mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 20:11:04 +01:00
Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
This commit is contained in:
@@ -653,7 +653,7 @@
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if(prob(10))
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M.apply_damage(30, BRUTE, "head")
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M.apply_damage(45, HALLOSS)
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M.visible_message("\red [user]'s hair catches in the [src]!", "\red Your hair gets caught in the [src]!")
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M.visible_message("<span class='warning'>[user]'s hair catches in the [src]!</span>", "<span class='danger'>Your hair gets caught in the [src]!</span>")
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M.say("*scream")
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if(!inuse)
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@@ -781,19 +781,19 @@
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return
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if(target == user)
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if(target.h_style == "Floorlength Braid" || target.h_style == "Very Long Hair")
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user.visible_message("\blue [user] looks like they're about to feed their own hair into the [src], but think better of it.", "\blue You grasp your hair and are about to feed it into the [src], but stop and come to your sense.")
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user.visible_message("<span class='notice'>[user] looks like they're about to feed their own hair into the [src], but think better of it.</span>", "<span class='notice'>You grasp your hair and are about to feed it into the [src], but stop and come to your sense.</span>")
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return
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src.add_fingerprint(user)
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var/target_loc = target.loc
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if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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if(target.h_style != "Cut Hair" || target.h_style != "Short Hair" || target.h_style != "Skinhead" || target.h_style != "Buzzcut" || target.h_style != "Crewcut" || target.h_style != "Bald" || target.h_style != "Balding Hair")
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user.visible_message("\red [user] starts feeding [target]'s hair into the [src]!", "\red You start feeding [target]'s hair into the [src]!")
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user.visible_message("<span class='warning'>[user] starts feeding [target]'s hair into the [src]!</span>", "<span class='warning'>You start feeding [target]'s hair into the [src]!</span>")
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if(!do_after(usr, 50))
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return
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if(target_loc != target.loc)
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return
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if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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user.visible_message("\red [user] feeds the [target]'s hair into the [src] and flicks it on!", "\red You turn the [src] on!")
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user.visible_message("<span class='warning'>[user] feeds the [target]'s hair into the [src] and flicks it on!</span>", "<span class='warning'>You turn the [src] on!</span>")
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target.apply_damage(30, BRUTE, "head")
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target.apply_damage(25, HALLOSS)
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target.say("*scream")
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@@ -808,9 +808,9 @@
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if(target_loc != target.loc)
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return
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if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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user.visible_message("\red [user] starts tugging on [target]'s head as the [src] keeps running!", "\red You start tugging on [target]'s head!")
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user.visible_message("<span class='warning'>[user] starts tugging on [target]'s head as the [src] keeps running!</span>", "<span class='warning'>You start tugging on [target]'s head!</span>")
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target.apply_damage(25, BRUTE, "head")
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target.apply_damage(10, HALLOSS)
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target.say("*scream")
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spawn(10)
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user.visible_message("\red [user] stops the [src] and leaves [target] resting as they are.", "\red You turn the [src] off and let go of [target].")
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user.visible_message("<span class='warning'>[user] stops the [src] and leaves [target] resting as they are.</span>", "<span class='warning'>You turn the [src] off and let go of [target].</span>")
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@@ -23,16 +23,16 @@
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sandwich_limit += 4
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if(src.contents.len > sandwich_limit)
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user << "\red If you put anything else on \the [src] it's going to collapse."
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user << "<span class='warning'>If you put anything else on \the [src] it's going to collapse.</span>"
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return
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else if(istype(W,/obj/item/weapon/material/shard))
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user << "\blue You hide [W] in \the [src]."
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user << "<span class='notice'>You hide [W] in \the [src].</span>"
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user.drop_item()
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W.loc = src
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update()
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return
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else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks))
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user << "\blue You layer [W] over \the [src]."
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user << "<span class='notice'>You layer [W] over \the [src].</span>"
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var/obj/item/weapon/reagent_containers/F = W
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F.reagents.trans_to_obj(src, F.reagents.total_volume)
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user.drop_item()
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@@ -81,7 +81,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/csandwich/examine(mob/user)
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..(user)
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var/obj/item/O = pick(contents)
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user << "\blue You think you can see [O.name] in there."
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user << "<span class='notice'>You think you can see [O.name] in there.</span>"
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/obj/item/weapon/reagent_containers/food/snacks/csandwich/attack(mob/M as mob, mob/user as mob, def_zone)
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@@ -96,6 +96,6 @@
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H = M
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if(H && shard && M == user) //This needs a check for feeding the food to other people, but that could be abusable.
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H << "\red You lacerate your mouth on a [shard.name] in the sandwich!"
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H << "<span class='warning'>You lacerate your mouth on a [shard.name] in the sandwich!</span>"
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H.adjustBruteLoss(5) //TODO: Target head if human.
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..()
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@@ -250,7 +250,7 @@
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if (target != user && H.getarmor(target_zone, "melee") > 5 && prob(50))
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("\red <B>[user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!</B>"), 1)
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O.show_message(text("<span class='danger'>[user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!</span>"), 1)
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user.remove_from_mob(src)
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qdel(src)
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@@ -25,12 +25,12 @@
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examine(mob/user)
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if(!..(user, 2))
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return
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user << "\blue It contains:"
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user << "<span class='notice'>It contains:</span>"
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if(reagents && reagents.reagent_list.len)
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for(var/datum/reagent/R in reagents.reagent_list)
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user << "\blue [R.volume] units of [R.name]"
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user << "<span class='notice'>[R.volume] units of [R.name]</span>"
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else
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user << "\blue Nothing."
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user << "<span class='notice'>Nothing.</span>"
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verb/set_APTFT() //set amount_per_transfer_from_this
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set name = "Set transfer amount"
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@@ -93,7 +93,7 @@
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if(!..(user, 2))
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return
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if (modded)
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user << "\red Fuel faucet is wrenched open, leaking the fuel!"
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user << "<span class='warning'>Fuel faucet is wrenched open, leaking the fuel!</span>"
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if(rig)
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user << "<span class='notice'>There is some kind of device rigged to the tank.</span>"
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@@ -101,7 +101,7 @@
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if (rig)
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usr.visible_message("[usr] begins to detach [rig] from \the [src].", "You begin to detach [rig] from \the [src]")
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if(do_after(usr, 20))
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usr.visible_message("\blue [usr] detaches [rig] from \the [src].", "\blue You detach [rig] from \the [src]")
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usr.visible_message("<span class='notice'>[usr] detaches [rig] from \the [src].</span>", "<span class='notice'>You detach [rig] from \the [src]</span>")
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rig.loc = get_turf(usr)
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rig = null
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overlays = new/list()
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@@ -118,11 +118,11 @@
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leak_fuel(amount_per_transfer_from_this)
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if (istype(W,/obj/item/device/assembly_holder))
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if (rig)
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user << "\red There is another device in the way."
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user << "<span class='warning'>There is another device in the way.</span>"
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return ..()
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user.visible_message("[user] begins rigging [W] to \the [src].", "You begin rigging [W] to \the [src]")
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if(do_after(user, 20))
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user.visible_message("\blue [user] rigs [W] to \the [src].", "\blue You rig [W] to \the [src]")
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user.visible_message("<span class='notice'>[user] rigs [W] to \the [src].</span>", "<span class='notice'>You rig [W] to \the [src]</span>")
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var/obj/item/device/assembly_holder/H = W
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if (istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
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