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Cleans up the Database. (#6893)
* Cleans up the Database. Changes the charset to utf8mb4 Changes the collation to utf8mb4_unicode_ci Adds foreign keys to various tables that use the ckey Cleans up various inconsistencies (key used in a ckey field, wrong dates, ...) Changes the columns in ss13_cargo_items that hold json to JSON * Corrects Migration Number * Only drop tables if they exist. * Attempts to please travis * Moves another comment * Moves the sol swords out of energy and into misc
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/obj/structure/closet/sol
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name = "sol navy uniform closet"
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desc = "It's a storage unit for Sol Alliance navy uniforms."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/sol/navy/fill()
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..()
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new /obj/item/clothing/under/rank/fatigues(src)
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new /obj/item/clothing/under/rank/fatigues(src)
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new /obj/item/clothing/under/rank/fatigues(src)
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new /obj/item/clothing/under/rank/service(src)
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new /obj/item/clothing/under/rank/service(src)
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new /obj/item/clothing/under/rank/service(src)
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new /obj/item/clothing/head/navy(src)
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new /obj/item/clothing/head/navy(src)
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new /obj/item/clothing/head/navy(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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/obj/structure/closet/sol/marine
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name = "sol marines uniform closet"
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desc = "It's a storage unit for Sol Alliance marine uniforms."
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/obj/structure/closet/sol/marine/fill()
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..()
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new /obj/item/clothing/under/rank/fatigues/marine(src)
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new /obj/item/clothing/under/rank/fatigues/marine(src)
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new /obj/item/clothing/under/rank/fatigues/marine(src)
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new /obj/item/clothing/under/rank/service/marine(src)
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new /obj/item/clothing/under/rank/service/marine(src)
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new /obj/item/clothing/under/rank/service/marine(src)
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new /obj/item/clothing/head/navy/marine(src)
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new /obj/item/clothing/head/navy/marine(src)
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new /obj/item/clothing/head/navy/garrison(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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/obj/structure/closet/sol/navy_dress
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name = "sol navy dress uniform closet"
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desc = "It's a storage unit for Sol Alliance navy dress uniforms."
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/obj/structure/closet/sol/navy_dress/fill()
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..()
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new /obj/item/clothing/under/rank/dress(src)
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new /obj/item/clothing/under/rank/dress(src)
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new /obj/item/clothing/under/rank/dress(src)
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new /obj/item/clothing/head/dress(src)
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new /obj/item/clothing/head/dress(src)
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new /obj/item/clothing/head/dress(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/gloves/white(src)
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new /obj/item/clothing/gloves/white(src)
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new /obj/item/clothing/gloves/white(src)
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/obj/structure/closet/sol/marine_dress
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name = "sol marine dress uniform closet"
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desc = "It's a storage unit for Sol Alliance marine dress uniforms."
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/obj/structure/closet/sol/marine_dress/fill()
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..()
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new /obj/item/clothing/under/rank/dress/marine(src)
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new /obj/item/clothing/under/rank/dress/marine(src)
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new /obj/item/clothing/under/rank/dress/marine(src)
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new /obj/item/clothing/head/dress/marine(src)
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new /obj/item/clothing/head/dress/marine(src)
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new /obj/item/clothing/head/dress/marine(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/gloves/white(src)
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new /obj/item/clothing/gloves/white(src)
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new /obj/item/clothing/gloves/white(src)
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/obj/structure/closet/secure_closet/soll_officer
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name = "sol alliance officer locker"
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req_access = list(access_captain)
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icon_state = "capsecure1"
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icon_closed = "capsecure"
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icon_locked = "capsecure1"
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icon_opened = "capsecureopen"
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icon_broken = "capsecurebroken"
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icon_off = "capsecureoff"
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/obj/structure/closet/secure_closet/soll_officer/fill()
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..()
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if(prob(50))
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new /obj/item/weapon/storage/backpack/captain(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_cap(src)
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new /obj/item/clothing/under/rank/dress/officer(src)
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new /obj/item/clothing/head/dress/officer(src)
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new /obj/item/clothing/suit/storage/vest(src)
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new /obj/item/weapon/cartridge/captain(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/device/radio/headset/heads/captain(src)
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new /obj/item/clothing/gloves/white(src)
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/weapon/melee/ceremonial_sword(src)
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new /obj/item/clothing/under/rank/fatigues(src)
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new /obj/item/clothing/under/rank/service(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/accessory/holster/armpit(src)
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return
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