mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 13:05:44 +01:00
Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
This commit is contained in:
@@ -249,14 +249,14 @@
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return
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if (src.active)
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user.visible_message("\blue \icon[src] [user] deactivated the shield generator.", \
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"\blue \icon[src] You deactivate the shield generator.", \
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user.visible_message("<span class='notice'>\icon[src] [user] deactivated the shield generator.</span>", \
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"<span class='notice'>\icon[src] You deactivate the shield generator.</span>", \
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"You hear heavy droning fade out.")
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src.shields_down()
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else
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if(anchored)
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user.visible_message("\blue \icon[src] [user] activated the shield generator.", \
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"\blue \icon[src] You activate the shield generator.", \
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user.visible_message("<span class='notice'>\icon[src] [user] activated the shield generator.</span>", \
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"<span class='notice'>\icon[src] You activate the shield generator.</span>", \
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"You hear heavy droning.")
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src.shields_up()
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else
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@@ -273,10 +273,10 @@
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if(istype(W, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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if(is_open)
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user << "\blue You close the panel."
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user << "<span class='notice'>You close the panel.</span>"
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is_open = 0
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else
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user << "\blue You open the panel and expose the wiring."
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user << "<span class='notice'>You open the panel and expose the wiring.</span>"
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is_open = 1
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else if(istype(W, /obj/item/stack/cable_coil) && malfunction && is_open)
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@@ -296,15 +296,15 @@
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return
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if(anchored)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue You unsecure the [src] from the floor!"
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user << "<span class='notice'>You unsecure the [src] from the floor!</span>"
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if(active)
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user << "\blue The [src] shuts off!"
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user << "<span class='notice'>The [src] shuts off!</span>"
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src.shields_down()
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anchored = 0
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else
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if(istype(get_turf(src), /turf/space)) return //No wrenching these in space!
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue You secure the [src] to the floor!"
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user << "<span class='notice'>You secure the [src] to the floor!</span>"
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anchored = 1
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@@ -313,7 +313,7 @@
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src.locked = !src.locked
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user << "The controls are now [src.locked ? "locked." : "unlocked."]"
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else
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user << "\red Access denied."
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user << "<span class='warning'>Access denied.</span>"
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else
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..()
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@@ -28,13 +28,13 @@
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/obj/machinery/shieldwallgen/attack_hand(mob/user as mob)
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if(state != 1)
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user << "\red The shield generator needs to be firmly secured to the floor first."
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user << "<span class='warning'>The shield generator needs to be firmly secured to the floor first.</span>"
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return 1
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if(src.locked && !istype(user, /mob/living/silicon))
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user << "\red The controls are locked!"
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user << "<span class='warning'>The controls are locked!</span>"
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return 1
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if(power != 1)
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user << "\red The shield generator needs to be powered by wire underneath."
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user << "<span class='warning'>The shield generator needs to be powered by wire underneath.</span>"
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return 1
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if(src.active >= 1)
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@@ -106,7 +106,7 @@
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src.active = 2
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if(src.active >= 1)
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if(src.power == 0)
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src.visible_message("\red The [src.name] shuts down due to lack of power!", \
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src.visible_message("<span class='warning'>The [src.name] shuts down due to lack of power!</span>", \
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"You hear heavy droning fade out")
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icon_state = "Shield_Gen"
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src.active = 0
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@@ -182,11 +182,11 @@
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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else
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user << "\red Access denied."
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user << "<span class='warning'>Access denied.</span>"
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else
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src.add_fingerprint(user)
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visible_message("\red The [src.name] has been hit with \the [W.name] by [user.name]!")
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visible_message("<span class='warning'>The [src.name] has been hit with \the [W.name] by [user.name]!</span>")
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/obj/machinery/shieldwallgen/proc/cleanup(var/NSEW)
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var/obj/machinery/shieldwall/F
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@@ -126,7 +126,7 @@
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return
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if( href_list["toggle"] )
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if(!active && !anchored)
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usr << "\red The [src] needs to be firmly secured to the floor first."
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usr << "<span class='warning'>The [src] needs to be firmly secured to the floor first.</span>"
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return
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active = !active
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if( href_list["charge_rate"] )
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@@ -183,7 +183,7 @@
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return
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else if( href_list["toggle"] )
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if (!active && !anchored)
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usr << "\red The [src] needs to be firmly secured to the floor first."
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usr << "<span class='warning'>The [src] needs to be firmly secured to the floor first.</span>"
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return
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toggle()
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else if( href_list["change_radius"] )
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