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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-19 11:58:39 +01:00
Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
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@@ -84,10 +84,10 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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pale = 1
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update_body()
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel [word]"
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src << "<span class='warning'>You feel [word]</span>"
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if(prob(1))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel [word]"
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src << "<span class='warning'>You feel [word]</span>"
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if(oxyloss < 20)
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oxyloss += 3
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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@@ -101,13 +101,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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if(prob(15))
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Paralyse(rand(1,3))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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src << "<span class='warning'>You feel extremely [word]</span>"
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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oxyloss += 5
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toxloss += 3
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if(prob(15))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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src << "<span class='warning'>You feel extremely [word]</span>"
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if(0 to BLOOD_VOLUME_SURVIVE)
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// There currently is a strange bug here. If the mob is not below -100 health
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// when death() is called, apparently they will be just fine, and this way it'll
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@@ -359,7 +359,7 @@ var/list/organ_cache = list()
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if(robotic)
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return
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user << "\blue You take an experimental bite out of \the [src]."
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user << "<span class='notice'>You take an experimental bite out of \the [src].</span>"
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var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
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blood_splatter(src,B,1)
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@@ -42,7 +42,7 @@
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var/obj/item/organ/external/parent
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var/list/obj/item/organ/external/children
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var/list/internal_organs = list() // Internal organs of this body part
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var/damage_msg = "\red You feel an intense pain"
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var/damage_msg = "<span class='warning'>You feel an intense pain!</span>"
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var/broken_description
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var/open = 0
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var/stage = 0
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@@ -397,12 +397,12 @@ This function completely restores a damaged organ to perfect condition.
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W.open_wound(damage)
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if(prob(25))
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if(status & ORGAN_ROBOT)
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owner.visible_message("\red The damage to [owner.name]'s [name] worsens.",\
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"\red The damage to your [name] worsens.",\
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owner.visible_message("<span class='warning'>The damage to [owner.name]'s [name] worsens.</span>",\
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"<span class='warning'>The damage to your [name] worsens.</span>",\
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"You hear the screech of abused metal.")
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else
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owner.visible_message("\red The wound on [owner.name]'s [name] widens with a nasty ripping noise.",\
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"\red The wound on your [name] widens with a nasty ripping noise.",\
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owner.visible_message("<span class='warning'>The wound on [owner.name]'s [name] widens with a nasty ripping noise.</span>",\
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"<span class='warning'>The wound on your [name] widens with a nasty ripping noise.</span>",\
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"You hear a nasty ripping noise, as if flesh is being torn apart.")
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return
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@@ -888,8 +888,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(owner)
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owner.visible_message(\
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"\red You hear a loud cracking sound coming from \the [owner].",\
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"\red <b>Something feels like it shattered in your [name]!</b>",\
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"<span class='warning'>You hear a loud cracking sound coming from \the [owner].</span>",\
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"<span class='danger'>Something feels like it shattered in your [name]!</span>",\
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"You hear a sickening crack.")
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if(owner.species && !(owner.species.flags & NO_PAIN))
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owner.emote("scream")
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@@ -1059,13 +1059,13 @@ Note that amputating the affected organ does in fact remove the infection from t
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return
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if(owner)
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if(type == "brute")
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owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s [name].", \
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"\red <b>Your [name] becomes a mangled mess!</b>", \
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"\red You hear a sickening crack.")
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owner.visible_message("<span class='warning'>You hear a sickening cracking sound coming from \the [owner]'s [name].</span>", \
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"<span class='danger'>Your [name] becomes a mangled mess!</span>", \
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"<span class='warning'>You hear a sickening crack.</span>")
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else
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owner.visible_message("\red \The [owner]'s [name] melts away, turning into mangled mess!", \
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"\red <b>Your [name] melts away!</b>", \
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"\red You hear a sickening sizzle.")
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owner.visible_message("<span class='warning'>\The [owner]'s [name] melts away, turning into mangled mess!</span>", \
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"<span class='danger'>Your [name] melts away!</span>", \
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"<span class='warning'>You hear a sickening sizzle.</span>")
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disfigured = 1
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/obj/item/organ/external/proc/get_wounds_desc()
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@@ -109,7 +109,7 @@
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(1))
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owner << "\red Your skin itches."
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owner << "<span class='warning'>Your skin itches.</span>"
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if (germ_level > INFECTION_LEVEL_TWO)
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if(prob(1))
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spawn owner.delayed_vomit()
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@@ -201,7 +201,7 @@ obj/item/organ/vaurca/neuralsocket/process()
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if (is_broken())
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if (all_languages[LANGUAGE_VAURCA] in owner.languages)
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owner.remove_language(LANGUAGE_VAURCA)
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owner << "<span class='warning'> Your mind suddenly grows dark as the unity of the Hive is torn from you.</span>"
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owner << "<span class='warning'>Your mind suddenly grows dark as the unity of the Hive is torn from you.</span>"
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else
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if (!(all_languages[LANGUAGE_VAURCA] in owner.languages))
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owner.add_language(LANGUAGE_VAURCA)
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@@ -25,13 +25,13 @@ mob/living/carbon/proc/pain(var/partname, var/amount, var/force, var/burning = 0
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if(burning)
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switch(amount)
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if(1 to 10)
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msg = "\red <b>Your [partname] burns.</b>"
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msg = "<span class='danger'>Your [partname] burns.</span>"
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if(11 to 90)
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flash_weak_pain()
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msg = "\red <b><font size=2>Your [partname] burns badly!</font></b>"
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msg = "<span class='danger'><font size=2>Your [partname] burns badly!</font></span>"
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if(91 to 10000)
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flash_pain()
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msg = "\red <b><font size=3>OH GOD! Your [partname] is on fire!</font></b>"
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msg = "<span class='danger'><font size=3>OH GOD! Your [partname] is on fire!</font></span>"
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else
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switch(amount)
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if(1 to 10)
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@@ -61,9 +61,9 @@ mob/living/carbon/human/proc/custom_pain(var/message, var/flash_strength)
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return
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if(analgesic)
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return
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var/msg = "\red <b>[message]</b>"
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var/msg = "<span class='danger'>[message]</span>"
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if(flash_strength >= 1)
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msg = "\red <font size=3><b>[message]</b></font>"
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msg = "<span class='danger'><font size=3>[message]</font></span>"
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// Anti message spam checks
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if(msg && ((msg != last_pain_message) || (world.time >= next_pain_time)))
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