From 7be87fce5d5c285391da6096d34418b684f6295f Mon Sep 17 00:00:00 2001 From: skull132 Date: Tue, 2 Feb 2016 14:56:01 +0200 Subject: [PATCH] Baton Buff Should near-insta stun normal people now. --- code/game/objects/items/weapons/stunbaton.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 7f9348bb0d3..1994fad3c30 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -13,7 +13,7 @@ origin_tech = "combat=2" attack_verb = list("beaten") var/stunforce = 0 - var/agonyforce = 60 + var/agonyforce = 120 var/status = 0 //whether the thing is on or not var/obj/item/weapon/cell/bcell = null var/hitcost = 1000 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else. @@ -187,7 +187,7 @@ force = 3 throwforce = 5 stunforce = 0 - agonyforce = 60 //same force as a stunbaton, but uses way more charge. + agonyforce = 120 //same force as a stunbaton, but uses way more charge. hitcost = 2500 attack_verb = list("poked") slot_flags = null