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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
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@@ -19,7 +19,7 @@ mob/living/carbon/proc/dream()
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spawn(0)
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for(var/i = rand(1,4),i > 0, i--)
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src << "\blue <i>... [pick(dreams)] ...</i>"
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src << "<span class='notice'><i>... [pick(dreams)] ...</i></span>"
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sleep(rand(40,70))
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if(paralysis <= 0)
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dreaming = 0
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@@ -244,8 +244,8 @@ proc/check_panel(mob/M)
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attackby(var/obj/item/weapon/P as obj, mob/user as mob)
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step_away(src,my_target,2)
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for(var/mob/M in oviewers(world.view,my_target))
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M << "\red <B>[my_target] flails around wildly.</B>"
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my_target.show_message("\red <B>[src] has been attacked by [my_target] </B>", 1) //Lazy.
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M << "<span class='danger'>[my_target] flails around wildly.</span>"
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my_target.show_message("<span class='danger'>[src] has been attacked by [my_target] </span>", 1) //Lazy.
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src.health -= P.force
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@@ -257,7 +257,7 @@ proc/check_panel(mob/M)
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step_away(src,my_target,2)
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if(prob(30))
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for(var/mob/O in oviewers(world.view , my_target))
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O << "\red <B>[my_target] stumbles around.</B>"
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O << "<span class='danger'>[my_target] stumbles around.</span>"
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New()
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..()
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@@ -301,7 +301,7 @@ proc/check_panel(mob/M)
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if(prob(15))
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if(weapon_name)
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my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
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my_target.show_message("\red <B>[my_target] has been attacked with [weapon_name] by [src.name] </B>", 1)
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my_target.show_message("<span class='danger'>[my_target] has been attacked with [weapon_name] by [src.name] </span>", 1)
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my_target.halloss += 8
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if(prob(20)) my_target.eye_blurry += 3
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if(prob(33))
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@@ -309,7 +309,7 @@ proc/check_panel(mob/M)
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fake_blood(my_target)
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else
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my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'))
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my_target.show_message("\red <B>[src.name] has punched [my_target]!</B>", 1)
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my_target.show_message("<span class='danger'>[src.name] has punched [my_target]!</span>", 1)
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my_target.halloss += 4
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if(prob(33))
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if(!locate(/obj/effect/overlay) in my_target.loc)
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