buff rwall health, change wall fire damage scaling.

Now uses a fancy log instead of whatever that thing was.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2014-12-21 20:36:59 +00:00
parent cf15517f8a
commit 7c7d35eded
2 changed files with 2 additions and 2 deletions

View File

@@ -117,7 +117,7 @@
/turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
if(adj_temp > max_temperature)
take_damage(rand(10, 20) * (adj_temp / max_temperature))
take_damage(log(rand(0.9, 1.1) * (adj_temp - max_temperature)))
return ..()

View File

@@ -5,7 +5,7 @@
opacity = 1
density = 1
damage_cap = 200
damage_cap = 1000
max_temperature = 6000
armor = 0.1 // Only 10% damage from gunfire, it's made from strong alloys and stuff.