Structures now take damage properly from projectile clouds

This commit is contained in:
mwerezak
2015-08-15 19:08:45 -04:00
parent a773715ff9
commit 77ddae4e26
25 changed files with 57 additions and 57 deletions
@@ -195,11 +195,12 @@
qdel(src)
/obj/structure/closet/bullet_act(var/obj/item/projectile/Proj)
if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
var/proj_damage = Proj.get_structure_damage()
if(!proj_damage)
return
..()
damage(Proj.damage)
damage(proj_damage)
return
@@ -86,7 +86,7 @@
shatter(M)
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
health -= Proj.get_structure_damage()
check_health()
return