Removes all \red and \blue's (#2309)

Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
This commit is contained in:
Ron
2017-05-21 12:07:57 +03:00
committed by skull132
parent fe396373c6
commit 790480c8da
226 changed files with 1027 additions and 1027 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ mob/living/carbon/proc/dream()
spawn(0)
for(var/i = rand(1,4),i > 0, i--)
src << "\blue <i>... [pick(dreams)] ...</i>"
src << "<span class='notice'><i>... [pick(dreams)] ...</i></span>"
sleep(rand(40,70))
if(paralysis <= 0)
dreaming = 0
+5 -5
View File
@@ -244,8 +244,8 @@ proc/check_panel(mob/M)
attackby(var/obj/item/weapon/P as obj, mob/user as mob)
step_away(src,my_target,2)
for(var/mob/M in oviewers(world.view,my_target))
M << "\red <B>[my_target] flails around wildly.</B>"
my_target.show_message("\red <B>[src] has been attacked by [my_target] </B>", 1) //Lazy.
M << "<span class='danger'>[my_target] flails around wildly.</span>"
my_target.show_message("<span class='danger'>[src] has been attacked by [my_target] </span>", 1) //Lazy.
src.health -= P.force
@@ -257,7 +257,7 @@ proc/check_panel(mob/M)
step_away(src,my_target,2)
if(prob(30))
for(var/mob/O in oviewers(world.view , my_target))
O << "\red <B>[my_target] stumbles around.</B>"
O << "<span class='danger'>[my_target] stumbles around.</span>"
New()
..()
@@ -301,7 +301,7 @@ proc/check_panel(mob/M)
if(prob(15))
if(weapon_name)
my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
my_target.show_message("\red <B>[my_target] has been attacked with [weapon_name] by [src.name] </B>", 1)
my_target.show_message("<span class='danger'>[my_target] has been attacked with [weapon_name] by [src.name] </span>", 1)
my_target.halloss += 8
if(prob(20)) my_target.eye_blurry += 3
if(prob(33))
@@ -309,7 +309,7 @@ proc/check_panel(mob/M)
fake_blood(my_target)
else
my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'))
my_target.show_message("\red <B>[src.name] has punched [my_target]!</B>", 1)
my_target.show_message("<span class='danger'>[src.name] has punched [my_target]!</span>", 1)
my_target.halloss += 4
if(prob(33))
if(!locate(/obj/effect/overlay) in my_target.loc)