Pylon Balance Pass 1 (#1963)

Iterative balancing of pylon turrets based on feedback and observations. Small nerfs in a variety of areas.

Notably, removed armor penetration from the base (non-empowered) turrets.
Slightly reduced damage, range, durability and empower gain
This commit is contained in:
NanakoAC
2017-03-22 15:17:50 +02:00
committed by skull132
parent 27d328f6fb
commit 791dfda69f
3 changed files with 51 additions and 10 deletions
+4 -4
View File
@@ -269,9 +269,9 @@
name = "energy bolt"
//For projectiles name is only shown in onhit messages, so its more of a layman's description
//of what the projectile looks like
damage = 4 //Very weak
armor_penetration = 10
damage = 3.5 //Very weak
accuracy = 4 //Guided by magic, unlikely to miss
eyeblur = 0 //Not bright or blinding
var/mob/living/ignore
muzzle_type = /obj/effect/projectile/cult/muzzle
@@ -289,8 +289,8 @@
/obj/item/projectile/beam/cult/heavy
name = "glowing energy bolt"
damage = 12 //Stronger and better armor penetration, though still much weaker than a typical laser
armor_penetration = 15
damage = 10 //Stronger and better armor penetration, though still much weaker than a typical laser
armor_penetration = 10
muzzle_type = /obj/effect/projectile/cult/heavy/muzzle
tracer_type = /obj/effect/projectile/cult/heavy/tracer