mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 05:23:22 +01:00
Welding sound tweak (#8129)
Welding also now plays a sound once you've finished welding
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@@ -348,24 +348,22 @@
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if(W.iswelder())
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var/obj/item/weldingtool/WT = W
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if (!WT.welding)
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to_chat(user, "<span class='danger'>\The [WT] must be turned on!</span>")
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to_chat(user, span("danger", "\The [WT] must be turned on!"))
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else if (WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>Now welding the vent.</span>")
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to_chat(user, span("notice", "Now welding the vent."))
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if(do_after(user, 30/W.toolspeed))
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if(!src || !WT.isOn()) return
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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if(!welded)
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user.visible_message("<span class='danger'>\The [user] welds \the [src] shut.</span>", "<span class='notice'>You weld \the [src] shut.</span>", "You hear welding.")
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welded = 1
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update_icon()
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else
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user.visible_message("<span class='danger'>[user] unwelds \the [src].</span>", "<span class='notice'>You unweld \the [src].</span>", "You hear welding.")
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welded = 0
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update_icon()
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if(!src || !WT.isOn())
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return
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welded = !welded
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update_icon()
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playsound(src, 'sound/items/Welder2.ogg', 50, 1)
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user.visible_message(span("notice", "\The [user] [welded ? "welds \the [src] shut" : "unwelds \the [src]"]."), \
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span("notice", "You [welded ? "weld \the [src] shut" : "unweld \the [src]"]."), \
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"You hear welding.")
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else
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to_chat(user, "<span class='notice'>You fail to complete the welding.</span>")
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to_chat(user, span("notice", "You fail to complete the welding."))
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else
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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to_chat(user, span("warning", "You need more welding fuel to complete this task."))
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return 1
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else
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..()
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@@ -388,24 +386,24 @@
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if (!W.iswrench())
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return ..()
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if (!(stat & NOPOWER) && use_power)
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>")
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to_chat(user, span("warning", "You cannot unwrench \the [src], turn it off first."))
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return 1
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var/turf/T = src.loc
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if (node && node.level==1 && isturf(T) && !T.is_plating())
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to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
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to_chat(user, span("warning", "You must remove the plating first."))
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
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to_chat(user, span("warning", "You cannot unwrench \the [src], it is too exerted due to internal pressure."))
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add_fingerprint(user)
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return 1
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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to_chat(user, span("notice", "You begin to unfasten \the [src]..."))
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if (do_after(user, 40/W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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span("notice", "\The [user] unfastens \the [src]."), \
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span("notice", "You have unfastened \the [src]."), \
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"You hear a ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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qdel(src)
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@@ -259,24 +259,24 @@
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/obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/W as obj, var/mob/user as mob)
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if (W.iswrench())
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if (!(stat & NOPOWER) && use_power)
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>")
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to_chat(user, span("warning", "You cannot unwrench \the [src], turn it off first."))
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return 1
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var/turf/T = src.loc
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if (node && node.level==1 && isturf(T) && !T.is_plating())
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to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
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to_chat(user, span("warning", "You must remove the plating first."))
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
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to_chat(user, span("warning", "You cannot unwrench \the [src], it is too exerted due to internal pressure."))
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add_fingerprint(user)
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return 1
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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to_chat(user, span("notice", "You begin to unfasten \the [src]..."))
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if (do_after(user, 40/W.toolspeed, act_target = src))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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span("notice", "\The [user] unfastens \the [src]."), \
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span("notice", "You have unfastened \the [src]."), \
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"You hear a ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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qdel(src)
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@@ -285,24 +285,23 @@
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if(W.iswelder())
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var/obj/item/weldingtool/WT = W
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if (!WT.welding)
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to_chat(user, "<span class='danger'>\The [WT] must be turned on!</span>")
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to_chat(user, span("danger", "\The [WT] must be turned on!"))
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else if (WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>Now welding \the [src].</span>")
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to_chat(user, span("notice", "Now welding \the [src]."))
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playsound(src, 'sound/items/Welder.ogg', 50, 1)
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if(do_after(user, 20/W.toolspeed, act_target = src))
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if(!src || !WT.isOn()) return
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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if(!welded)
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user.visible_message("<span class='danger'>\The [user] welds \the [src] shut.</span>", "<span class='notice'>You weld \the [src] shut.</span>", "You hear welding.")
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welded = 1
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update_icon()
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else
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user.visible_message("<span class='danger'>[user] unwelds \the [src].</span>", "<span class='notice'>You unweld \the [src].</span>", "You hear welding.")
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welded = 0
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update_icon()
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if(!src || !WT.isOn())
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return
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welded = !welded
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update_icon()
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playsound(src, 'sound/items/Welder2.ogg', 50, 1)
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user.visible_message(span("notice", "\The [user] [welded ? "welds \the [src] shut" : "unwelds \the [src]"]."), \
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span("notice", "You [welded ? "weld \the [src] shut" : "unweld \the [src]"]."), \
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"You hear welding.")
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else
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to_chat(user, "<span class='notice'>You fail to complete the welding.</span>")
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to_chat(user, span("notice", "You fail to complete the welding."))
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else
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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to_chat(user, span("warning", "You need more welding fuel to complete this task."))
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return 1
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return ..()
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