From 7c4cd46fa33aa7ca7a9501cd2b3eb89e19386b31 Mon Sep 17 00:00:00 2001 From: CatsinHD <31459154+CatsinHD@users.noreply.github.com> Date: Wed, 8 Apr 2026 11:53:17 -0400 Subject: [PATCH] Kalkii Dynhvah's custom submariner coat (#22104) Adds Kalkii Dynhvah's custom PRA submariner coat as per [https://forums.aurorastation.org/topic/22881-kalkii-dynhvahs-submariner-coat/](https://forums.aurorastation.org/topic/22881-kalkii-dynhvahs-submariner-coat/). Please do not merge until #22094 is merged, as this custom item is a sub-type. It won't like, break anything but just to reduce issues. Sprites were created by me, modified/based on Ebin-Halcyon's Honorable Vanguard Battlecoat from Shiptest found in this PR: https://github.com/shiptest-ss13/Shiptest/pull/2281 --- code/modules/customitems/item_defines.dm | 10 +++ .../CatsinHD - KalkiiCustomItem.yml | 58 ++++++++++++++++++ icons/obj/custom_items/kalkii_coat.dmi | Bin 0 -> 2178 bytes 3 files changed, 68 insertions(+) create mode 100644 html/changelogs/CatsinHD - KalkiiCustomItem.yml create mode 100644 icons/obj/custom_items/kalkii_coat.dmi diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 9786c545a0b..2c899b5a38f 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -1359,3 +1359,13 @@ All custom items with worn sprites must follow the contained sprite system: http override_robotize_force_icon = 'icons/mob/human_races/fluff/vien_leg.dmi' override_robotize_painted = FALSE robotize_children = FALSE + +/obj/item/clothing/suit/storage/toggle/tajaran/pra_submarine/kalkii_coat //TD-17 submariner coat - Kalkii Dynhvah - CatsinHD + name = "TD-17 submariner coat" + desc = "A black leather coat with a Zshram fur collar found in use by the People's Republic of Adhomai's submarine service. \ + This coat is missing the left sleeve past the shoulder, along with holes and rips throughout. Care has been taken to hem the \ + edges of the holes, rips, and remains of the left sleeve. Rredouane's sword has been stenciled onto the back of the coat in white paint." + icon = 'icons/obj/custom_items/kalkii_coat.dmi' + icon_override = 'icons/obj/custom_items/kalkii_coat.dmi' + icon_state = "kalkii_coat" + item_state = "kalkii_coat" diff --git a/html/changelogs/CatsinHD - KalkiiCustomItem.yml b/html/changelogs/CatsinHD - KalkiiCustomItem.yml new file mode 100644 index 00000000000..6489501b22c --- /dev/null +++ b/html/changelogs/CatsinHD - KalkiiCustomItem.yml @@ -0,0 +1,58 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# - (fixes bugs) +# wip +# - (work in progress) +# qol +# - (quality of life) +# soundadd +# - (adds a sound) +# sounddel +# - (removes a sound) +# rscadd +# - (adds a feature) +# rscdel +# - (removes a feature) +# imageadd +# - (adds an image or sprite) +# imagedel +# - (removes an image or sprite) +# spellcheck +# - (fixes spelling or grammar) +# experiment +# - (experimental change) +# balance +# - (balance changes) +# code_imp +# - (misc internal code change) +# refactor +# - (refactors code) +# config +# - (makes a change to the config files) +# admin +# - (makes changes to administrator tools) +# server +# - (miscellaneous changes to server) +################################# + +# Your name. +author: CatsinHD + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit. +# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. 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