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Cyborgs
Reduced amount of round-start cyborgs to 1. Removed cyborg latejoining. Added a 7 ds delay on cyborg laser guns. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1489 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -704,6 +704,8 @@
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force = 7.0
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m_amt = 2000
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origin_tech = "combat=3;magnets=2"
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var/shot_delay = 0 //used for borg guns, adds that much in deciseconds delay between shots
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var/next_attack = 0 //used for the delay
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/obj/item/weapon/gun/energy/laser_gun/captain
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icon_state = "caplaser"
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