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Pylon Balance Pass 1 (#1963)
Iterative balancing of pylon turrets based on feedback and observations. Small nerfs in a variety of areas. Notably, removed armor penetration from the base (non-empowered) turrets. Slightly reduced damage, range, durability and empower gain
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@@ -269,9 +269,9 @@
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name = "energy bolt"
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//For projectiles name is only shown in onhit messages, so its more of a layman's description
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//of what the projectile looks like
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damage = 4 //Very weak
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armor_penetration = 10
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damage = 3.5 //Very weak
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accuracy = 4 //Guided by magic, unlikely to miss
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eyeblur = 0 //Not bright or blinding
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var/mob/living/ignore
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muzzle_type = /obj/effect/projectile/cult/muzzle
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@@ -289,8 +289,8 @@
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/obj/item/projectile/beam/cult/heavy
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name = "glowing energy bolt"
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damage = 12 //Stronger and better armor penetration, though still much weaker than a typical laser
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armor_penetration = 15
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damage = 10 //Stronger and better armor penetration, though still much weaker than a typical laser
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armor_penetration = 10
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muzzle_type = /obj/effect/projectile/cult/heavy/muzzle
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tracer_type = /obj/effect/projectile/cult/heavy/tracer
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