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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 22:42:26 +01:00
Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
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@@ -46,56 +46,56 @@
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/obj/machinery/apiary/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/queen_bee))
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if(health > 0)
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user << "\red There is already a queen in there."
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user << "<span class='warning'>There is already a queen in there.</span>"
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else
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health = 10
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nutrilevel += 10
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user.drop_item()
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qdel(O)
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user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
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user << "<span class='notice'>You carefully insert the queen into [src], she gets busy making a hive.</span>"
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bees_in_hive = 0
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else if(istype(O, /obj/item/beezeez))
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beezeez += 100
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nutrilevel += 10
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user.drop_item()
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if(health > 0)
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user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
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user << "<span class='notice'>You insert [O] into [src]. A relaxed humming appears to pick up.</span>"
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else
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user << "\blue You insert [O] into [src]. Now it just needs some bees."
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user << "<span class='notice'>You insert [O] into [src]. Now it just needs some bees.</span>"
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qdel(O)
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else if(istype(O, /obj/item/weapon/material/minihoe))
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if(health > 0)
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user << "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>"
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user << "<span class='danger'>You begin to dislodge the apiary from the tray, the bees don't like that.</span>"
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angry_swarm(user)
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else
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user << "\blue You begin to dislodge the dead apiary from the tray."
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user << "<span class='notice'>You begin to dislodge the dead apiary from the tray.</span>"
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if(do_after(user, 50))
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new hydrotray_type(src.loc)
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new /obj/item/apiary(src.loc)
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user << "\red You dislodge the apiary from the tray."
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user << "<span class='warning'>You dislodge the apiary from the tray.</span>"
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qdel(src)
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else if(istype(O, /obj/item/weapon/bee_net))
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var/obj/item/weapon/bee_net/N = O
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if(N.caught_bees > 0)
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user << "\blue You empty the bees into the apiary."
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user << "<span class='notice'>You empty the bees into the apiary.</span>"
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bees_in_hive += N.caught_bees
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N.caught_bees = 0
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else
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user << "\blue There are no more bees in the net."
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user << "<span class='notice'>There are no more bees in the net.</span>"
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else if(istype(O, /obj/item/weapon/reagent_containers/glass))
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var/obj/item/weapon/reagent_containers/glass/G = O
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if(harvestable_honey > 0)
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if(health > 0)
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user << "\red You begin to harvest the honey. The bees don't seem to like it."
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user << "<span class='warning'>You begin to harvest the honey. The bees don't seem to like it.</span>"
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angry_swarm(user)
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else
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user << "\blue You begin to harvest the honey."
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user << "<span class='notice'>You begin to harvest the honey.</span>"
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if(do_after(user,50))
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G.reagents.add_reagent("honey",harvestable_honey)
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harvestable_honey = 0
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user << "\blue You successfully harvest the honey."
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user << "<span class='notice'>You successfully harvest the honey.</span>"
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else
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user << "\blue There is no honey left to harvest."
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user << "<span class='notice'>There is no honey left to harvest.</span>"
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else
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angry_swarm(user)
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..()
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@@ -236,5 +236,5 @@
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if(toxic > 0)
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H.reagents.add_reagent("toxin", toxic)
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usr << "\blue You harvest the honeycomb from the hive. There is a wild buzzing!"
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usr << "<span class='notice'>You harvest the honeycomb from the hive. There is a wild buzzing!</span>"
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angry_swarm(usr)
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