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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-25 22:12:58 +01:00
Real Time (#11076)
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@@ -180,9 +180,7 @@ var/list/gamemode_cache = list()
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var/gateway_delay = 18000 //How long the gateway takes before it activates. Default is half an hour.
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var/ghost_interaction = 0
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var/night_lighting = 0
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var/nl_start = 19
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var/nl_finish = 8
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var/time_offset = 6 //GMT to CST
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var/enter_allowed = 1
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@@ -708,14 +706,8 @@ var/list/gamemode_cache = list()
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if("ghost_interaction")
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config.ghost_interaction = 1
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if("night_lighting")
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config.night_lighting = 1
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if("nl_start_hour")
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config.nl_start = text2num(value)
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if("nl_finish_hour")
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config.nl_finish = text2num(value)
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if("time_offset")
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config.time_offset = text2num(value)
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if("disable_player_rats")
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config.disable_player_rats = 1
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@@ -4,7 +4,7 @@ var/datum/controller/subsystem/nightlight/SSnightlight
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name = "Night Lighting"
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wait = 5 MINUTES
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init_order = SS_INIT_NIGHT
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flags = SS_BACKGROUND | SS_NO_TICK_CHECK
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flags = SS_BACKGROUND | SS_NO_TICK_CHECK | SS_NO_FIRE
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priority = SS_PRIORITY_NIGHT
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var/isactive = FALSE
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@@ -13,18 +13,8 @@ var/datum/controller/subsystem/nightlight/SSnightlight
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/datum/controller/subsystem/nightlight/New()
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NEW_SS_GLOBAL(SSnightlight)
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/datum/controller/subsystem/nightlight/Initialize(timeofday)
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if (!config.night_lighting)
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can_fire = FALSE
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flags |= SS_NO_FIRE
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return
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fire(FALSE, FALSE)
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..()
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/datum/controller/subsystem/nightlight/stat_entry()
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..("A:[isactive] T:[worldtime2hours()] DT:[config.nl_start] NT:[config.nl_finish] D:[disable_type]")
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..("A:[isactive] T:[worldtime2hours()] D:[disable_type]")
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/datum/controller/subsystem/nightlight/Recover()
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src.isactive = SSnightlight.isactive
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@@ -42,24 +32,6 @@ var/datum/controller/subsystem/nightlight/SSnightlight
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if (disable_type == NL_TEMPORARY_DISABLE)
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wake()
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/datum/controller/subsystem/nightlight/fire(resumed = FALSE, announce = TRUE)
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if (disable_type)
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log_debug("SSnightlight: disable_type was [disable_type] but can_fire was TRUE! Disabling self.")
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suspend()
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return
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var/time = worldtime2hours()
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if (time <= config.nl_finish || time >= config.nl_start)
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if (!isactive)
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activate()
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if (announce)
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command_announcement.Announce("Good evening. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now dim lighting in the public hallways in order to accommodate the circadian rhythm of some species.", "Automated Lighting System", new_sound = 'sound/misc/announcements/nightlight.ogg')
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else
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if (isactive)
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deactivate()
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if (announce)
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command_announcement.Announce("Good morning. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now return the public hallway lighting levels to normal.", "Automated Lighting System", new_sound = 'sound/misc/announcements/nightlight.ogg')
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// 'whitelisted' areas are areas that have nightmode explicitly enabled
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/datum/controller/subsystem/nightlight/proc/activate(var/whitelisted_only = 1)
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