Fixes the range and dropoff of some sounds (#7405)

This commit is contained in:
fernerr
2019-11-13 19:23:57 +01:00
committed by Werner
parent c5a729d830
commit 78c2dacbb9
5 changed files with 47 additions and 6 deletions
+3 -3
View File
@@ -335,7 +335,7 @@
if(silenced)
playsound(src, fire_sound, 10, 1)
else
playsound(src, fire_sound, 75, 1, 5, 0.9, 1)
playsound(src, fire_sound, 75, 1, 3, 0.5, 1)
if (muzzle_flash)
set_light(muzzle_flash)
@@ -378,7 +378,7 @@
if(silenced)
playsound(user, fire_sound, 10, 1)
else
playsound(user, fire_sound, 75, 1, 5, 0.9, 1)
playsound(user, fire_sound, 75, 1, 3, 0.5, 1)
if (playemote)
if(reflex)
@@ -490,7 +490,7 @@
if(silenced)
playsound(user, fire_sound, 10, 1)
else
playsound(user, fire_sound, 75, 1, 5, 0.9, 1)
playsound(user, fire_sound, 75, 1, 3, 0.5, 1)
in_chamber.on_hit(M)