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buff rwall health, change wall fire damage scaling.
Now uses a fancy log instead of whatever that thing was. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -117,7 +117,7 @@
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/turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
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if(adj_temp > max_temperature)
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take_damage(rand(10, 20) * (adj_temp / max_temperature))
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take_damage(log(rand(0.9, 1.1) * (adj_temp - max_temperature)))
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return ..()
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@@ -5,7 +5,7 @@
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opacity = 1
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density = 1
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damage_cap = 200
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damage_cap = 1000
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max_temperature = 6000
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armor = 0.1 // Only 10% damage from gunfire, it's made from strong alloys and stuff.
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