||
var/angle = door_anim_angle * (closing ? 1 - (I/num_steps) : (I/num_steps))
|
||||
var/matrix/M = get_door_transform(angle)
|
||||
var/door_state = angle >= 90 ? "[icon_door_override ? icon_door : icon_state]_back" : "[icon_door || icon_state]_door"
|
||||
var/door_layer = angle >= 90 ? FLOAT_LAYER : ABOVE_MOB_LAYER
|
||||
|
||||
if(I == 0)
|
||||
door_obj.transform = M
|
||||
door_obj.icon_state = door_state
|
||||
door_obj.layer = door_layer
|
||||
else if(I == 1)
|
||||
animate(door_obj, transform = M, icon_state = door_state, layer = door_layer, time = world.tick_lag, flags = ANIMATION_END_NOW)
|
||||
else
|
||||
animate(transform = M, icon_state = door_state, layer = door_layer, time = world.tick_lag)
|
||||
addtimer(CALLBACK(src,.proc/end_door_animation),door_anim_time,TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
/obj/structure/closet/proc/end_door_animation()
|
||||
is_animating_door = FALSE
|
||||
vis_contents -= door_obj
|
||||
update_icon()
|
||||
compile_overlays(src)
|
||||
|
||||
/obj/structure/closet/proc/get_door_transform(angle)
|
||||
var/matrix/M = matrix()
|
||||
M.Translate(-door_hinge_x, 0)
|
||||
M.Multiply(matrix(cos(angle), 0, 0, -sin(angle) * door_anim_squish, 1, 0))
|
||||
M.Translate(door_hinge_x, 0)
|
||||
return M
|
||||
|
||||
/obj/structure/closet/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
|
||||
for (var/atom/A in src)
|
||||
@@ -503,7 +568,6 @@
|
||||
|
||||
/obj/structure/closet/proc/break_open()
|
||||
welded = 0
|
||||
update_icon()
|
||||
//Do this to prevent contents from being opened into nullspace (read: bluespace)
|
||||
if(istype(loc, /obj/structure/bigDelivery))
|
||||
var/obj/structure/bigDelivery/BD = loc
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
name = "coffin"
|
||||
desc = "It's a burial receptacle for the dearly departed."
|
||||
icon_state = "coffin"
|
||||
icon_closed = "coffin"
|
||||
icon_opened = "coffin_open"
|
||||
build_amt = 5
|
||||
|
||||
/obj/structure/closet/coffin/attackby(obj/item/W as obj, mob/user as mob)
|
||||
@@ -24,8 +22,3 @@
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/structure/closet/coffin/update_icon()
|
||||
if(!opened)
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
@@ -2,5 +2,3 @@
|
||||
name = "critter crate"
|
||||
desc = "A crate which can sustain life for a while."
|
||||
icon_state = "critter"
|
||||
icon_opened = "critteropen"
|
||||
icon_closed = "critter"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "athletic wardrobe"
|
||||
desc = "It's a storage unit for athletic wear."
|
||||
icon_state = "mixed"
|
||||
icon_closed = "mixed"
|
||||
|
||||
/obj/structure/closet/athletic_mixed/fill()
|
||||
new /obj/item/towel/random(src)
|
||||
@@ -22,8 +21,6 @@
|
||||
new /obj/item/clothing/shoes/swimmingfins(src)
|
||||
new /obj/item/clothing/shoes/swimmingfins(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/boxinggloves
|
||||
name = "boxing gloves"
|
||||
desc = "It's a storage unit for gloves for use in the boxing ring."
|
||||
@@ -34,7 +31,6 @@
|
||||
new /obj/item/clothing/gloves/boxing/yellow(src)
|
||||
new /obj/item/clothing/gloves/boxing(src)
|
||||
|
||||
|
||||
/obj/structure/closet/masks
|
||||
name = "mask closet"
|
||||
desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
|
||||
|
||||
@@ -1,17 +1,9 @@
|
||||
/obj/structure/closet/cabinet
|
||||
name = "cabinet"
|
||||
desc = "Old will forever be in fashion."
|
||||
icon_state = "cabinet_closed"
|
||||
icon_closed = "cabinet_closed"
|
||||
icon_opened = "cabinet_open"
|
||||
icon_state = "cabinet"
|
||||
storage_capacity = 45 //such a big closet deserves a little more capacity
|
||||
|
||||
/obj/structure/closet/cabinet/update_icon()
|
||||
if(!opened)
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
/obj/structure/closet/cabinet/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(opened)
|
||||
if(istype(W, /obj/item/grab))
|
||||
@@ -33,25 +25,17 @@
|
||||
/obj/structure/closet/acloset
|
||||
name = "strange closet"
|
||||
desc = "It looks alien!"
|
||||
icon_state = "acloset"
|
||||
icon_closed = "acloset"
|
||||
icon_opened = "aclosetopen"
|
||||
|
||||
icon_state = "decursed"
|
||||
|
||||
/obj/structure/closet/gimmick
|
||||
name = "administrative supply closet"
|
||||
desc = "It's a storage unit for things that have no right being here."
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
anchored = 0
|
||||
|
||||
/obj/structure/closet/gimmick/russian
|
||||
name = "russian surplus closet"
|
||||
desc = "It's a storage unit for Russian standard-issue surplus."
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
|
||||
/obj/structure/closet/gimmick/russian/fill()
|
||||
new /obj/item/clothing/head/ushanka/grey(src)
|
||||
@@ -63,9 +47,6 @@
|
||||
/obj/structure/closet/gimmick/tacticool
|
||||
name = "tacticool gear closet"
|
||||
desc = "It's a storage unit for Tacticool gear."
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool/fill()
|
||||
new /obj/item/clothing/glasses/eyepatch(src)
|
||||
@@ -88,8 +69,6 @@
|
||||
name = "\improper Thunderdome closet"
|
||||
desc = "Everything you need!"
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred
|
||||
@@ -118,8 +97,6 @@
|
||||
/obj/structure/closet/thunderdome/tdgreen
|
||||
name = "green-team Thunderdome closet"
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen/fill()
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
@@ -142,7 +119,5 @@
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
|
||||
/obj/structure/closet/skrell
|
||||
icon_state = "skrell"
|
||||
icon_closed = "skrell"
|
||||
icon_opened = "skrellopen"
|
||||
layer = OBJ_LAYER - 0.01
|
||||
icon_state = "alien"
|
||||
layer = BELOW_OBJ_LAYER
|
||||
|
||||
@@ -11,8 +11,7 @@
|
||||
/obj/structure/closet/gmcloset
|
||||
name = "formal closet"
|
||||
desc = "It's a storage unit for formal clothing."
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
icon_door = "black"
|
||||
|
||||
/obj/structure/closet/gmcloset/fill()
|
||||
new /obj/item/clothing/head/that(src)
|
||||
@@ -39,8 +38,7 @@
|
||||
/obj/structure/closet/chefcloset
|
||||
name = "chef's closet"
|
||||
desc = "It's a storage unit for foodservice garments."
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
icon_door = "black"
|
||||
|
||||
/obj/structure/closet/chefcloset/fill()
|
||||
new /obj/item/clothing/under/sundress(src)
|
||||
@@ -63,9 +61,7 @@
|
||||
/obj/structure/closet/jcloset
|
||||
name = "custodial closet"
|
||||
desc = "It's a storage unit for janitorial clothes and gear."
|
||||
icon_state = "janitorial"
|
||||
icon_closed = "janitorial"
|
||||
icon_opened = "janitorialopen"
|
||||
icon_door = "mixed"
|
||||
|
||||
/obj/structure/closet/jcloset/fill()
|
||||
new /obj/item/clothing/under/rank/janitor(src)
|
||||
@@ -101,7 +97,6 @@
|
||||
name = "legal closet"
|
||||
desc = "It's a storage unit for courtroom apparel and items."
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
|
||||
/obj/structure/closet/lawcloset/fill()
|
||||
new /obj/item/clothing/under/lawyer/black(src)
|
||||
|
||||
@@ -2,24 +2,14 @@
|
||||
name = "level-3 biohazard suit closet"
|
||||
desc = "It's a storage unit for level-3 biohazard gear."
|
||||
icon_state = "bio"
|
||||
icon_closed = "bio"
|
||||
icon_opened = "bioopen"
|
||||
|
||||
/obj/structure/closet/l3closet/general
|
||||
icon_state = "bio_general"
|
||||
icon_closed = "bio_general"
|
||||
icon_opened = "bio_generalopen"
|
||||
|
||||
/obj/structure/closet/l3closet/general/fill()
|
||||
new /obj/item/clothing/suit/bio_suit/general(src)
|
||||
new /obj/item/clothing/head/bio_hood/general(src)
|
||||
new /obj/item/clothing/mask/gas/half(src)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/virology
|
||||
icon_state = "bio_virology"
|
||||
icon_closed = "bio_virology"
|
||||
icon_opened = "bio_virologyopen"
|
||||
icon_state = "bio_viro"
|
||||
|
||||
/obj/structure/closet/l3closet/virology/fill()
|
||||
new /obj/item/clothing/suit/bio_suit/virology(src)
|
||||
@@ -29,9 +19,8 @@
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/security
|
||||
icon_state = "bio_security"
|
||||
icon_closed = "bio_security"
|
||||
icon_opened = "bio_securityopen"
|
||||
icon_state = "bio_sec"
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/security/fill()
|
||||
new /obj/item/clothing/suit/bio_suit/security(src)
|
||||
@@ -40,19 +29,14 @@
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/janitor
|
||||
icon_state = "bio_janitor"
|
||||
icon_closed = "bio_janitor"
|
||||
icon_opened = "bio_janitoropen"
|
||||
icon_state = "bio_jan"
|
||||
|
||||
/obj/structure/closet/l3closet/janitor/fill()
|
||||
new /obj/item/clothing/suit/bio_suit/janitor(src)
|
||||
new /obj/item/clothing/head/bio_hood/janitor(src)
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/scientist
|
||||
icon_state = "bio_scientist"
|
||||
icon_closed = "bio_scientist"
|
||||
icon_opened = "bio_scientistopen"
|
||||
|
||||
/obj/structure/closet/l3closet/scientist/fill()
|
||||
new /obj/item/clothing/suit/bio_suit/scientist(src)
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
/obj/structure/closet/malf/suits
|
||||
desc = "It's a storage unit for operational gear."
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
|
||||
/obj/structure/closet/malf/suits/fill()
|
||||
new /obj/item/tank/jetpack/void(src)
|
||||
|
||||
@@ -1,14 +1,9 @@
|
||||
/obj/structure/closet/secure_closet/bar
|
||||
name = "booze closet"
|
||||
req_access = list(access_bar)
|
||||
icon_state = "cabinetdetective_locked"
|
||||
icon_closed = "cabinetdetective"
|
||||
icon_locked = "cabinetdetective_locked"
|
||||
icon_opened = "cabinetdetective_open"
|
||||
icon_broken = "cabinetdetective_broken"
|
||||
icon_off = "cabinetdetective_broken"
|
||||
icon_state = "cabinet"
|
||||
storage_capacity = 45 //such a big closet deserves a little more capacity
|
||||
|
||||
door_anim_time = 0 // no animation
|
||||
|
||||
/obj/structure/closet/secure_closet/bar/fill()
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
@@ -21,15 +16,3 @@
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/small/beer( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/bar/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
/obj/structure/closet/secure_closet/cargotech
|
||||
name = "cargo technician's locker"
|
||||
req_access = list(access_cargo)
|
||||
icon_state = "securecargo1"
|
||||
icon_closed = "securecargo"
|
||||
icon_locked = "securecargo1"
|
||||
icon_opened = "securecargoopen"
|
||||
icon_broken = "securecargobroken"
|
||||
icon_off = "securecargooff"
|
||||
icon_state = "cargo"
|
||||
|
||||
/obj/structure/closet/secure_closet/cargotech/fill()
|
||||
..()
|
||||
@@ -25,12 +20,7 @@
|
||||
/obj/structure/closet/secure_closet/quartermaster
|
||||
name = "quartermaster's locker"
|
||||
req_access = list(access_qm)
|
||||
icon_state = "secureqm1"
|
||||
icon_closed = "secureqm"
|
||||
icon_locked = "secureqm1"
|
||||
icon_opened = "secureqmopen"
|
||||
icon_broken = "secureqmbroken"
|
||||
icon_off = "secureqmoff"
|
||||
icon_state = "qm"
|
||||
|
||||
/obj/structure/closet/secure_closet/quartermaster/fill()
|
||||
new /obj/item/clothing/under/rank/quartermaster(src)
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
/obj/structure/closet/secure_closet/engineering_chief
|
||||
name = "chief engineer's locker"
|
||||
req_access = list(access_ce)
|
||||
icon_state = "securece1"
|
||||
icon_closed = "securece"
|
||||
icon_locked = "securece1"
|
||||
icon_opened = "secureceopen"
|
||||
icon_broken = "securecebroken"
|
||||
icon_off = "secureceoff"
|
||||
icon_state = "ce"
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/fill()
|
||||
if(prob(50))
|
||||
@@ -39,12 +34,7 @@
|
||||
/obj/structure/closet/secure_closet/engineering_chief2
|
||||
name = "chief engineer's attire"
|
||||
req_access = list(access_ce)
|
||||
icon_state = "securece1"
|
||||
icon_closed = "securece"
|
||||
icon_locked = "securece1"
|
||||
icon_opened = "secureceopen"
|
||||
icon_broken = "securecebroken"
|
||||
icon_off = "secureceoff"
|
||||
icon_state = "ce"
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief2/fill()
|
||||
new /obj/item/storage/backpack/industrial(src)
|
||||
@@ -60,12 +50,8 @@
|
||||
/obj/structure/closet/secure_closet/engineering_electrical
|
||||
name = "electrical supplies"
|
||||
req_access = list(access_engine_equip)
|
||||
icon_state = "secureengelec1"
|
||||
icon_closed = "secureengelec"
|
||||
icon_locked = "secureengelec1"
|
||||
icon_opened = "toolclosetopen"
|
||||
icon_broken = "secureengelecbroken"
|
||||
icon_off = "secureengelecoff"
|
||||
icon_state = "eng"
|
||||
icon_door = "eng_elec"
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/fill()
|
||||
new /obj/item/clothing/gloves/yellow(src)
|
||||
@@ -85,12 +71,8 @@
|
||||
/obj/structure/closet/secure_closet/engineering_welding
|
||||
name = "welding supplies"
|
||||
req_access = list(access_construction)
|
||||
icon_state = "secureengweld1"
|
||||
icon_closed = "secureengweld"
|
||||
icon_locked = "secureengweld1"
|
||||
icon_opened = "toolclosetopen"
|
||||
icon_broken = "secureengweldbroken"
|
||||
icon_off = "secureengweldoff"
|
||||
icon_state = "eng"
|
||||
icon_door = "eng_weld"
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/fill()
|
||||
new /obj/item/clothing/head/welding(src)
|
||||
@@ -106,12 +88,7 @@
|
||||
/obj/structure/closet/secure_closet/engineering_personal
|
||||
name = "engineer's locker"
|
||||
req_access = list(access_engine_equip)
|
||||
icon_state = "secureeng1"
|
||||
icon_closed = "secureeng"
|
||||
icon_locked = "secureeng1"
|
||||
icon_opened = "secureengopen"
|
||||
icon_broken = "secureengbroken"
|
||||
icon_off = "secureengoff"
|
||||
icon_state = "eng_secure"
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/fill()
|
||||
if(prob(50))
|
||||
@@ -131,12 +108,7 @@
|
||||
/obj/structure/closet/secure_closet/atmos_personal
|
||||
name = "atmospheric technician's locker"
|
||||
req_access = list(access_atmospherics)
|
||||
icon_state = "secureatm1"
|
||||
icon_closed = "secureatm"
|
||||
icon_locked = "secureatm1"
|
||||
icon_opened = "secureatmopen"
|
||||
icon_broken = "secureatmbroken"
|
||||
icon_off = "secureatmoff"
|
||||
icon_state = "atmos"
|
||||
|
||||
/obj/structure/closet/secure_closet/atmos_personal/fill()
|
||||
if(prob(50))
|
||||
|
||||
@@ -1,16 +1,8 @@
|
||||
/obj/structure/closet/secure_closet/freezer
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
icon_state = "freezer"
|
||||
door_anim_squish = 0.22
|
||||
door_anim_angle = 123
|
||||
door_anim_time = 4
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen
|
||||
name = "kitchen cabinet"
|
||||
@@ -27,12 +19,6 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat
|
||||
name = "meat fridge"
|
||||
icon_state = "fridge1"
|
||||
icon_closed = "fridge"
|
||||
icon_locked = "fridge1"
|
||||
icon_opened = "fridgeopen"
|
||||
icon_broken = "fridgebroken"
|
||||
icon_off = "fridge1"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat/fill()
|
||||
..()
|
||||
@@ -55,12 +41,6 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge
|
||||
name = "refrigerator"
|
||||
icon_state = "fridge1"
|
||||
icon_closed = "fridge"
|
||||
icon_locked = "fridge1"
|
||||
icon_opened = "fridgeopen"
|
||||
icon_broken = "fridgebroken"
|
||||
icon_off = "fridge1"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge/fill()
|
||||
..()
|
||||
@@ -74,12 +54,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money
|
||||
name = "freezer"
|
||||
icon_state = "fridge1"
|
||||
icon_closed = "fridge"
|
||||
icon_locked = "fridge1"
|
||||
icon_opened = "fridgeopen"
|
||||
icon_broken = "fridgebroken"
|
||||
icon_off = "fridge1"
|
||||
desc = "This contains cold hard cash."
|
||||
req_access = list(access_heads_vault)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money/fill()
|
||||
|
||||
@@ -3,11 +3,6 @@
|
||||
req_access = list(access_armory)
|
||||
icon = 'icons/obj/guncabinet.dmi'
|
||||
icon_state = "base"
|
||||
icon_off ="base"
|
||||
icon_broken ="base"
|
||||
icon_locked ="base"
|
||||
icon_closed ="base"
|
||||
icon_opened = "base"
|
||||
anchored = 1
|
||||
canbemoved = 1
|
||||
|
||||
@@ -47,8 +42,7 @@
|
||||
|
||||
add_overlay("door")
|
||||
if(welded)
|
||||
add_overlay(welded_overlay_state)
|
||||
|
||||
add_overlay(icon_welded)
|
||||
if(broken)
|
||||
add_overlay("broken")
|
||||
else if (locked)
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
/obj/structure/closet/secure_closet/hydroponics
|
||||
name = "botanist's locker"
|
||||
req_access = list(access_hydroponics)
|
||||
icon_state = "hydrosecure1"
|
||||
icon_closed = "hydrosecure"
|
||||
icon_locked = "hydrosecure1"
|
||||
icon_opened = "hydrosecureopen"
|
||||
icon_broken = "hydrosecurebroken"
|
||||
icon_off = "hydrosecureoff"
|
||||
icon_state = "hydro"
|
||||
|
||||
/obj/structure/closet/secure_closet/hydroponics/fill()
|
||||
..()
|
||||
@@ -29,12 +24,7 @@
|
||||
/obj/structure/closet/secure_closet/xenobotany
|
||||
name = "xenobotanist's locker"
|
||||
req_access = list(access_xenobiology)
|
||||
icon_state = "xenobotsecure1"
|
||||
icon_closed = "xenobotsecure"
|
||||
icon_locked = "xenobotsecure1"
|
||||
icon_opened = "xenobotsecureopen"
|
||||
icon_broken = "xenobotsecurebroken"
|
||||
icon_off = "xenobotsecureoff"
|
||||
icon_state = "xenobot"
|
||||
|
||||
/obj/structure/closet/secure_closet/xenobotany/fill()
|
||||
..()
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
/obj/structure/closet/secure_closet/medical1
|
||||
name = "medicine closet"
|
||||
desc = "Filled with medical junk."
|
||||
icon_state = "medical1"
|
||||
icon_closed = "medical"
|
||||
icon_locked = "medical1"
|
||||
icon_opened = "medicalopen"
|
||||
icon_broken = "medicalbroken"
|
||||
icon_off = "medicaloff"
|
||||
welded_overlay_state = "welded_wallcloset"
|
||||
icon_state = "med"
|
||||
req_access = list(access_medical_equip)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical1/fill()
|
||||
@@ -25,12 +19,7 @@
|
||||
/obj/structure/closet/secure_closet/medical2
|
||||
name = "anesthetics closet"
|
||||
desc = "Used to knock people out."
|
||||
icon_state = "medical1"
|
||||
icon_closed = "medical"
|
||||
icon_locked = "medical1"
|
||||
icon_opened = "medicalopen"
|
||||
icon_broken = "medicalbroken"
|
||||
icon_off = "medicaloff"
|
||||
icon_state = "med"
|
||||
req_access = list(access_surgery)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical2/fill()
|
||||
@@ -44,12 +33,7 @@
|
||||
/obj/structure/closet/secure_closet/medical3
|
||||
name = "medical equipment locker"
|
||||
req_access = list(access_medical_equip)
|
||||
icon_state = "securemed1"
|
||||
icon_closed = "securemed"
|
||||
icon_locked = "securemed1"
|
||||
icon_opened = "securemedopen"
|
||||
icon_broken = "securemedbroken"
|
||||
icon_off = "securemedoff"
|
||||
icon_state = "med"
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3/fill()
|
||||
if(prob(50))
|
||||
@@ -93,12 +77,7 @@
|
||||
name = "first responder's locker"
|
||||
desc = "An immobile, card-locked storage unit containing all the necessary equipment for a first responder."
|
||||
req_access = list(access_first_responder)
|
||||
icon_state = "securemed1"
|
||||
icon_closed = "securemed"
|
||||
icon_locked = "securemed1"
|
||||
icon_opened = "securemedopen"
|
||||
icon_broken = "securemedbroken"
|
||||
icon_off = "securemedoff"
|
||||
icon_state = "med"
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_fr/fill()
|
||||
..()
|
||||
@@ -129,12 +108,7 @@
|
||||
/obj/structure/closet/secure_closet/CMO
|
||||
name = "chief medical officer's locker"
|
||||
req_access = list(access_cmo)
|
||||
icon_state = "cmosecure1"
|
||||
icon_closed = "cmosecure"
|
||||
icon_locked = "cmosecure1"
|
||||
icon_opened = "cmosecureopen"
|
||||
icon_broken = "cmosecurebroken"
|
||||
icon_off = "cmosecureoff"
|
||||
icon_state = "cmo"
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO/fill()
|
||||
if(prob(50))
|
||||
@@ -161,12 +135,7 @@
|
||||
/obj/structure/closet/secure_closet/CMO2
|
||||
name = "chief medical officer's attire"
|
||||
req_access = list(access_cmo)
|
||||
icon_state = "cmosecure1"
|
||||
icon_closed = "cmosecure"
|
||||
icon_locked = "cmosecure1"
|
||||
icon_opened = "cmosecureopen"
|
||||
icon_broken = "cmosecurebroken"
|
||||
icon_off = "cmosecureoff"
|
||||
icon_state = "cmo"
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO2/fill()
|
||||
new /obj/item/storage/backpack/medic(src)
|
||||
@@ -200,12 +169,7 @@
|
||||
/obj/structure/closet/secure_closet/chemical
|
||||
name = "chemistry equipment closet"
|
||||
desc = "Contains equipment useful to chemists."
|
||||
icon_state = "medical1"
|
||||
icon_closed = "medical"
|
||||
icon_locked = "medical1"
|
||||
icon_opened = "medicalopen"
|
||||
icon_broken = "medicalbroken"
|
||||
icon_off = "medicaloff"
|
||||
icon_state = "chemical"
|
||||
req_access = list(access_pharmacy)
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical/fill()
|
||||
@@ -226,14 +190,12 @@
|
||||
/obj/structure/closet/secure_closet/medical_wall
|
||||
name = "first aid closet"
|
||||
desc = "It's a secure wall-mounted storage unit for first aid supplies."
|
||||
icon_state = "medical_wall_locked"
|
||||
icon_closed = "medical_wall_unlocked"
|
||||
icon_locked = "medical_wall_locked"
|
||||
icon_opened = "medical_wall_open"
|
||||
icon_broken = "medical_wall_spark"
|
||||
icon_off = "medical_wall_off"
|
||||
icon = 'icons/obj/walllocker.dmi'
|
||||
icon_state = "medical_wall"
|
||||
icon_door = "medical_wall_secure"
|
||||
door_anim_time = 0
|
||||
store_mobs = FALSE
|
||||
anchored = 1
|
||||
density = 0
|
||||
wall_mounted = 1
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
wall_mounted = TRUE
|
||||
req_access = list(access_medical_equip)
|
||||
|
||||
@@ -24,24 +24,7 @@
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
icon_state = "cabinetdetective_locked"
|
||||
icon_closed = "cabinetdetective"
|
||||
icon_locked = "cabinetdetective_locked"
|
||||
icon_opened = "cabinetdetective_open"
|
||||
icon_broken = "cabinetdetective_broken"
|
||||
icon_off = "cabinetdetective_broken"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
icon_state = "cabinet"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/fill()
|
||||
new /obj/item/storage/backpack/satchel/withwallet(src)
|
||||
@@ -69,8 +52,7 @@
|
||||
if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
locked = !( locked )
|
||||
if(locked) icon_state = icon_locked
|
||||
else icon_state = icon_closed
|
||||
update_icon()
|
||||
|
||||
if(!registered_name)
|
||||
registered_name = I.registered_name
|
||||
@@ -92,7 +74,7 @@
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = icon_broken
|
||||
update_icon()
|
||||
if(visual_feedback)
|
||||
visible_message("<span class='warning'>[visual_feedback]</span>", "<span class='warning'>[audible_feedback]</span>")
|
||||
return 1
|
||||
@@ -114,7 +96,7 @@
|
||||
if(!close())
|
||||
return
|
||||
locked = 1
|
||||
icon_state = icon_locked
|
||||
update_icon()
|
||||
registered_name = null
|
||||
desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
return
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
/obj/structure/closet/secure_closet/scientist
|
||||
name = "scientist's locker"
|
||||
req_access = list(access_tox_storage)
|
||||
icon_state = "secureres1"
|
||||
icon_closed = "secureres"
|
||||
icon_locked = "secureres1"
|
||||
icon_opened = "secureresopen"
|
||||
icon_broken = "secureresbroken"
|
||||
icon_off = "secureresoff"
|
||||
icon_state = "science"
|
||||
|
||||
/obj/structure/closet/secure_closet/scientist/fill()
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
@@ -21,12 +16,7 @@
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "research director's locker"
|
||||
req_access = list(access_rd)
|
||||
icon_state = "rdsecure1"
|
||||
icon_closed = "rdsecure"
|
||||
icon_locked = "rdsecure1"
|
||||
icon_opened = "rdsecureopen"
|
||||
icon_broken = "rdsecurebroken"
|
||||
icon_off = "rdsecureoff"
|
||||
icon_state = "rd"
|
||||
|
||||
/obj/structure/closet/secure_closet/RD/fill()
|
||||
new /obj/item/clothing/suit/bio_suit/scientist(src)
|
||||
@@ -52,12 +42,7 @@
|
||||
/obj/structure/closet/secure_closet/RD2
|
||||
name = "research director's attire"
|
||||
req_access = list(access_rd)
|
||||
icon_state = "rdsecure1"
|
||||
icon_closed = "rdsecure"
|
||||
icon_locked = "rdsecure1"
|
||||
icon_opened = "rdsecureopen"
|
||||
icon_broken = "rdsecurebroken"
|
||||
icon_off = "rdsecureoff"
|
||||
icon_state = "rd"
|
||||
|
||||
/obj/structure/closet/secure_closet/RD2/fill()
|
||||
new /obj/item/clothing/under/rank/research_director(src)
|
||||
|
||||
@@ -3,11 +3,6 @@
|
||||
req_access = list(access_tox_storage)
|
||||
icon = 'icons/obj/sciguncabinet.dmi'
|
||||
icon_state = "base"
|
||||
icon_off ="base"
|
||||
icon_broken ="base"
|
||||
icon_locked ="base"
|
||||
icon_closed ="base"
|
||||
icon_opened = "base"
|
||||
anchored = 1
|
||||
canbemoved = 1
|
||||
|
||||
@@ -47,7 +42,7 @@
|
||||
|
||||
add_overlay("door")
|
||||
if(welded)
|
||||
add_overlay(welded_overlay_state)
|
||||
add_overlay(icon_welded)
|
||||
|
||||
if(broken)
|
||||
add_overlay("broken")
|
||||
|
||||
@@ -2,22 +2,16 @@
|
||||
name = "secure locker"
|
||||
desc = "It's an immobile card-locked storage unit."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "secure1"
|
||||
density = 1
|
||||
opened = 0
|
||||
anchored = 0
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/large = 1
|
||||
icon_closed = "secure"
|
||||
var/icon_locked = "secure1"
|
||||
icon_opened = "secureopen"
|
||||
var/icon_broken = "securebroken"
|
||||
var/icon_off = "secureoff"
|
||||
var/canbemoved = 0 // if it can be moved by people using the right tools
|
||||
var/screwed = 1 // if its screwed in place
|
||||
var/wrenched = 1 // if its wrenched down
|
||||
wall_mounted = 0 //never solid (You can always pass over it)
|
||||
icon_state = "secure"
|
||||
secure = TRUE
|
||||
opened = FALSE
|
||||
anchored = FALSE
|
||||
locked = TRUE
|
||||
var/large = TRUE
|
||||
var/canbemoved = FALSE // if it can be moved by people using the right tools
|
||||
var/screwed = TRUE // if its screwed in place
|
||||
var/wrenched = TRUE // if its wrenched down
|
||||
wall_mounted = FALSE //never solid (You can always pass over it)
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/secure_closet/can_open()
|
||||
@@ -28,7 +22,7 @@
|
||||
/obj/structure/closet/secure_closet/close()
|
||||
if(..())
|
||||
if(broken)
|
||||
icon_state = icon_off
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
@@ -209,8 +203,8 @@
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = icon_off
|
||||
flick(icon_broken, src)
|
||||
update_icon()
|
||||
CUT_OVERLAY_IN("sparking", 4)
|
||||
|
||||
if(visual_feedback)
|
||||
visible_message(visual_feedback, audible_feedback)
|
||||
@@ -243,19 +237,6 @@
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
|
||||
|
||||
/obj/structure/closet/secure_closet/update_icon()//Putting the welded stuff in update_icon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
|
||||
cut_overlays()
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
if(welded)
|
||||
add_overlay(welded_overlay_state)
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/req_breakout()
|
||||
if(!opened && locked)
|
||||
if (welded)
|
||||
@@ -267,15 +248,11 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/break_open()
|
||||
desc += " It appears to be broken."
|
||||
icon_state = icon_off
|
||||
spawn()
|
||||
flick(icon_broken, src)
|
||||
sleep(10)
|
||||
flick(icon_broken, src)
|
||||
sleep(10)
|
||||
broken = 1
|
||||
welded = 0
|
||||
locked = 0
|
||||
add_overlay("sparking")
|
||||
CUT_OVERLAY_IN("sparking", 8)
|
||||
broken = TRUE
|
||||
welded = FALSE
|
||||
locked = FALSE
|
||||
update_icon()
|
||||
//Do this to prevent contents from being opened into nullspace (read: bluespace)
|
||||
if(istype(loc, /obj/structure/bigDelivery))
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
/obj/structure/closet/secure_closet/captains
|
||||
name = "captain's locker"
|
||||
req_access = list(access_captain)
|
||||
icon_state = "capsecure1"
|
||||
icon_closed = "capsecure"
|
||||
icon_locked = "capsecure1"
|
||||
icon_opened = "capsecureopen"
|
||||
icon_broken = "capsecurebroken"
|
||||
icon_off = "capsecureoff"
|
||||
icon_state = "cap"
|
||||
|
||||
/obj/structure/closet/secure_closet/captains/fill()
|
||||
// Backpack
|
||||
@@ -33,12 +28,7 @@
|
||||
/obj/structure/closet/secure_closet/captains2
|
||||
name = "captain's attire"
|
||||
req_access = list(access_captain)
|
||||
icon_state = "capsecure1"
|
||||
icon_closed = "capsecure"
|
||||
icon_locked = "capsecure1"
|
||||
icon_opened = "capsecureopen"
|
||||
icon_broken = "capsecurebroken"
|
||||
icon_off = "capsecureoff"
|
||||
icon_state = "cap"
|
||||
|
||||
/obj/structure/closet/secure_closet/captains2/fill()
|
||||
new /obj/item/storage/backpack/captain(src)
|
||||
@@ -58,12 +48,8 @@
|
||||
/obj/structure/closet/secure_closet/hop
|
||||
name = "head of personnel's locker"
|
||||
req_access = list(access_hop)
|
||||
icon_state = "hopsecure1"
|
||||
icon_closed = "hopsecure"
|
||||
icon_locked = "hopsecure1"
|
||||
icon_opened = "hopsecureopen"
|
||||
icon_broken = "hopsecurebroken"
|
||||
icon_off = "hopsecureoff"
|
||||
icon_state = "sec"
|
||||
icon_door = "hop"
|
||||
|
||||
/obj/structure/closet/secure_closet/hop/fill()
|
||||
..()
|
||||
@@ -89,12 +75,8 @@
|
||||
/obj/structure/closet/secure_closet/hop2
|
||||
name = "head of personnel's attire"
|
||||
req_access = list(access_hop)
|
||||
icon_state = "hopsecure1"
|
||||
icon_closed = "hopsecure"
|
||||
icon_locked = "hopsecure1"
|
||||
icon_opened = "hopsecureopen"
|
||||
icon_broken = "hopsecurebroken"
|
||||
icon_off = "hopsecureoff"
|
||||
icon_state = "sec"
|
||||
icon_door = "hop"
|
||||
|
||||
/obj/structure/closet/secure_closet/hop2/fill()
|
||||
..()
|
||||
@@ -112,12 +94,7 @@
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
name = "head of security's locker"
|
||||
req_access = list(access_hos)
|
||||
icon_state = "hossecure1"
|
||||
icon_closed = "hossecure"
|
||||
icon_locked = "hossecure1"
|
||||
icon_opened = "hossecureopen"
|
||||
icon_broken = "hossecurebroken"
|
||||
icon_off = "hossecureoff"
|
||||
icon_state = "hos"
|
||||
|
||||
/obj/structure/closet/secure_closet/hos/fill()
|
||||
..()
|
||||
@@ -163,12 +140,7 @@
|
||||
/obj/structure/closet/secure_closet/hos2
|
||||
name = "head of security's attire"
|
||||
req_access = list(access_hos)
|
||||
icon_state = "hossecure1"
|
||||
icon_closed = "hossecure"
|
||||
icon_locked = "hossecure1"
|
||||
icon_opened = "hossecureopen"
|
||||
icon_broken = "hossecurebroken"
|
||||
icon_off = "hossecureoff"
|
||||
icon_state = "hos"
|
||||
|
||||
/obj/structure/closet/secure_closet/hos2/fill()
|
||||
//Appearance
|
||||
@@ -196,12 +168,7 @@
|
||||
/obj/structure/closet/secure_closet/warden
|
||||
name = "warden's locker"
|
||||
req_access = list(access_armory)
|
||||
icon_state = "wardensecure1"
|
||||
icon_closed = "wardensecure"
|
||||
icon_locked = "wardensecure1"
|
||||
icon_opened = "wardensecureopen"
|
||||
icon_broken = "wardensecurebroken"
|
||||
icon_off = "wardensecureoff"
|
||||
icon_state = "warden"
|
||||
|
||||
/obj/structure/closet/secure_closet/warden/fill()
|
||||
//Supply
|
||||
@@ -242,12 +209,8 @@
|
||||
/obj/structure/closet/secure_closet/security_cadet
|
||||
name = "security cadet's locker"
|
||||
req_access = list(access_security)
|
||||
icon_state = "seccadet1"
|
||||
icon_closed = "seccadet"
|
||||
icon_locked = "seccadet1"
|
||||
icon_opened = "seccadetopen"
|
||||
icon_broken = "seccadetbroken"
|
||||
icon_off = "seccadetoff"
|
||||
icon_state = "sec"
|
||||
icon_door = "seccadet"
|
||||
|
||||
/obj/structure/closet/secure_closet/security_cadet/fill()
|
||||
//Appearance
|
||||
@@ -275,12 +238,7 @@
|
||||
/obj/structure/closet/secure_closet/security
|
||||
name = "security officer's locker"
|
||||
req_access = list(access_brig)
|
||||
icon_state = "sec1"
|
||||
icon_closed = "sec"
|
||||
icon_locked = "sec1"
|
||||
icon_opened = "secopen"
|
||||
icon_broken = "secbroken"
|
||||
icon_off = "secoff"
|
||||
icon_state = "sec"
|
||||
|
||||
/obj/structure/closet/secure_closet/security/fill()
|
||||
//Appearance
|
||||
@@ -337,12 +295,7 @@
|
||||
/obj/structure/closet/secure_closet/investigator
|
||||
name = "investigator's locker"
|
||||
req_access = list(access_forensics_lockers)
|
||||
icon_state = "sec1"
|
||||
icon_closed = "sec"
|
||||
icon_locked = "sec1"
|
||||
icon_opened = "secopen"
|
||||
icon_broken = "secbroken"
|
||||
icon_off = "secoff"
|
||||
icon_state = "sec"
|
||||
|
||||
/obj/structure/closet/secure_closet/investigator/fill()
|
||||
//Appearance
|
||||
@@ -420,25 +373,9 @@
|
||||
name = "wall locker"
|
||||
req_access = list(access_security)
|
||||
icon = 'icons/obj/walllocker.dmi'
|
||||
icon_state = "wall-locker1"
|
||||
density = 1
|
||||
icon_closed = "wall-locker"
|
||||
icon_locked = "wall-locker1"
|
||||
icon_opened = "wall-lockeropen"
|
||||
icon_broken = "wall-lockerbroken"
|
||||
icon_off = "wall-lockeroff"
|
||||
|
||||
icon_state = "wallocker"
|
||||
icon_door = "walllocker_secure"
|
||||
door_anim_time = 0
|
||||
density = TRUE
|
||||
//too small to put a man in
|
||||
large = 0
|
||||
|
||||
/obj/structure/closet/secure_closet/wall/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
large = FALSE
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
name = "sol navy uniform closet"
|
||||
desc = "It's a storage unit for Sol Alliance navy uniforms."
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
|
||||
/obj/structure/closet/sol/navy/fill()
|
||||
..()
|
||||
@@ -81,12 +79,7 @@
|
||||
/obj/structure/closet/secure_closet/soll_officer
|
||||
name = "sol alliance officer locker"
|
||||
req_access = list(access_captain)
|
||||
icon_state = "capsecure1"
|
||||
icon_closed = "capsecure"
|
||||
icon_locked = "capsecure1"
|
||||
icon_opened = "capsecureopen"
|
||||
icon_broken = "capsecurebroken"
|
||||
icon_off = "capsecureoff"
|
||||
icon_state = "cap"
|
||||
|
||||
/obj/structure/closet/secure_closet/soll_officer/fill()
|
||||
..()
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
name = "armory closet"
|
||||
desc = "Why is this here?"
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/personal
|
||||
desc = "It's a storage unit for operative gear."
|
||||
@@ -22,7 +19,6 @@
|
||||
new /obj/item/shield/energy(src)
|
||||
new /obj/item/clothing/shoes/magboots(src)
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/suit
|
||||
desc = "It's a storage unit for voidsuits."
|
||||
|
||||
@@ -35,7 +31,6 @@
|
||||
new /obj/item/airbubble/syndie(src)
|
||||
new /obj/item/airbubble/syndie(src)
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for nuclear-operative gear."
|
||||
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
name = "emergency closet"
|
||||
desc = "It's a storage unit for emergency breathmasks and o2 tanks."
|
||||
icon_state = "emergency"
|
||||
icon_closed = "emergency"
|
||||
icon_opened = "emergencyopen"
|
||||
|
||||
/obj/structure/closet/emcloset/fill()
|
||||
switch (pickweight(list("small" = 50, "aid" = 20, "tank" = 10, "seal" = 10, "all" = 10)))
|
||||
@@ -85,9 +83,7 @@
|
||||
/obj/structure/closet/firecloset
|
||||
name = "fire-safety closet"
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
icon_state = "firecloset"
|
||||
icon_closed = "firecloset"
|
||||
icon_opened = "fireclosetopen"
|
||||
icon_state = "fire"
|
||||
|
||||
/obj/structure/closet/firecloset/fill()
|
||||
new /obj/item/clothing/head/hardhat/firefighter(src)
|
||||
@@ -113,9 +109,8 @@
|
||||
/obj/structure/closet/toolcloset
|
||||
name = "tool closet"
|
||||
desc = "It's a storage unit for tools."
|
||||
icon_state = "toolcloset"
|
||||
icon_closed = "toolcloset"
|
||||
icon_opened = "toolclosetopen"
|
||||
icon_state = "eng"
|
||||
icon_door = "eng_tool"
|
||||
|
||||
/obj/structure/closet/toolcloset/fill()
|
||||
if(prob(40))
|
||||
@@ -158,9 +153,8 @@
|
||||
/obj/structure/closet/radiation
|
||||
name = "radiation suit closet"
|
||||
desc = "It's a storage unit for rad-protective suits."
|
||||
icon_state = "radsuitcloset"
|
||||
icon_opened = "toolclosetopen"
|
||||
icon_closed = "radsuitcloset"
|
||||
icon_state = "eng"
|
||||
icon_door = "eng_rad"
|
||||
|
||||
/obj/structure/closet/radiation/fill()
|
||||
for(var/i = 1 to 2)
|
||||
@@ -176,9 +170,7 @@
|
||||
/obj/structure/closet/bombcloset
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for explosive-defusal equipment."
|
||||
icon_state = "bombsuit"
|
||||
icon_closed = "bombsuit"
|
||||
icon_opened = "bombsuitopen"
|
||||
icon_state = "bomb"
|
||||
|
||||
/obj/structure/closet/bombcloset/fill()
|
||||
new /obj/item/clothing/suit/bomb_suit(src)
|
||||
@@ -187,12 +179,10 @@
|
||||
new /obj/item/clothing/head/bomb_hood(src)
|
||||
new /obj/item/wirecutters/bomb(src)
|
||||
|
||||
/obj/structure/closet/bombclosetsecurity
|
||||
/obj/structure/closet/bombclosetsecurity // Why the hell is this different? And this is like, only used ONCE! Madness, I tell you.
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for the security department's explosive-defusal equipment."
|
||||
icon_state = "bombsuitsec"
|
||||
icon_closed = "bombsuitsec"
|
||||
icon_opened = "bombsuitsecopen"
|
||||
icon_state = "bombsec"
|
||||
|
||||
/obj/structure/closet/bombclosetsecurity/fill()
|
||||
new /obj/item/clothing/suit/bomb_suit/security(src)
|
||||
@@ -207,10 +197,8 @@
|
||||
/obj/structure/closet/hydrant //wall mounted fire closet
|
||||
name = "fire-safety closet"
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
icon = 'icons/obj/walllocker.dmi'
|
||||
icon_state = "hydrant"
|
||||
icon_closed = "hydrant"
|
||||
icon_opened = "hydrant_open"
|
||||
welded_overlay_state = "welded_wallcloset"
|
||||
anchored = 1
|
||||
density = 0
|
||||
wall_mounted = 1
|
||||
@@ -232,10 +220,8 @@
|
||||
/obj/structure/closet/medical_wall //wall mounted medical closet
|
||||
name = "first-aid closet"
|
||||
desc = "It's wall-mounted storage unit for first aid supplies."
|
||||
icon = 'icons/obj/walllocker.dmi'
|
||||
icon_state = "medical_wall"
|
||||
icon_closed = "medical_wall"
|
||||
icon_opened = "medical_wall_open"
|
||||
welded_overlay_state = "welded_wallcloset"
|
||||
anchored = 1
|
||||
density = 0
|
||||
wall_mounted = 1
|
||||
|
||||
@@ -5,19 +5,16 @@
|
||||
desc = "A wall mounted storage locker."
|
||||
name = "Wall Locker"
|
||||
icon = 'icons/obj/walllocker.dmi'
|
||||
icon_state = "wall-locker"
|
||||
icon_state = "walllocker" //...man, how OLD is this $#!?
|
||||
door_anim_time = 0
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
store_mobs = FALSE
|
||||
icon_closed = "wall-locker"
|
||||
icon_opened = "wall-lockeropen"
|
||||
|
||||
/obj/structure/closet/walllocker/emerglocker
|
||||
name = "emergency locker"
|
||||
desc = "A wall mounted locker with emergency supplies."
|
||||
icon_state = "emerg"
|
||||
icon_closed = "emerg"
|
||||
icon_opened = "emerg-open"
|
||||
|
||||
/obj/structure/closet/walllocker/emerglocker/fill()
|
||||
for(var/i = 1 to 3)
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
/obj/structure/closet/wardrobe
|
||||
name = "wardrobe"
|
||||
desc = "It's a storage unit for standard-issue attire."
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
icon_door = "blue"
|
||||
|
||||
/obj/structure/closet/wardrobe/red
|
||||
name = "security wardrobe"
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
icon_door = "blue"
|
||||
|
||||
/obj/structure/closet/wardrobe/red/fill()
|
||||
..()
|
||||
@@ -43,8 +41,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/pink
|
||||
name = "pink wardrobe"
|
||||
icon_state = "pink"
|
||||
icon_closed = "pink"
|
||||
icon_door = "pink"
|
||||
|
||||
/obj/structure/closet/wardrobe/pink/fill()
|
||||
..()
|
||||
@@ -58,8 +55,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/black
|
||||
name = "black wardrobe"
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
icon_door = "black"
|
||||
|
||||
/obj/structure/closet/wardrobe/black/fill()
|
||||
..()
|
||||
@@ -78,8 +74,7 @@
|
||||
/obj/structure/closet/wardrobe/chaplain_black
|
||||
name = "chapel wardrobe"
|
||||
desc = "It's a storage unit for approved religious attire."
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
icon_door = "black"
|
||||
|
||||
/obj/structure/closet/wardrobe/chaplain_black/fill()
|
||||
..()
|
||||
@@ -100,8 +95,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/green
|
||||
name = "green wardrobe"
|
||||
icon_state = "green"
|
||||
icon_closed = "green"
|
||||
icon_door = "green"
|
||||
|
||||
/obj/structure/closet/wardrobe/green/fill()
|
||||
..()
|
||||
@@ -115,8 +109,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/xenos
|
||||
name = "xenos wardrobe"
|
||||
icon_state = "green"
|
||||
icon_closed = "green"
|
||||
icon_door = "green"
|
||||
|
||||
/obj/structure/closet/wardrobe/xenos/fill()
|
||||
..()
|
||||
@@ -133,8 +126,7 @@
|
||||
/obj/structure/closet/wardrobe/orange
|
||||
name = "prison wardrobe"
|
||||
desc = "It's a storage unit for regulation prisoner attire."
|
||||
icon_state = "orange"
|
||||
icon_closed = "orange"
|
||||
icon_door = "orange"
|
||||
|
||||
/obj/structure/closet/wardrobe/orange/fill()
|
||||
..()
|
||||
@@ -149,8 +141,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow
|
||||
name = "yellow wardrobe"
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
icon_door = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow/fill()
|
||||
..()
|
||||
@@ -165,8 +156,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/atmospherics_yellow
|
||||
name = "atmospherics wardrobe"
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
icon_door = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/atmospherics_yellow/fill()
|
||||
..()
|
||||
@@ -194,8 +184,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/engineering_yellow
|
||||
name = "engineering wardrobe"
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
icon_door = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/engineering_yellow/fill()
|
||||
..()
|
||||
@@ -222,8 +211,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/white
|
||||
name = "white wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/white/fill()
|
||||
..()
|
||||
@@ -238,8 +226,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/pjs
|
||||
name = "pajama wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/pjs/fill()
|
||||
..()
|
||||
@@ -256,8 +243,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/science_white
|
||||
name = "science wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/toxins_white/fill()
|
||||
..()
|
||||
@@ -281,8 +267,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black
|
||||
name = "robotics wardrobe"
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
icon_door = "black"
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black/fill()
|
||||
..()
|
||||
@@ -299,8 +284,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/pharmacy_white
|
||||
name = "pharmacy wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/pharmacy_white/fill()
|
||||
..()
|
||||
@@ -315,8 +299,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/genetics_white
|
||||
name = "genetics wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/genetics_white/fill()
|
||||
..()
|
||||
@@ -329,8 +312,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/virology_white
|
||||
name = "virology wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/virology_white/fill()
|
||||
..()
|
||||
@@ -345,8 +327,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/medic_white
|
||||
name = "medical wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/medic_white/fill()
|
||||
..()
|
||||
@@ -368,8 +349,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/grey
|
||||
name = "grey wardrobe"
|
||||
icon_state = "grey"
|
||||
icon_closed = "grey"
|
||||
icon_door = "grey"
|
||||
|
||||
/obj/structure/closet/wardrobe/grey/fill()
|
||||
..()
|
||||
@@ -390,8 +370,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/mixed
|
||||
name = "mixed wardrobe"
|
||||
icon_state = "mixed"
|
||||
icon_closed = "mixed"
|
||||
icon_door = "mixed"
|
||||
|
||||
/obj/structure/closet/wardrobe/mixed/fill()
|
||||
..()
|
||||
@@ -413,8 +392,6 @@
|
||||
/obj/structure/closet/wardrobe/tactical
|
||||
name = "tactical equipment"
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
|
||||
/obj/structure/closet/wardrobe/tactical/fill()
|
||||
..()
|
||||
@@ -430,8 +407,7 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/suit
|
||||
name = "suit locker"
|
||||
icon_state = "mixed"
|
||||
icon_closed = "mixed"
|
||||
icon_door = "mixed"
|
||||
|
||||
/obj/structure/closet/wardrobe/suit/fill()
|
||||
..()
|
||||
|
||||
@@ -7,14 +7,18 @@
|
||||
desc = "A rectangular steel crate."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "crate"
|
||||
icon_opened = "crateopen"
|
||||
icon_closed = "crate"
|
||||
climbable = 1
|
||||
build_amt = 10
|
||||
var/rigged = 0
|
||||
var/tablestatus = 0
|
||||
slowdown = 0
|
||||
|
||||
door_anim_time = 0 // no animation
|
||||
|
||||
/obj/structure/closet/crate/update_icon()
|
||||
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
|
||||
cut_overlays()
|
||||
|
||||
/obj/structure/closet/crate/can_open()
|
||||
if (tablestatus != UNDER_TABLE)//Can't be opened while under a table
|
||||
return 1
|
||||
@@ -56,7 +60,7 @@
|
||||
else
|
||||
M.visible_message(SPAN_DANGER("\The [M.name] tumbles out of the [src]!"))
|
||||
|
||||
icon_state = icon_opened
|
||||
update_icon()
|
||||
opened = 1
|
||||
pass_flags = 0
|
||||
return 1
|
||||
@@ -81,13 +85,11 @@
|
||||
O.forceMove(src)
|
||||
itemcount++
|
||||
|
||||
icon_state = icon_closed
|
||||
update_icon()
|
||||
opened = 0
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/crate/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(opened)
|
||||
return ..()
|
||||
@@ -252,27 +254,21 @@
|
||||
|
||||
|
||||
/obj/structure/closet/crate/secure
|
||||
name = "secure crate"
|
||||
desc = "A secure crate."
|
||||
name = "Secure crate"
|
||||
icon_state = "securecrate"
|
||||
icon_opened = "securecrateopen"
|
||||
icon_closed = "securecrate"
|
||||
var/redlight = "securecrater"
|
||||
var/greenlight = "securecrateg"
|
||||
var/sparks = "securecratesparks"
|
||||
var/emag = "securecrateemag"
|
||||
var/broken = 0
|
||||
var/locked = 1
|
||||
var/secure_type = "securecrate" // For snowflake security locks n' schiesse.
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/crate/secure/Initialize()
|
||||
. = ..()
|
||||
if(locked)
|
||||
cut_overlays()
|
||||
add_overlay(redlight)
|
||||
/obj/structure/closet/crate/secure/update_icon()
|
||||
..()
|
||||
if(broken)
|
||||
add_overlay("[secure_type]emag")
|
||||
else if(locked)
|
||||
add_overlay("[secure_type]r")
|
||||
else
|
||||
cut_overlays()
|
||||
add_overlay(greenlight)
|
||||
add_overlay("[secure_type]g")
|
||||
|
||||
|
||||
/obj/structure/closet/crate/secure/can_open()
|
||||
if (..())
|
||||
@@ -298,8 +294,7 @@
|
||||
if(user)
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message( "<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>", 1)
|
||||
cut_overlays()
|
||||
add_overlay(locked ? redlight : greenlight)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/secure/verb/verb_togglelock()
|
||||
set src in oview(1) // One square distance
|
||||
@@ -342,9 +337,9 @@
|
||||
/obj/structure/closet/crate/secure/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!broken)
|
||||
cut_overlays()
|
||||
add_overlay(emag)
|
||||
add_overlay(sparks)
|
||||
CUT_OVERLAY_IN(sparks, 6)
|
||||
add_overlay("[secure_type]emag")
|
||||
add_overlay("[secure_type]sparks")
|
||||
CUT_OVERLAY_IN("[secure_type]sparks", 6)
|
||||
playsound(loc, /decl/sound_category/spark_sound, 60, 1)
|
||||
locked = 0
|
||||
broken = 1
|
||||
@@ -358,13 +353,13 @@
|
||||
if(!locked)
|
||||
locked = 1
|
||||
cut_overlays()
|
||||
add_overlay(redlight)
|
||||
add_overlay("[secure_type]")
|
||||
else
|
||||
cut_overlays()
|
||||
add_overlay(emag)
|
||||
add_overlay(sparks)
|
||||
CUT_OVERLAY_IN(sparks, 6)
|
||||
playsound(loc, 'sound/effects/sparks4.ogg', 75, 1)
|
||||
add_overlay("[secure_type]emag")
|
||||
add_overlay("[secure_type]sparks")
|
||||
CUT_OVERLAY_IN("[secure_type]sparks", 6)
|
||||
playsound(loc, /decl/sound_category/spark_sound, 75, 1)
|
||||
locked = 0
|
||||
if(!opened && prob(20/severity))
|
||||
if(!locked)
|
||||
@@ -378,22 +373,16 @@
|
||||
name = "plastic crate"
|
||||
desc = "A rectangular plastic crate."
|
||||
icon_state = "plasticcrate"
|
||||
icon_opened = "plasticcrateopen"
|
||||
icon_closed = "plasticcrate"
|
||||
|
||||
/obj/structure/closet/crate/internals
|
||||
name = "internals crate"
|
||||
desc = "A internals crate."
|
||||
icon_state = "o2crate"
|
||||
icon_opened = "o2crateopen"
|
||||
icon_closed = "o2crate"
|
||||
|
||||
/obj/structure/closet/crate/trashcart
|
||||
name = "trash cart"
|
||||
desc = "A heavy, metal trashcart with wheels."
|
||||
icon_state = "trashcart"
|
||||
icon_opened = "trashcartopen"
|
||||
icon_closed = "trashcart"
|
||||
|
||||
/*these aren't needed anymore
|
||||
/obj/structure/closet/crate/hat
|
||||
@@ -415,15 +404,10 @@
|
||||
name = "medical crate"
|
||||
desc = "A medical crate."
|
||||
icon_state = "medicalcrate"
|
||||
icon_opened = "medicalcrateopen"
|
||||
icon_closed = "medicalcrate"
|
||||
|
||||
/obj/structure/closet/crate/rfd
|
||||
name = "\improper RFD C-Class crate"
|
||||
desc = "A crate with a Rapid-Fabrication-Device C-Class."
|
||||
icon_state = "crate"
|
||||
icon_opened = "crateopen"
|
||||
icon_closed = "crate"
|
||||
|
||||
/obj/structure/closet/crate/rfd/fill()
|
||||
new /obj/item/rfd_ammo(src)
|
||||
@@ -464,8 +448,6 @@
|
||||
name = "freezer"
|
||||
desc = "A freezer."
|
||||
icon_state = "freezer"
|
||||
icon_opened = "freezeropen"
|
||||
icon_closed = "freezer"
|
||||
var/target_temp = T0C - 40
|
||||
var/cooling_power = 40
|
||||
|
||||
@@ -495,29 +477,21 @@
|
||||
name = "large bin"
|
||||
desc = "A large bin."
|
||||
icon_state = "largebin"
|
||||
icon_opened = "largebinopen"
|
||||
icon_closed = "largebin"
|
||||
|
||||
/obj/structure/closet/crate/drop
|
||||
name = "drop crate"
|
||||
desc = "A large, sturdy crate meant for airdrops."
|
||||
icon_state = "dropcrate"
|
||||
icon_opened = "dropcrate-open"
|
||||
icon_closed = "dropcrate"
|
||||
|
||||
/obj/structure/closet/crate/drop/grey
|
||||
name = "drop crate"
|
||||
desc = "A large, sturdy crate meant for airdrops."
|
||||
icon_state = "dropcrate-grey"
|
||||
icon_opened = "dropcrate-grey-open"
|
||||
icon_closed = "dropcrate-grey"
|
||||
|
||||
/obj/structure/closet/crate/radiation
|
||||
name = "radioactive gear crate"
|
||||
desc = "A crate with a radiation sign on it."
|
||||
icon_state = "radiation"
|
||||
icon_opened = "radiationopen"
|
||||
icon_closed = "radiation"
|
||||
|
||||
/obj/structure/closet/crate/radiation/fill()
|
||||
new /obj/item/clothing/suit/radiation(src)
|
||||
@@ -542,56 +516,39 @@
|
||||
name = "weapons crate"
|
||||
desc = "A secure weapons crate."
|
||||
icon_state = "weaponcrate"
|
||||
icon_opened = "weaponcrateopen"
|
||||
icon_closed = "weaponcrate"
|
||||
|
||||
/obj/structure/closet/crate/secure/legion
|
||||
name = "foreign legion supply crate"
|
||||
desc = "A secure supply crate, It carries the insignia of the Tau Ceti Foreign Legion. It appears quite scuffed."
|
||||
icon_state = "tcflcrate"
|
||||
icon_opened = "tcflcrateopen"
|
||||
icon_closed = "tcflcrate"
|
||||
req_access = list(access_legion)
|
||||
|
||||
/obj/structure/closet/crate/secure/phoron
|
||||
name = "phoron crate"
|
||||
desc = "A secure phoron crate."
|
||||
icon_state = "phoroncrate"
|
||||
icon_opened = "phoroncrateopen"
|
||||
icon_closed = "phoroncrate"
|
||||
|
||||
/obj/structure/closet/crate/secure/gear
|
||||
name = "gear crate"
|
||||
desc = "A secure gear crate."
|
||||
icon_state = "secgearcrate"
|
||||
icon_opened = "secgearcrateopen"
|
||||
icon_closed = "secgearcrate"
|
||||
|
||||
/obj/structure/closet/crate/secure/hydrosec
|
||||
name = "secure hydroponics crate"
|
||||
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
|
||||
icon_state = "hydrosecurecrate"
|
||||
icon_opened = "hydrosecurecrateopen"
|
||||
icon_closed = "hydrosecurecrate"
|
||||
|
||||
/obj/structure/closet/crate/secure/bin
|
||||
name = "secure bin"
|
||||
desc = "A secure bin."
|
||||
icon_state = "largebins"
|
||||
icon_opened = "largebinsopen"
|
||||
icon_closed = "largebins"
|
||||
redlight = "largebinr"
|
||||
greenlight = "largebing"
|
||||
sparks = "largebinsparks"
|
||||
emag = "largebinemag"
|
||||
secure_type = "largebin"
|
||||
|
||||
/obj/structure/closet/crate/large
|
||||
name = "large crate"
|
||||
desc = "A hefty metal crate."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "largemetal"
|
||||
icon_opened = "largemetalopen"
|
||||
icon_closed = "largemetal"
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/crate/large/close()
|
||||
@@ -617,10 +574,7 @@
|
||||
desc = "A hefty metal crate with an electronic locking system."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "largemetal"
|
||||
icon_opened = "largemetalopen"
|
||||
icon_closed = "largemetal"
|
||||
redlight = "largemetalr"
|
||||
greenlight = "largemetalg"
|
||||
secure_type = "largemetal"
|
||||
health = 400
|
||||
|
||||
/obj/structure/closet/crate/secure/large/close()
|
||||
@@ -645,15 +599,11 @@
|
||||
/obj/structure/closet/crate/secure/large/reinforced
|
||||
desc = "A hefty, reinforced metal crate with an electronic locking system."
|
||||
icon_state = "largermetal"
|
||||
icon_opened = "largermetalopen"
|
||||
icon_closed = "largermetal"
|
||||
|
||||
/obj/structure/closet/crate/hydroponics
|
||||
name = "hydroponics crate"
|
||||
desc = "All you need to destroy those pesky weeds and pests."
|
||||
icon_state = "hydrocrate"
|
||||
icon_opened = "hydrocrateopen"
|
||||
icon_closed = "hydrocrate"
|
||||
|
||||
/obj/structure/closet/crate/hydroponics/prespawned
|
||||
//This exists so the prespawned hydro crates spawn with their contents.
|
||||
@@ -685,20 +635,20 @@
|
||||
//None of these are the standard grey crate sprite, and a few are currently unused ingame
|
||||
//This ensures that people stumbling across a lootbox will notice it's different and investigate
|
||||
var/list/iconchoices = list(
|
||||
"radiation" = "radiationopen",
|
||||
"o2crate" = "o2crateopen",
|
||||
"freezer" = "freezeropen",
|
||||
"weaponcrate" = "weaponcrateopen",
|
||||
"largebins" = "largebinsopen",
|
||||
"phoroncrate" = "phoroncrateopen",
|
||||
"trashcart" = "trashcartopen",
|
||||
"critter" = "critteropen",
|
||||
"largemetal" = "largemetalopen",
|
||||
"medicalcrate" = "medicalcrateopen",
|
||||
"tcflcrate" = "tcflcrateopen",
|
||||
"necrocrate" = "necrocrateopen",
|
||||
"zenghucrate" = "zenghucrateopen",
|
||||
"hephcrate" = "hephcrateopen"
|
||||
"radiation",
|
||||
"o2crate",
|
||||
"freezer",
|
||||
"weaponcrate",
|
||||
"largebins",
|
||||
"phoroncrate",
|
||||
"trashcart",
|
||||
"critter",
|
||||
"largemetal",
|
||||
"medicalcrate",
|
||||
"tcflcrate",
|
||||
"necrocrate",
|
||||
"zenghucrate",
|
||||
"hephcrate"
|
||||
)
|
||||
|
||||
|
||||
@@ -711,8 +661,7 @@
|
||||
"3" = (100 - ((STOCK_RARE_PROB * rarity) + (STOCK_UNCOMMON_PROB * rarity)))
|
||||
)
|
||||
|
||||
icon_closed = pick(iconchoices)
|
||||
icon_opened = iconchoices[icon_closed]
|
||||
icon_state = pick(iconchoices)
|
||||
update_icon()
|
||||
for (var/i in 1 to quantity)
|
||||
var/newtype = get_spawntype()
|
||||
@@ -739,10 +688,7 @@
|
||||
/obj/structure/closet/crate/autakh
|
||||
name = "aut'akh crate"
|
||||
desc = "Contains a number of limbs and augmentations created by the Aut'akh Commune."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "autakh_crate"
|
||||
icon_opened = "autakh_crateopen"
|
||||
icon_closed = "autakh_crate"
|
||||
|
||||
/obj/structure/closet/crate/autakh/fill()
|
||||
new /obj/item/organ/external/arm/right/autakh(src)
|
||||
|
||||
@@ -7,29 +7,20 @@
|
||||
desc = "A sturdy crate with Hephaestus Industries branding."
|
||||
name = "hephaestus drop crate"
|
||||
icon_state = "hephcrate"
|
||||
icon_opened = "hephcrateopen"
|
||||
icon_closed = "hephcrate"
|
||||
|
||||
/obj/structure/closet/crate/gear_loadout/zenghu
|
||||
desc = "A sturdy crate with Zeng-Hu Pharmaceuticals branding."
|
||||
name = "zeng-hu drop crate"
|
||||
icon_state = "zenghucrate"
|
||||
icon_opened = "zenghucrateopen"
|
||||
icon_closed = "zenghucrate"
|
||||
|
||||
/obj/structure/closet/crate/gear_loadout/einstein
|
||||
desc = "A sturdy crate with Einstein Engines branding."
|
||||
name = "einstein drop crate"
|
||||
icon_state = "einsteincrate"
|
||||
icon_opened = "einsteincrateopen"
|
||||
icon_closed = "einsteincrate"
|
||||
|
||||
/obj/structure/closet/crate/gear_loadout/zavodskoi
|
||||
desc = "A sturdy crate with Zavodskoi Interstellar branding."
|
||||
name = "zavodskoi interstellar drop crate"
|
||||
icon_state = "necrocrate"
|
||||
icon_opened = "necrocrateopen"
|
||||
icon_closed = "necrocrate"
|
||||
|
||||
/obj/structure/closet/crate/secure/gear_loadout/coalition/fill()
|
||||
new /obj/item/rig/gunslinger/equipped(src)
|
||||
@@ -469,4 +460,4 @@
|
||||
new /obj/item/clothing/accessory/holster/armpit/brown(src)
|
||||
new /obj/item/gun/projectile/pistol(src)
|
||||
new /obj/item/ammo_magazine/mc9mm(src)
|
||||
new /obj/item/ammo_magazine/mc9mm(src)
|
||||
new /obj/item/ammo_magazine/mc9mm(src)
|
||||
|
||||
@@ -121,8 +121,7 @@
|
||||
/obj/structure/closet/lasertag
|
||||
name = "red laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
icon_state = "red"
|
||||
icon_closed = "red"
|
||||
icon_door = "red"
|
||||
var/helmet_path = /obj/item/clothing/head/helmet/riot/laser_tag
|
||||
var/armor_path = /obj/item/clothing/suit/armor/riot/laser_tag
|
||||
var/gun_path = /obj/item/gun/energy/lasertag/red
|
||||
@@ -137,8 +136,7 @@
|
||||
|
||||
/obj/structure/closet/lasertag/blue
|
||||
name = "blue laser tag equipment"
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
icon_door = "blue"
|
||||
helmet_path = /obj/item/clothing/head/helmet/riot/laser_tag/blue
|
||||
armor_path = /obj/item/clothing/suit/armor/riot/laser_tag/blue
|
||||
gun_path = /obj/item/gun/energy/lasertag/blue
|
||||
gun_path = /obj/item/gun/energy/lasertag/blue
|
||||
|
||||
@@ -1142,7 +1142,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
item_state = "nai_gloves"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
/obj/item/clothing/head/fluff/djikstra_hood //Stellar Hood - Msizi Djikstra - happyfox
|
||||
name = "stellar hood"
|
||||
desc = "A more encompassing version of the Starveil, made from a resilient xeno-silk, intended to protect not just the eyes but also the soul of the wearer."
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
name = "abandoned crate"
|
||||
desc = "What could be inside?"
|
||||
icon_state = "securecrate"
|
||||
icon_opened = "securecrateopen"
|
||||
icon_closed = "securecrate"
|
||||
var/list/code = list()
|
||||
var/list/lastattempt = list()
|
||||
var/attempts = 15
|
||||
|
||||
@@ -2,12 +2,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/miner
|
||||
name = "shaft miner locker"
|
||||
icon_state = "miningsec1"
|
||||
icon_closed = "miningsec"
|
||||
icon_locked = "miningsec1"
|
||||
icon_opened = "miningsecopen"
|
||||
icon_broken = "miningsecbroken"
|
||||
icon_off = "miningsecoff"
|
||||
icon_state = "mining"
|
||||
req_access = list(access_mining)
|
||||
|
||||
/obj/structure/closet/secure_closet/miner/fill()
|
||||
|
||||
@@ -62,12 +62,7 @@
|
||||
/obj/structure/closet/secure_closet/xenoarchaeologist
|
||||
name = "xenoarchaeologist locker"
|
||||
req_access = list(access_tox_storage)
|
||||
icon_state = "secureres1"
|
||||
icon_closed = "secureres"
|
||||
icon_locked = "secureres1"
|
||||
icon_opened = "secureresopen"
|
||||
icon_broken = "secureresbroken"
|
||||
icon_off = "secureresoff"
|
||||
icon_state = "science"
|
||||
|
||||
/obj/structure/closet/secure_closet/xenoarchaeologist/fill()
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
@@ -81,9 +76,8 @@
|
||||
|
||||
/obj/structure/closet/excavation
|
||||
name = "excavation tools"
|
||||
icon_state = "toolcloset"
|
||||
icon_closed = "toolcloset"
|
||||
icon_opened = "toolclosetopen"
|
||||
icon_state = "eng"
|
||||
icon_door = "eng_tool"
|
||||
|
||||
/obj/structure/closet/excavation/fill()
|
||||
new /obj/item/storage/belt/archaeology(src)
|
||||
|
||||
Reference in New Issue
Block a user