Cocktails can't get you wasted that fast now.

Also Tripled rate at which mob/life handles Dizziness loss.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@412 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
polyxenitopalidou
2010-11-12 18:06:12 +00:00
parent aea424a902
commit 7aca8435c9
3 changed files with 199 additions and 304 deletions

View File

@@ -579,11 +579,11 @@
confused = max(0, confused - 1)
// decrement dizziness counter, clamped to 0
if(resting)
dizziness = max(0, dizziness - 5)
jitteriness = max(0, jitteriness - 5)
dizziness = max(0, dizziness - 15)
jitteriness = max(0, jitteriness - 15)
else
dizziness = max(0, dizziness - 1)
jitteriness = max(0, jitteriness - 1)
dizziness = max(0, dizziness - 3)
jitteriness = max(0, jitteriness - 3)
src.updatehealth()

View File

@@ -1993,9 +1993,7 @@
jittery_process()
// dizzy process - wiggles the client's pixel offset over time
// spawned from make_dizzy(), will terminate automatically when dizziness gets <100
// note dizziness decrements automatically in the mob's Life() proc.
// Typo from the oriignal coder here, below lies the jitteriness process. So make of his code what you will, the previous comment here was just a copypaste of the above.
/mob/proc/jittery_process()
var/old_x = pixel_x
var/old_y = pixel_y