Removes all \red and \blue's (#2309)

Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
This commit is contained in:
Ron
2017-05-21 12:07:57 +03:00
committed by skull132
parent fe396373c6
commit 790480c8da
226 changed files with 1027 additions and 1027 deletions
+4 -4
View File
@@ -31,18 +31,18 @@
/obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
if(!BB)
user << "\blue There is no bullet in the casing to inscribe anything into."
user << "<span class='notice'>There is no bullet in the casing to inscribe anything into.</span>"
return
var/tmp_label = ""
var/label_text = sanitizeSafe(input(user, "Inscribe some text into \the [initial(BB.name)]","Inscription",tmp_label), MAX_NAME_LEN)
if(length(label_text) > 20)
user << "\red The inscription can be at most 20 characters long."
user << "<span class='warning'>The inscription can be at most 20 characters long.</span>"
else if(!label_text)
user << "\blue You scratch the inscription off of [initial(BB)]."
user << "<span class='notice'>You scratch the inscription off of [initial(BB)].</span>"
BB.name = initial(BB.name)
else
user << "\blue You inscribe \"[label_text]\" into \the [initial(BB.name)]."
user << "<span class='notice'>You inscribe \"[label_text]\" into \the [initial(BB.name)].</span>"
BB.name = "[initial(BB.name)] (\"[label_text]\")"
..()
+2 -2
View File
@@ -323,9 +323,9 @@
var/mob/living/carbon/human/M = user
mouthshoot = 1
M.visible_message("\red [user] sticks their gun in their mouth, ready to pull the trigger...")
M.visible_message("<span class='warning'>[user] sticks their gun in their mouth, ready to pull the trigger...</span>")
if(!do_after(user, 40))
M.visible_message("\blue [user] decided life was worth living")
M.visible_message("<span class='notice'>[user] decided life was worth living</span>")
mouthshoot = 0
return
var/obj/item/projectile/in_chamber = consume_next_projectile()
@@ -115,7 +115,7 @@ obj/item/weapon/gun/energy/staff/focus/special_check(var/mob/living/user)
var/obj/item/organ/external/RA = H.get_organ("r_arm")
var/active_hand = H.hand
playsound(user, 'sound/magic/lightningbolt.ogg', 40, 1)
user << "\red Coruscating waves of energy wreathe around your arm...hot...so <b>hot</b>!"
user << "<span class='warning'>Coruscating waves of energy wreathe around your arm...hot...so <b>hot</b>!</span>"
user.show_message("<b>[user]</b> screams!",2)
user.drop_item()
if(active_hand)
+1 -1
View File
@@ -16,7 +16,7 @@
//Override this to avoid a runtime with suicide handling.
/obj/item/weapon/gun/launcher/handle_suicide(mob/living/user)
user << "\red Shooting yourself with \a [src] is pretty tricky. You can't seem to manage it."
user << "<span class='warning'>Shooting yourself with \a [src] is pretty tricky. You can't seem to manage it.</span>"
return
/obj/item/weapon/gun/launcher/proc/update_release_force(obj/item/projectile)
@@ -20,7 +20,7 @@
/obj/item/weapon/gun/launcher/rocket/examine(mob/user)
if(!..(user, 2))
return
user << "\blue [rockets.len] / [max_rockets] rockets."
user << "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>"
/obj/item/weapon/gun/launcher/rocket/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/ammo_casing/rocket))
@@ -28,10 +28,10 @@
user.drop_item()
I.loc = src
rockets += I
user << "\blue You put the rocket in [src]."
user << "\blue [rockets.len] / [max_rockets] rockets."
user << "<span class='notice'>You put the rocket in [src].</span>"
user << "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>"
else
usr << "\red [src] cannot hold more rockets."
usr << "<span class='warning'>[src] cannot hold more rockets.</span>"
/obj/item/weapon/gun/launcher/rocket/consume_next_projectile()
if(rockets.len)
@@ -97,25 +97,25 @@
// return
..()
if (beakers.len)
user << "\blue [src] contains:"
user << "<span class='notice'>[src] contains:</span>"
for(var/obj/item/weapon/reagent_containers/glass/beaker/B in beakers)
if(B.reagents && B.reagents.reagent_list.len)
for(var/datum/reagent/R in B.reagents.reagent_list)
user << "\blue [R.volume] units of [R.name]"
user << "<span class='notice'>[R.volume] units of [R.name]</span>"
/obj/item/weapon/gun/projectile/dartgun/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(!istype(I, container_type))
user << "\blue [I] doesn't seem to fit into [src]."
user << "<span class='notice'>[I] doesn't seem to fit into [src].</span>"
return
if(beakers.len >= max_beakers)
user << "\blue [src] already has [max_beakers] beakers in it - another one isn't going to fit!"
user << "<span class='notice'>[src] already has [max_beakers] beakers in it - another one isn't going to fit!</span>"
return
var/obj/item/weapon/reagent_containers/glass/beaker/B = I
user.drop_item()
B.loc = src
beakers += B
user << "\blue You slot [B] into [src]."
user << "<span class='notice'>You slot [B] into [src].</span>"
src.updateUsrDialog()
return 1
..()
@@ -100,7 +100,7 @@
M.apply_effect((rand(30,80)),IRRADIATE)
M.Weaken(5)
for (var/mob/V in viewers(src))
V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2)
V.show_message("<span class='warning'>[M] writhes in pain as \his vacuoles boil.</span>", 3, "<span class='warning'>You hear the crunching of leaves.</span>", 2)
if(prob(35))
// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
// V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2)
@@ -112,13 +112,13 @@
domutcheck(M,null)
else
M.adjustFireLoss(rand(5,15))
M.show_message("\red The radiation beam singes you!")
M.show_message("<span class='warning'>The radiation beam singes you!</span>")
// for (var/mob/V in viewers(src))
// V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2)
else if(istype(target, /mob/living/carbon/))
// for (var/mob/V in viewers(src))
// V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
M.show_message("<span class='notice'>The radiation beam dissipates harmlessly through your body.</span>")
else
return 1
@@ -137,7 +137,7 @@
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
M.nutrition += 30
else if (istype(target, /mob/living/carbon/))
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
M.show_message("<span class='notice'>The radiation beam dissipates harmlessly through your body.</span>")
else
return 1