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Cocktails can't get you wasted that fast now.
Also Tripled rate at which mob/life handles Dizziness loss. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@412 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -579,11 +579,11 @@
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confused = max(0, confused - 1)
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// decrement dizziness counter, clamped to 0
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if(resting)
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dizziness = max(0, dizziness - 5)
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jitteriness = max(0, jitteriness - 5)
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dizziness = max(0, dizziness - 15)
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jitteriness = max(0, jitteriness - 15)
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else
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dizziness = max(0, dizziness - 1)
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jitteriness = max(0, jitteriness - 1)
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dizziness = max(0, dizziness - 3)
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jitteriness = max(0, jitteriness - 3)
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src.updatehealth()
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@@ -1993,9 +1993,7 @@
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jittery_process()
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// dizzy process - wiggles the client's pixel offset over time
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// spawned from make_dizzy(), will terminate automatically when dizziness gets <100
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// note dizziness decrements automatically in the mob's Life() proc.
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// Typo from the oriignal coder here, below lies the jitteriness process. So make of his code what you will, the previous comment here was just a copypaste of the above.
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/mob/proc/jittery_process()
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var/old_x = pixel_x
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var/old_y = pixel_y
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