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Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure. Refactored the various logging procs to be a direct call in light of the above. Removed ancilliary UDP related things.
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+3
-3
@@ -144,7 +144,7 @@
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return FALSE
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Syndicate_announce(input, usr)
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to_chat(usr, SPAN_NOTICE("Message successfully transmitted."))
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log_say("[key_name(usr)] has sent a message to the syndicate: [input]", ckey = key_name(usr))
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log_say("[key_name(usr)] has sent a message to the syndicate: [input]")
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centcomm_message_cooldown = TRUE
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addtimer(CALLBACK(src, PROC_REF(set_centcomm_message_cooldown), FALSE), 300) // thirty second cooldown
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else if(params["target"] == "regular")
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@@ -160,7 +160,7 @@
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return
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Centcomm_announce(input, usr)
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to_chat(usr, SPAN_NOTICE("Message successfully transmitted."))
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log_say("[key_name(usr)] has sent a message to [SSatlas.current_map.boss_short]: [input]", ckey = key_name(usr))
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log_say("[key_name(usr)] has sent a message to [SSatlas.current_map.boss_short]: [input]")
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centcomm_message_cooldown = TRUE
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addtimer(CALLBACK(src, PROC_REF(set_centcomm_message_cooldown), FALSE), 300) // thirty second cooldown
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if("evac")
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@@ -199,7 +199,7 @@
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current_level = SEC_LEVEL_BLUE
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set_security_level(current_level)
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if(GLOB.security_level != old_level)
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log_game("[key_name(usr)] has changed the security level to [get_security_level()].", ckey = key_name(usr))
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log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
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message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
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switch(GLOB.security_level)
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if(SEC_LEVEL_GREEN)
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