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Port initial Bay12 object listener fix (#2106)
Port of Baystation12/Baystation12#13264 Large PR to put into Master, but the bug is really annoying and since it affect a traitor item, an often used one, I'll take the risk. Fixes #1956 Fixes explosives implants and lawgiver not working.
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@@ -65,12 +65,20 @@
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)
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)
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/obj/item/weapon/gun/energy/lawgiver/New()
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..()
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listening_objects += src
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/obj/item/weapon/gun/energy/lawgiver/Destroy()
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listening_objects -= src
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return ..()
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/obj/item/weapon/gun/energy/lawgiver/proc/play_message()
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while (message_enabled && !message_disable) //Shut down command issued. Inform user that boardcasting has been stopped
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usr.audible_message("<span class='warning'>[usr]'s [src.name] broadcasts: [message]</span>","")
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playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
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sleep(message_delay)
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usr << "\red Broadcasting Message disabled"
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usr << "<span class='warning'>Broadcasting Message disabled</span>"
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message_enabled = 0
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message_disable = 0
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@@ -80,7 +88,7 @@
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else
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src.dna = user.dna.unique_enzymes
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src.owner_name = user.real_name
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user << "\blue You feel your palm heat up as the gun reads your DNA profile."
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user << "<span class='notice'>You feel your palm heat up as the gun reads your DNA profile.</span>"
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desc += "<br>Linked to: [user.real_name]"
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return
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@@ -93,7 +101,7 @@
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var/obj/item/organ/external/RA = H.get_organ("r_arm")
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var/active_hand = H.hand
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playsound(user, 'sound/weapons/lawgiver_idfail.ogg', 40, 1)
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user << "\red You hear a soft beep from the gun and 'ID FAIL' flashes across the screen."
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user << "<span class='danger'>You hear a soft beep from the gun and 'ID FAIL' flashes across the screen.</span>"
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user << "<span class='danger'>You feel a tiny prick in your hand!</span>"
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user.drop_item()
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//Blow up Unauthorized Users Hand
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@@ -132,50 +140,50 @@
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sel_mode = 1
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projectile_type=/obj/item/projectile/bullet/pistol
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fire_sound='sound/weapons/Gunshot_smg.ogg'
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usr << "\red [src.name] is now set to single shot mode."
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usr << "<span class='warning'>[src.name] is now set to single shot mode.</span>"
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else if(findtext(msg,"rapidfire"))
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sel_mode = 2
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projectile_type=/obj/item/projectile/bullet/pistol
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fire_sound='sound/weapons/Gunshot_smg.ogg'
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usr << "\red [src.name] is now set to rapid fire mode."
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usr << "<span class='warning'>[src.name] is now set to rapid fire mode.</span>"
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else if(findtext(msg,"highex") || findtext(msg,"grenade"))
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sel_mode = 3
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projectile_type=/obj/item/projectile/bullet/gyro/law
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fire_sound='sound/effects/Explosion1.ogg'
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usr << "\red [src.name] is now set to high explosive mode."
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usr << "<span class='warning'>[src.name] is now set to high explosive mode.</span>"
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else if(findtext(msg,"stun"))
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sel_mode = 4
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projectile_type=/obj/item/projectile/beam/stun
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fire_sound='sound/weapons/Taser.ogg'
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usr << "\red [src.name] is now set to stun mode."
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usr << "<span class='warning'>[src.name] is now set to stun mode.</span>"
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else if(findtext(msg,"hotshot") || findtext(msg,"incendiary"))
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sel_mode = 5
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projectile_type=/obj/item/projectile/bullet/shotgun/incendiary
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fire_sound='sound/weapons/Gunshot.ogg'
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usr << "\red [src.name] is now set to incendiary mode."
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usr << "<span class='warning'>[src.name] is now set to incendiary mode.</span>"
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else if(findtext(msg,"armorpiercing") || findtext(msg,"execution"))
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sel_mode = 6
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projectile_type=/obj/item/projectile/bullet/rifle/a556
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fire_sound='sound/weapons/Gunshot.ogg'
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usr << "\red [src.name] is now set to armorpiercing mode."
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usr << "<span class='warning'>[src.name] is now set to armorpiercing mode.</span>"
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else if(findtext(msg,"pellets"))
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sel_mode = 7
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projectile_type=/obj/item/projectile/bullet/pellet/shotgun
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fire_sound='sound/weapons/Gunshot.ogg'
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usr << "\red [src.name] is now set to pellet mode."
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usr << "<span class='warning'>[src.name] is now set to pellet mode.</span>"
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/* Other Stuff */
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else if(findtext(msg,"reset") && (findtext(msg,"user") || findtext(msg,"dna")))
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dna = null
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desc = default_desc
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usr << "\red [src.name]´s owner has been reset. Do not attempt to fire [src.name] without rebinding a new owner"
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usr << "<span class='warning'>[src.name]´s owner has been reset. Do not attempt to fire [src.name] without rebinding a new owner.</span>"
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else if((findtext(msg,"disable") || findtext(msg,"deactivate")) && findtext(msg,"crowdcontrol"))
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message_disable = 1
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usr << "\red [src.name]´s crowdcontrol deactivation sequence started"
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usr << "<span class='warning'>[src.name]´s crowdcontrol deactivation sequence started.</span>"
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else if((findtext(msg,"enable") || findtext(msg,"activate")) && findtext(msg,"crowdcontrol"))
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if(message_enabled) //Check if a message is already broadcasting -> abort
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usr << "\red [src.name] is already broadcasting a message."
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usr << "<span class='warning'>[src.name] is already broadcasting a message.</span>"
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return
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usr << "\red [src.name]´s crowdcontrol activation sequence started"
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usr << "<span class='warning'>[src.name]´s crowdcontrol activation sequence started.</span>"
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message = "Citizens stay calm. Stand back from the crime scene. Interference with the crime scene carries an automatic brig sentence."
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message_enabled = 1
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message_disable = 0
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